THE BARRACKS ARSENAL |Issue22
A few months ago, GamesWorkshop released their longawaited update for the realms of Chaos with the Chaos Daemons
Codex for Warhammer 40k. I’ve
had a few chances to play with
my Chaos Daemons force and it’s
left me with a few thoughts onthese guys.
This issue, we’ll touch on some of the Daemon’s HQ.
The immediate top contender is
Skarbrand. He’s big. He’s beefy.
He kills things with authority.
Essentially he’s a Greater
Bloodthirster who was such a jerk; Khorne kicked him out of hisrealm. This guy is a beast when itcomes to close combat. He hitson a 2+, can re-roll misses, andwill instantly kill just about
anything. He’s not invincible
though, and becomes a huge
target when he’s fielded. Enough
shots will ground him, and
eventually you won’t be able to
make your save. So, if you fieldhim, make sure you get him intoclose combat as soon as you canto avoid him becoming a bulletsponge.
Next up is Ku’Gath, Plaguefather.I personally don’t care much for
him; however, I
don’t feel I’ve
utilized him to his full potential.
So, let’s cover what he is. He’s a
high toughness, high woundmodel that uses poison attacks, isa psyker, and has a decent blastranged attack. He is a high pointcost model, however, with hishigh toughness; it will be hard foryour opponents to get a shotthrough. Having him running withEpidemus will only make himtougher as the tally grows. I couldsee his viability in bunkeringdown in cover, holding down animportant objective along withsome Nurglings while tossingplague ridden blast templates at
your opponent’s troops.Remember, he’s a daemon of
Nurgle, which increases coversaves to a ridiculous 2+.That leads me to Epidemus, the
Tallyman of Nurgle. He’s one of
the lesser heralds, so that meansthat you can still take 3 moreheralds for 1 HQ choice. Hisability keeps a tally of allwounds inflicted by Nurgleunits. The more wounds youinflict, the more bonuses yougain, including the everamazing Feel No Pain on hightoughness troops. If you runanything Nurgle, you reallyshould take him.The Keeper of Secrets was a hugesurprise for me as I never used torun Slaanesh in my daemonichordes. However, the Keeperseemed too useful to pass up,especially with the high initiativeand weapon skill. While not thestrongest unit in the game, theability to instant wound with nosaves is really nice. I wouldconsider this HQ to be more of anassassin, targeting one of youropponents high point model, and
letting it go to town. I wouldn’t
recommend using it in everymatch, however, when it comestime to knock off a high pointmodel, this may be your unit. Thetricky thing to balance though isthe point cost. I sometimes find ithard to justify a MonstrousCreature as an assassin.
Finally, there’s the mos
tunderrated, and the most costlyHQ unit, Kairos Fateweaver. He
won’t last you in close combat, as
his weapon skill and toughness isawful. But, he really shines in hispsychic abilities along with his
staff. Let’s focus on his psychic
abilities first: he is two level fourpsykers in one. He can essentiallytake four abilities from fourdifferent schools, while alsoknowing the entire school of Change. This offers a lot of choiceand variety to his abilities. His
The DaemonicHordes in theGrim Darkness of the Future