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Empire of the Petal Throne for 3
rd
edition D&D
by Sammy Grimes (Grimess@uark.edu)
Conversion From:
Empire of the Petal Throne (based on the ‘White Box’ D&D game), 1976
Works Converted:
Empire of the Petal Throne by M.A.R. Barker, Tirk 
é
lu by Dave Morris, various otherTekum
é
l conversions (for GURPS, The Fantasy Trip, Runequest, and AD&D 2
nd
ed).
Summary:
This updates EPT for use with the D&D 3.5 rules giving notes on races and classes.
Updates:
September 25, 2000; created this file. October 10, 2000; was contacted by M.A.R. Barker andhe has asked me to modify the copyright notice (praise the Lord for Prof. Barker’s Mercy). Andfound a way to avoid those damnable temple spell lists by using domains. June 11, 2001; totallyreworked the cleric, fleshed out some of the races, reworked the administrative priest, and someother rule changes. June 26, 2001. Just some fine-tuning; October 12, 2001: Added temple listsfor psions. June 3, 2005 based the races on the Tri-stat version, reworked the class system.
Note:
My primary source for this game is Empire of the Petal Throne, though I do use information fromGard
á
siyal I don’t particularly care for realistic fantasy games. Though some have written thatD&D is inappropriate to the ‘feel’ of Tekum
é
l, I believe they really mean it is inappropriate to thefeel of Swords & Glory or Gard
á
siyal not Tekum
é
l. EPT had very heroic characters who couldtake on small armies by themselves and separate spell casting classes, and that is why I wrote thisconversion.
Copyright notice:
These materials utilise Professor M. A. R. Barker's creation of the World of Tekumelbut are not be considered 'authentic Tekumel' and are in no way 'approved' by Professor Barker.This work is made using the d20 system.For those of you who do not know Empire of the PetalThrone was created by M.A.R. Barker from a world he hadcreated as a boy. It was the second roleplaying game ever andalso was the second game published by TSR, Inc. Thesystem used a variant of the original ‘White Box’ D&Dgame. If you think Dark Sun is exotic, then you will besurprised at the depth and breath of this world. M.A.R.Barker has created a world totally unlike our own. The racesare unlike anything that has appeared anywhere else and thereare several languages created for the game. For moreinformation go tohttp://Tekumel.com for further details. Note: The 3
rd
Edition Dungeons & Dragons Player’sHandbook, Dungeon’s Master’s Guide, and Monster Manualare required to run adventures using these rules. All a Playerneeds is the Player’s Handbook. Material herein is alsodrawn from the Psionics Handbook, Sword & Fist, Defendersof the Faith, Tome & Blood, Forgotten Realms CampaignSetting, and Magic of Faerun from Wizards of the Coast.Also some material is drawn from Sword & Sorcery’s Relics& Rituals core rulebook.
Character Races
ALIENS IN TSOLY
Á
NUNon-humans in Tsoly
á
nu are generally second-class citizens,if they are citizens at all. Many can find employment, but willnever be accepted into a Clan and thus will never be morethan respected foreigners. Some few, especially the Pachi Leiand Pe Choi, can be fully accepted into Tsoly
á
ni society if they adopt human language and customs—and they may evenattain Clan membership for themselves and their descendantsif they serve the Empire well.All alien races (except the P
é
Ch
ó
i and P
á
chi L
é
i) haveoutsider status in Tsoly
á
nu thus they have a –3 to NPCreactions.Proper Names are given for races that have pronounceablenames (except the Ahoggy
á
who are given distinctivenicknames).
Note on racial modifiers:
despite a character's racialmodifiers no ability score can go below "1" in value. Acharacter whose intelligence is reduced below "3" will stillget a minimum of 4 initial skill points and 1 skill point perlevel.
Ahoggyá
Ahoggya are radially symmetric creatures around 1.5 meterstall, with four legs, four arms, and a barrel-shaped body about.8 m in diameter topped by a thick, domed carapace. Theyare brown, blue, green, grey, or dun in color (or a mixture of those). Their extremely strong arms extend out of their bodyat equidistant intervals, and have hands with three digits anda thumb. Between each pair of arms is a “face” protected bya horn-like ring. Each face includes two eyes; one face alsohas a fanged mouth, while the others have other sensory or reproductive organs. The Ahoggyá’s legs are bowed and very powerful. Their excretory organs are centered up beneaththeir body. Ahoggyá can use weapons made for humans,though somewhat awkwardly.Some Ahoggyá emerge from their swampy homelands toserve as mercenaries in the Tsolyáni legions, fight in thearenas, or take other jobs, usually involving strength andviolence. They generally stay in Tsolyánu for only a fewyears, though some stay longer, and have little interest incomplying with human customs or values. Ahoggyá haveeight sexes, so the difficulty of getting a suitable group of mates together may be part of the motivation to return to theAhoggyá homeland as often as practical.
