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4C System
4C System
4C
is a RPG toolkit rather than complete gamesystem; it provides a oundation or you to buildupon. As presented,
4C
is specically or superheroroleplaying though it could be adapted to othergenres with a bit more work.
For Gamers
As a gamer you can use
4C
to “build” your own gamesystem or to assist in converting
4C
products to similarsystems.
4C
is not a replacement or any games thatyou may already own but is, rather, an aid.
For Publishers
You can use
4C
as the basis or an entirelynew game – strip out the powers and drop inappropriate origins and “classes,”* or example, tocreate a antasy game – or as common ground orthe development o material that is compatiblewith other games that use a similar system.
4C
is released to the public as public domain andalmost every part o the text, including the title, isopen or use (the names o those involved in thecreation o 
4C
are not open or use). The copyrighton
4C
is unassigned and the text is donated tothe public domain; anyone can use this materialor their own products and with their own ideas.* A class could be nothing more than a setpackage o abilities; by selecting a “class” thecharacter gains specic skills and abilities.
 
4C System
Hall O Heroes
We would like to thank and recognize everyonewhose generous donation to this project allowedit to be realized; without them there would be no
4C
:Angus AbransonGeorge C. AlexanderJames BellJohnathan L. BinghamDavid BoddieMichael Bradord Timothy S. BrannanLou GonceyChristopher HeltonNathan HerroldFred HicksKeith HigdonGregor Hutton
Neal H. Jones
 Tim KirkRod LandrethJay LibbyArt McMahonJason R. MorganBrain NisbetDaniel ProctorJeRientsWalt RobillardGerry SaraccoDave SchaeerRichard ScottJeremy L. SteenLaw C. StinsonBenjamin R. TerryNiniri TheriaultJonathan M. ThompsonPat TracyGrady VictoryBrent WolkeAnd several others who have chosen to remainanonymous.
Dice
4C
uses “percentile dice”, two dierently coloredten-sided dice with one die designated the “tens”die and the other the “ones” die. Whenever therules state
roll d%
roll both dice to generate anumber between 0 (both dice show “0”) and 99(both dice show “9”).
Example: Richard rolls d%. The “tens” die comes up8 and the “ones” die comes up 3, or a roll o 83.
Remember that unlike many other systems, aresult o 00 in
4C
is 0 rather than 00.
Advanced
 Throughout this text are boxes marked as“Advanced.” These boxes present new rules andideas that build on the basic text. Publishers andplayers can mix and match these rules to create asystem or their exact needs. Publishers, or easeo reerence, are encouraged to stick to eitherthe Basic or Advanced version when creating acompatible product and cite which version is usedor their product. I you’re creating an entirely newgame based on this system compatibility is not aconcern and you’re ree to do anything you wish.
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