1. Creativity and Innovation
Students demonstrate creative thinking, constructknowledge, and develop innovative products andprocesses using technology.
a. Apply existing knowledge to generate new ideas,products, or processesb. Create original works as a means o personalor group expressionc. Use models and simulations to explore complex systems and issuesd. Identiy trends and orecast possibilities
2. Communication and Collaboration
Students use digital media and environments tocommunicate and work collaboratively, includingat a distance, to support individual learning andcontribute to the learning of others.
a. Interact, collaborate, and publish with peers,experts, or others employing a variety o digitalenvironments and mediab. Communicate inormation and ideas eectively to multiple audiences using a variety o mediaand ormatsc. Develop cultural understanding and globalawareness by engaging with learners o other culturesd. Contribute to project teams to produce original works or solve problems
3. Research and Information Fluency
Students apply digital tools to gather, evaluate,and use information.
a. Plan strategies to guide inquiry b. Locate, organize, analyze, evaluate, synthesize,and ethically use inormation rom a variety o sources and mediac. Evaluate and select inormation sources and digitaltools based on the appropriateness to specifc tasksd. Process data and report results
4. Critical Thinking, Problem Solving,and Decision Making
Students use critical thinking skills to plan andconduct research, manage projects, solve problems,and make informed decisions using appropriatedigital tools and resources.
a. Identiy and defne authentic problems andsignifcant questions or investigationb. Plan and manage activities to develop a solutionor complete a projectc. Collect and analyze data to identiy solutionsand/or make inormed decisionsd. Use multiple processes and diverse perspectivesto explore alternative solutions