Names: Ahoggy
á
names are incomprehensible andunspeakable to humans (the Tsolyanu say that theirnames sound like sewage going down a drain), sohumans tag them with nicknames, and the Ahoggy
á
do
 
not seem to care. Here are some examples of Ahoggy
á
 nicknames: Barrel of Swords, Big Bag, Black-SpottedOne, Dirty One, Gnarled One, Loudest Belly, Old Mud-Pie, Old White-Side, Red-Eye, Scar-Gut, YellowSplotched One.
+4 Strength, +4 Constitution, -4 Dexterity, -2Intelligence, +4 Wisdom, -8 Charisma
Low Pedhtel: Ahoggya have a -4 penalty to anyspellcasting attribute to determine bonus spells, saveDCs to spells, and maximum spell level castable andtheir wisdom bonus does not apply to spellcasting.
Large-Sized. Ahoygga take a -1 size penalty to ArmorClass, a -1 size penalty on attack rolls, and a -4 sizepenalty on Hide checks. They gain a +4 size bonus ongrapple checks. Their lifting and carrying limits aretwice those of a Medium-sized character. Ahoggyamay use large-sized weapons one handed, huge-sizedweapons two handed, and light weapons for them aremedium-sized or smaller. An Ahoggya fills a 5' x 5'fighting space and has a natural reach of 10 feet.
An Ahoygga's base speed is 30 feet.
Natural Armor: The Ahoggya's central barrel is heavilyarmored, but their limbs are not, so they have a +4natural armor bonus.
Extra Arms: The Ahoggya has four arms, it may make+3 extra attack actions with normal off-hand penalties,but cannot attack an opponent with more than two of itslimbs (since they are evenly spaced around its centralbarrel).
Stability: An Ahoggya's four legs grant it a +4 stabilitybonus on checks made to resist bull bush and tripattempts.
Expanded Field of Vision: Ahoggy
á
have a 360-degreesphere of sight, allowing them a perfect view of creatures that might otherwise flank them. Thus,flanking opponents gain no bonus on their attack rolls,and anyone is denied their sneak attack ability becausethey do not lose their Dexterity bonus (but they maystill sneak attack them if they are caught flat-footed).Their Spot and Search checks gain a +4 enhancementbonus. Concurrently, they take a –4 penalty on savesagainst all gaze attacks.
-2 to all Charisma-based checks when dealing withShen.
ECL: +2, Ahoggya are treated as being two levelshigher than normal for determining experience neededto advance.
Hláka
Hláka are slender and light-boned, with six limbs: two legs,two arms, and two leathery wings. Their head is humanoid but somewhat flattened, with three close-set eyes, often bright blue, protected by nictating membranes beneath aheavy brow ridge,
set in a bony crest. A furred ruff concealstheir hearing organs
. They can fly quite well, but dislikewalking any distance because their legs are relatively weak,as are their arms. They are covered in greyish or brownishshort fur. They have a powerful prehensile tail, tipped with arapier-like bony blade that they often poison before combat.Hláka are around 1.5 m tall, though they are quite light for their size.
Names: The following are examples of Hl
á
ka names:Chr
áò
Ey
ú
o M
áí 
i, Dz
á
, Ew
ò
-i-iy
á
, Iw
á
u A
é
'ey
á
, M
é
ya-A
 ì
, M
í 
yo-
é
ya Hi
ó
mai, N
áà
iya-
é
ya, N
à
-
é
ya Ti
ó
, Ssae
ó
,S
ú
a-ey
á
. To the Tsolyanu they sound as if they are allvowels.
Strength -2, Constitution -2, Dexterity +4, Wisdom -4
Base Speed (land) 20 feet per round
Hlaka have a +4 racial bonus to all spot checks. Hlakaonly suffer a -1 penalty to spot checks every 25 feet of distance instead of every 10 feet for other characters.
Expanded Field of Vision: Hl
á
ka have a 270-degreesphere of sight, allowing them an almost perfect view of creatures that might otherwise flank them. Thus,flanking opponents gain only a +1 bonus on their attack rolls, and anyone is denied their sneak attack abilitybecause they do not lose their Dexterity bonus (but theymay still sneak attack them if they are caught flat-footed). Their Spot and Search checks gain a +2enhancement bonus. Concurrently, they take a –2penalty on saves against all gaze attacks.
