TechTrends • November/December 2009
Volume 53, Number 6
econd Lie (SL) (
), a 3D multi-user virtual environment(MUVE), is developed and maintained by its users. Over six million users rom over 100countries have become residents in SL (Pence,2007). Non-prot and prot organizations andacademic institutions have built islands, estab-lished a presence there, and explored the relatedbenets to their target users.Educators and students who are not amiliarwith the virtual learning environment shouldhave an opportunity to learn about the rationaleo using SL in teaching and learning. Tis papersummarizes the merits o adopting SL in teach-ing and learning, issues o SL use, and the use o the instructional-design principle relative to thedesign o SL learning activities.
Why Use Second Life?
With the advancement o computer andnetwork technology, more and more universi-ties have been adopting an online campus modeto oer courses to students. Usually, studentsparticipate in the courses by means o a coursemanagement system such as Blackboard. Withthe course management system, students whoreside ar rom the campus can interact withinstructors and peers and can submit work toinstructors or their review online, all asynchro-nously. o help increase students’ social pres-ence, some instructors adopt synchronous com-munication tools in their online teaching: orexample, the VoIP (Skype) tool (Pan & Sullivan,2005), the instant messenger tool (e.g., MSN,Yahoo! Messenger) (Wang, 2007), or the webi-nar tool (Elluminate) (Wang & Hsu, in press).However, studies have uncovered several unre-solved problems herein, namely, online learners’completion rate is lower than traditional ace-to-ace learners’ (Diaz, 2002; Keith, 2006), andonline learners are less satised with the methodo online delivery than ace-to-ace learners arewith the method o ace-to-ace delivery (Sum-mers, Waigandt, & Whittaker, 2005). With com-puter technology and Internet applications thatare more and more advanced, educators shouldexplore the possibilities o engaging and improv-ing online learners’ motivation, thereby increas-ing the likelihood o achieving desirable learningoutcomes (Dweck, 1986; Wu & Hiltz, 2004). Teollowing section discusses the rationale or in-tegrating SL into online learning environments.o help readers visualize these examples and thecontexts, the authors o the current study cap-tured SL video clips and disseminated the videoclips through the web page
Enriched learning experience
SL provides a near-real lie environmentand gives users access to objects or phenom-ena impossible to observe or examine in reallie. For example, the International SpaceightMuseum designed a series o simulation mod-ules enabling users to play with scientic objects
Using the ADDIE Model toDesign Second Life Activitiesfor Online Learners
By Shiang-Kwei Wang and Hui-Yin Hsu
“Educators should explore the possibilities of engaging and improving online learners’ motivation, thereby increasing thelikelihood of achieving desirable learning outcomes.”