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"Do It Yourself": A gamificationbased evaluation experience in University for 0

Carlos Gonzlez Tardn Profesor Asociado de Coordinador de

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Grading System
Attendance Participation Homework Lifes

+ -

@carlosgtardon @u_tad #GWC13

Grading System

@carlosgtardon @u_tad #GWC13

Grading System
Attendance (33%) Participation (33%) Homework (33%)
Lifes (+6%)

Outcome:
Average Attendance Curse Grade (95%) (33%)
@carlosgtardon @u_tad #GWC13

Attendance Problem

Bologna Plan: +80%


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Outcome Attendance
Attendance Without Attendance Gamification (87,20%) (33%)
+5,24%

AttendanceAttendance With Gamification (92,45%) (33%)

@carlosgtardon @u_tad #GWC13

The Second-Half Variable


First-Half Att. Without Gamification Attendance (90,01%)
-6,18%

Second-Half Att. Without Gamification Attendance (83,83%)


+8,61%

+2,43%

Second-Half Attendance With Gamification Attendance (92,45%)


@carlosgtardon @u_tad #GWC13

Augmented Reality Game

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@U_Tad

Carlos Gonzlez Tardn: @carlosgtardon carlos@carlosgonzaleztardon.com

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