Flight. Hlaka have a flight speed of 40 ft (good). AHlaka's fly speed is 40 ft (average) in light armor anddrops to 30 ft (poor) in medium armor. A Hlaka cannotfly when wearing heavy armor or when carrying amedium or heavy load. As long as a Hlaka is consciousand able to use its wings, it never takes damage from afall. Instead, it simply takes flight or glides safely to theground. If the Hlaka cannot use its wings, it takesfalling damage as normal.
Extra limb. The Hlaka have a prehensile tail which canhandle a weapon at normal two-weapon penalties. Ithas a spike that can do 1d4 damage when not wielding aweapon.
Human
Humans are the vast majority. The five great empiresLivy
á
nu, Mu’ugalavy
á
, Tsoly
á
nu, Y
á
n K
ó
r, and Salarv’y
á
areruled by humans and most of the smaller nations are formedand ruled by humans. Except for the N'l
ü
ss they conform tothe standard rules for creating humans in the Player’sHandbook.
Names:
All Tsoly
á
nu have a personal name, a lineage name,and a clan name. The personal name comes first then theprefix hi- (vu- if the character is from Vra province, followedby the father’s lineage name or dhu- [followed by themother’s lineage name] if the character is from north of Purdim
á
l, and no prefix if the character is from the Chakas[with father’s lineage name], also middle names are commonin Purdim
á
l and the northwest) and lineage name and thenClan name. So a sample name is Lazh
á
to hiSs
á
nmiren of theSea Blue Clan.
Male Names:
Ach
á
n, Adl
á
r, Aij
ó
m, Ak 
á
rsh, Akn
á
llu,Akon
é
l, Arj
ó
n, Ar
ú
ken, Ark 
ú
tu, A
ú
tso, Auts
ú
lto, B
á
lash,B
á
lesh, B
á
shan, Beshr’g
í 
, Biy
ú
rgashu, Burd
á
ngeth, Chai-Mir
í 
dai, Ch
á
mang, Ch
á
mangesh, Ch
á
ngekte, Charik 
á
sa,
 
Chegg
ú
kal, Ch
í 
rringga, Ch
ú
risan, D
á
dayel, Darakd
á
kin,Day
á
rka, Dh
ú
ktemu, D
í 
yo, Dlam
ú
z, Dog
é
ngor, Dr
é
su,Dr
í 
dakku, Ek’n
é
, El
é
chu, Emr
á
, Ep
é
ngar, Fashr
á
nu, Favr
é
ng,Fay
é
l, Fay
é
ru, Fereshma’
á
, F
í 
ru, F
ú
rodhu, Gay
á
n, Gh
ú
ru,Ga’
á
nish, G
á
chayal, Gig
é
sh, Girig
á
shna, Girikt
é
shmu,Gr
ú
 jung, Gy
é
shmu, H
á
ikon, H
á
rchar,Hej
é
ntu, Hejj
é
ka,H
é
ttukeng, H
ó
ru, Hutlig
á
inu, Ib
á
sh, Il
é
lmuna, Itl
á
ng, J
á
getl,Janiy
é
l, Jij
é
kmu, J’T
é
tl, Jug
á
r, K
á
gesh, K
á
goth, Kaik 
á
ma,Kaik 
ú
rodlan, Kakag
á
nu, K
á
lmuru, Kel
é
no, K
é
muel,Khiv
á
sha, Kori
á
dan, Korr
ú
gu, Kot
á
ru, Kur
é
shu,Kurukt
á
shmu, Kursh
é
tl, Lazh
á
to, L
ó
bi, Lum
é
tl, Malu
é
l,Mard
é
kka, Meng
á
no, Meshmuy
é
l, M
í 
gor, Mik 
ó
s, Mirk 
í 
tani,M
í 
rusaya, Mizh
á
r, M
í 
zhotl, Mn
á
shu, Mn
é
ktu, Morus
á
i,Mott
á
n, Mrid
ó
k, Mr
í 
gga, Mrigg
á
dashu, Mriktok 
é
n, Nebuss
á
,N
é
qo, N
é
shkiruma, Ngangmor
é
l, Ngarr
á
du, Nrig
á
, Nir
ú
n,No’
ó
mu, Nrim
á
lu, N
ú
romen, Om
é
l, Ontt
ó
, Or
ú
n, Panj
á
ng,P
