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======================================================Aaron's Rules Cyclopedia Errata and Companion Document*======================================================* Aaron Oliver, not Aaron Allston who compiled and developed the Rules Cyclopediaitself.January 17, 2009 -- Version 32Distribute this document freely as long as it remains unaltered and no money isexchanged.Also feel free to print it out, even though you'll be using gobs of ink and lotsof paper....I am not in any way affiliated with TSR or WotC, nor is this document in any wayofficial.The intent of this document is to basically "complete" the Rules Cyclopedia....There arevarious contradictions, omissions, and errors in the Cyclopedia which need to befixed. Thereare also instances where the rules don't quite cover some situations that may needto beaddressed, or there are loose ends or holes in the rules that need patched. Also,I have foundthat in many places the Cyclopedia re-words certain descriptions and mechanicsthat are takenfrom the Mentzer-edited sets, and when enough care wasn't taken in doing so, therules werechanged from how they are supposed to function. This document will hopefully covermost ofthose things, so that other rulebooks won't need to be referenced when using theCyclopedia.I try to avoid just coming up with a lot of "house rules," and instead I gatherrules fromwhatever sources are available and try to adjust them, when needed, so that theyall worktogether. In some cases, creating a few extra rules can't be avoided in order tofix certainproblems or holes in the current rules. Where D&D lacks sufficient rules, I haveborrowed afew rules from AD&D. And of course, I have also thrown in some suggestions which Ithink aregood. I do try to refrain from including extensive unnecessary suggestions, but asthisdocument has grown, I have included more of these suggestions where I feel theyare useful.I suppose that in a grander sense, after all the time I've spent compiling thisDocument,it has become something I can leave behind as a small legacy. Something that willperhaps liveon beyond my own limited years. A small mark I've left in the world. A scribble onthe wallthat says, "I was here" to show that I once existed....And when you read my little mark on the wall, you should also take a moment to
 
remember thelife and legacy of Gary Gygax, 1938-2008. Without him, this game would not exist.The sources I have referenced most are:The 1983-1986 Mentzer-edited Basic, Expert, Companion, Masters, and Immortals setsThe 1991 D&D Game RulebookThe 1979 1st Edition AD&D Dungeon Master's Guide by Gary GygaxThe 1979 Holmes-edited Dungeons & Dragons rulebookThe 2002 Unofficial D&D Rules Cyclopedia ErrataThe 6/27/03 Wizards of the Coast 3rd Edition D&D FAQThe 3/25/05 Wizards of the Coast D&D FAQ version 3.5The 1985 Book of Marvelous Magic by Frank MentzerI have tried to cite my sources with page numbers when possible.I would also like to mention the Classic D&D Forum at Dragonsfoot.org as anexcellentresource. If you'd like to discuss any of the rules herein, Dragonsfoot would bethe bestplace to go. You can even find Frank Mentzer there and ask him questions directly.He's beeninvaluably helpful in clarifying many things I've put in this document.http://www.dragonsfoot.org/forums/viewforum.php?f=15The most recent version of this document should be available at this address:http://RCerrata.redirectme.netThat should redirect you to the current location:http://web.newsguy.com/a_doom/RCerrataIf that location changes, the redirection should take you to the new address,assuming thefree redirection service continues to function, and I modify it properly :)Failing that,you'll just have to check Dragonsfoot forums.In most cases I have (improperly) capitalized things, such as spell names orcharacterclasses, in order to set them apart as game terms.______________________________________________________________________________________________If this header doesn't look correct, please turn off Word Wrap or make thewindow wider______________________________________________________________________________________________
 
=============================Page 6-7, Character Creation:=============================As stated on page 145, and worth making a note of here, a player can switch hishighestscore with the Prime Requisite of the class he wants to play (before any otheradjustments aremade).Suggested Rules---------------I know everyone probably has their own house rules for creating characters, buthere is thesystem I've come up with, if you need some ideas.Roll 3d6 for each stat, in order. If you aren't satisfied with your first setof stats, youcan have up to two more chances to roll a complete, new set of stats. If you don'tlike yoursecond set of stats you can try one more time, but you can't go back to your firstset. If youtake your third chance and don't like the stats you roll, you are just stuck withthem.I think many people just start characters out with maximum Hit Points, but thattakes awaya bit of the fun of rolling them up. And to make that balanced, you would alsohave to startmonsters with maximum hit points for their first Hit Die....Instead, a good alternate method, borrowed from AD&D Unearthed Arcana, is toroll for yourHit Points and apply any appropriate Constitution modifiers as usual, and then ifyourstarting Hit Points are below the following minimum values for your Hit Die, raiseyour HitPoints to the minimum. This only applies to the very first roll of a newcharacter's HitPoints, not further rolls after gaining more levels. __________ Hit Min.Die HP----------d4 3d6 4d8 5__________
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