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Tips
 
&
 
Tricks
 
Basics
 
:
 
Particles
 
Date:
 
20
th
 
Apr
 
2009
 
P a g e
 
|
 
1
 
Maya
 
Particles
 
:
 
Fountain
 
Wednesday,
 
April
 
15,
 
2009
 
1:00
 
PM
 
This
 
is
 
a
 
simple
 
workflow
 
to
 
create
 
a
 
fountain.
 
This
 
is
 
pretty
 
elementary
 
and
 
meant
 
for
 
relative
 
new
 
users
 
of 
 
Maya
 
dynamics.
 
Create
 
an
 
particle
 
emitter
 
set
 
this
 
emitter
 
to
 
be
 
directional
 
And
 
the
 
particle
 
type
 
to
 
be
 
multi
streak
 
Play
 
a
 
bit
 
(so
 
that
 
particles
 
are
 
emitted).
 
Select
 
the
 
particles
 
and
 
add
 
gravity.
 
Note
 
the
 
particles
 
will
 
not
 
more
 
up
 
on
 
the
 
Y
axis
 
as
 
the
 
gravity
 
will
 
pull
 
these
 
down.
 
Hence
 
we
 
have
 
to
 
pull
 
up
 
the
 
speed
 
 
Tips
 
&
 
Tricks
 
Basics
 
:
 
Particles
 
Date:
 
20
th
 
Apr
 
2009
 
P a g e
 
|
 
2
 
We
 
now
 
should
 
have
 
an
 
effect
 
that
 
looks
 
like
 
this…
 
But
 
you'll
 
notice
 
that
 
the
 
particles
 
are
 
going
 
on
 
and
 
on
 
way
 
past
 
the
 
base
 
(where
 
the
 
emitter
 
position
 
is)
 
Based
 
on
 
your
 
need
 
edit
 
the
 
lifetime
 
to
 
be
 
the
 
number
 
of 
 
second
 
you
 
really
 
want
 
to
 
see
 
the
 
particles…
 
Changing
 
the
 
Lifespan
 
Made
 
from
 
"Live
 
forever"
 
to
 
"Constant".
 
This
 
will
 
then
 
make
 
use
 
of 
 
the
 
value
 
Set
 
at
 
Lifspan.
 
This
 
value
 
is
 
set
 
in
 
seconds.
 
In
 
this
 
example
 
we've
 
set
 
the
 
lifespan
 
to
 
2
 
 
Tips
 
&
 
Tricks
 
Basics
 
:
 
Particles
 
Date:
 
20
th
 
Apr
 
2009
 
P a g e
 
|
 
3
 
Notice
 
here
 
all
 
the
 
particles
 
die
 
of 
 
at
 
one
 
a
 
particular
 
point.
 
This
 
is
 
so
 
because
 
each
 
and
 
every
 
particle
 
lives
 
the
 
same
 
amount
 
of 
 
time.
 
To
 
get
 
a
 
better
 
look
 
it
 
is
 
always
 
advisable
 
to
 
have
 
particles
 
die
 
at
 
their
 
own
 
individual
 
times.
 
Hence
 
set
 
the
 
particle
 
type
 
to
 
"lifespan
 
PP"
 
By
 
default
 
lifespan
 
PP
 
(lifespan
 
Per
 
Particle)
 
is
 
"live
 
forever"
 
and
 
hence
 
we
 
have
 
to
 
add
 
changes
 
inside
 
attribute
 
editor
 
Right
 
click
 
on
 
the
 
box
 
at
 
the
 
side
 
of 
 
LifespanPP
 
and
 
select
 
runtime
 
expression
 
before
 
dynamics.
 
This
 
opens
 
the
 
expression
 
editor….
 
Just
 
to
 
be
 
sure
 
and
 
cross
 
check
 
we
 
set
 
the
 
value
 
of 
 
lifespanPP
 
to
 
2.
 
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