í 
’ur, Purjint
ó
koi, Qoly
é
mu, Qorum
á
, Qur
é
l, Qur
é
n,R
é
shmel, Runm
á
ru, Ruq
ú
, Saku’
ú
, Sang
á
r, S
á
njesh, S
á
no,Seny
á
to, S
é
rqu, Sh
é
mek, Shr
á
kan, Sik 
ú
n, S
í 
rukkeng, Srum
á
,Ssiy
ó
r, Ssurus
á
, Su’
ú
n, Tereg
á
sh, Th
á
n’d, Th
é
kuto, Tl
á
neno,Tontik 
é
n, Tr
á
sune, Tresh
é
lmu, Ts
é
l, Tsodl
á
n, Tsok 
á
lon,Tsumik 
é
l, Tsut
é
l, Tulk 
é
sh, T
ú
risan, Turugd
á
shen, Uch
á
ng,Uruk 
á
i, Urutl
é
n, Veruss
á
, Vich
á
n, Vis
á
n, Vis
ú
mi, Vrisht
á
ra,Wargh
á
i, Yamash
á
n, Zag
á
r, Zhur
á
k, Znay
á
shu
Female Names:
A
é
n, Al
í 
ka, Almodh
í 
n, Ank 
á
’a, Ar
é
li, At
í 
n,Balan
é
, Ba’n
é
, Bar
á
, Biy
ú
n, Ch
á
ngil, Chash
á
na, Ch
é
tsuni,Dashilun
á
, Dha'
á
la, Dhan
é
, Dij
á
ya, Dh
á
li, Dij
é
la, Dlarum
é
i,Dl
é
li, Dz
á
i, Dzen
ú
ra, Elul
é
n, Equn
í 
l, Esh
á
suni, Essili
á
,Faly
á
i, Farzh
á
i, Fathm
é
i, Ga’iling
á
lu, Galch
á
i, Hal
é
, Iss
á
,Jal
é
sa, Jalud
á
, Jang
á
iva, Janul
é
, Jin
á
sa, Kalus
ü
, Ke’
é
l,Lay
é
th, Lel
á
i, Lin
á
tla, Lul
ú
ngi, Luss
á
ni, Mik 
ú
sa, Miruin
é
,M
í 
sa, Mnel
á
, Mriss
á
, Msh
é
n, Nal
á
i, N
é
lel, Ng
á
ya, Ninu
é
,Not
á
za, Nrainu
é
, Nye’
é
tha, Ond
é
a, On
é
l, Osur
é
, Palu
é
l,Prazh
ú
ri, Qil
á
in, Ray
á
na, R
é
luen, Sam
é
lsa, Sar
é
la, S
á
yi,Sen
é
rtha, Sh
á
n
ü
, Sha’ir
á
, Shekk 
á
ra, S
í 
dla, Sitl
á
ya, Sr
ú
dhal,Su’es
á
, Ta’
á
na, T
á
lodel, Terutr
á
, T
é
sso, Thial
á
, Til
í 
ga,Tlam
é
sha, Tlay
é
sha, Tsan
á
, Tsunur
é
, Um
á
, Vish
á
ya, Wezhd
á
Lineage Names:
A
á
uvesu, Amiy
á
la, Arus
á
*, Ba’
á
shcha,Bal
ú
da, Barr
é
gga, Beshy
é
ne, Burus
á
*, Chagotl
é
kka,Chaishy
á
ni*, Chakk 
é
na, Ch
á
nkolu*, Chay
á
tl, Chor
ú
kka,Chr
á
yu, Chunmiy
é
l, Ch
ú
yon, D
á
ishuna, D
í 
ridlan,Duruntl
á
no, Fa
á
su, Fersh
é
na*, Ga’
á
nish, Gur
ú
ma*,Haris
á
yu, Heh
é
sha, Hoqqul
é
n, Hliss
á
na, J
á
shte, Kash
á
r,K
é
tkolel*, Khan
ú
ma*, Khars
á
ma, K
ó
yuga, Kur
ú
shma,Kutony
á
l*, K
ú
rodu*, Kur
ó
sa, Makkoch
á
qu, Mrachiy
á
ku,Mraktin
é
*, Mr
é
kka*, Mriss
á
nmu, Mriy
é
n*, Nakkol
é
l,N
á
quma, N
á
shomai*, Nez
á
r*, Nok 
ó
r, Nrashq
é
ma, Pag
á
rtra*,Purushq
é
, Qoly
é
lmu*, Qurr
ó
du, Qurrul
ú
ma, Reretl
é
su,Ri’iny
ú
ssa*, Say
ú
ncha*, S
é
nkolum*, S
é
nkoru, S
é
rekel*,Sharv
ó
ya, S
ó
runa*, Ss
á
ivra*, Ss
á
nkoral*, Ss
á
nmirin*,Sr
ü
gashch
é
ne, T
á
nkolel*, Tark 
é
t, Tekku’
ú
ne, Tengetl
á
ku,Tetengk 
á
ino, T
é
tkuru, Tik 
é
shmu, Tin
é
sa, Tishkol
é
n, Tlak 
á
n*,Tlek 
ó
lm
ü
*, Tl
é
lsu*, Tukkol
é
n*, T
ú
kkimchash*, Tupl
á
ngte*,Turuk 
é
n, Us
é
na, V
á
shkoru, Vess
ú
ma, V
í 
ridame, V
í 
ridu*,Vord
é
sa, Vorodl
á
yu, Vor
ó
du, Vorus
é
ka, Vrazh
í 
m
ü
,Vrais
ú
na*, Vravod
á
ya, Virid
á
me, Vu’un
á
vu, Vu’urt
é
sh,Zh
á
hlamu, Zhay
á
rvu*, Zhn
á
yu**Denotes a high or very high lineage
Livyanu Names:
(Male) Arvaz, Chorguz, Kiyuvaz, Meluaz,Mikonez, or change the ending of a Tsolyanu name to –az or–z (Female) Alitheb, Dailab, Ekkuneb, Mikonab, Nalueb, orchange the name of a Tsolyanu name to to –ab,–eb, or –b
Mu’ugalavayani Names:
(Male) Am
ú
sh, Atv
á
llish, Bir
é
lish,Chelm
ú
’utlish, Chuv
ú
mish, Hakm
ú
nish, Hautemkk 
í 
sh,H
ü
ü
sh, Mi’itl
é
nish, M’
ü
lg
á
’ash, Rejm
í 
sh, Vuim
ú
lsh,Zh’kh’
ü
sh, Zun
é
’esh or change the ending of a Tsolyanuname above to –ish or –sh (Female) En
í 
sa, or choose afemale name that ends in –a above (Lineage) G
á
yashu,Gishk 
ó
, Giy
ó
, Gus
á
tl, Hri’
á
r, Malash
á
b, Mi’ig
ú
z, Tekh
ú
’um,Tle’eqt
ó
l
Other Names:
(Ghaton) Chg
á
, M
í 
u, Nj
ú
, (Lor
ú
n) S
í 
, Q
á
ya,Z
í 
ris, (M’m
ó
rcha) D
ó
ri, (Rann
á
lu) J
ú
rshu, Kh
ú
zi, (Tsolei)B
éì
, Ns
ô
, Vr
ú
, (Yan Kor) female--D
é
q, Mm
í 
r, Yilr
á
na, male--Pjekf, Srmudg, Zh
ú
, lineage--Dim
á
ni, Ke’er, Kriy
ó
r, Ndalu
Livy
á
nu Clans:
Gilded Wing, High Singing Bird, MightyBlue-Green Wave. The Level of the Clan varies by region, insome places a clan is high, in others it is low.
Mu’ugalvayani Clans:
Three Stones (Very High), CrimsonRiver (High), Red Clans (Red Sword, Red Sun, RedMountain, Red Stone)(High), Vermillion Axe (High),Hanging Rug (Medium), Open Hand (Medium), Red Sky(and Red Star)(Medium), Four Coins (Low)
N'lüss
N’l
ü
ss are powerful barbarians from the far northwest beyondMu’ugalavya. They are the distant descendants of theDragonlords. The N'l
ü
ss are tall and muscular humans, 2.1 to2.5m in height. Male and Female N’l
ü
ss rarely cover theirtorsos, but invariably wear a waist-to-knee kilt, and theirwomenfolk also cover their legs with leggings and boots.
Names: By
ó
kt, Dakkehl, Ffrsh
á
, Kagoth, Mirizha,Mn
é
rr, Mrrgsh
á
, the character can add Gri-(Name) for“son of” and/or Vag-(Name) for “of the band of” assurnames.
+2 Strength, +2 Constitution, -2 Dexterity
Powerful Build: The physical stature of N’l
ü
sss letsthem function in many ways as if they were one sizecategory larger. Whenever a N’l
ü
ss is subject to a sizemodifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, andtrip attempts), the N’l
ü
ss is treated as one size larger if doing so is advantageous to him. A N’l
ü
ss is alsoconsidered to be one size larger when determiningwhether a creature’s special attacks based on size (suchas improved grab or swallow whole) can affect him. AN’l
ü
ss can use weapons designed for a creature one sizelarger without penalty. However, his space and reachremain those of a creature of his actual size. Thebenefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’ssize category.
N’l
ü
ss gain a +2 racial bonus to Fortitude Saves vs.Poison and a +2 racial bonus to Intimidate checks.
N’l
ü
ss base land speed is 40 feet.
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