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Only A Game

Only A Game

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Published by betsy.gomez
Media Coalition issued the 13-page report, Only a Game: Why Censoring New Media Won’t Stop Gun Violence in response to recent claims that media causes violence. The report looks at social science research studying the link between aggressive behavior and video games with violent images and finds that the data on the claimed harms of violent video games are highly controvertible, and even those that can be found are negligible and short-lived. CBLDF is a member of the Media Coalition.
Media Coalition issued the 13-page report, Only a Game: Why Censoring New Media Won’t Stop Gun Violence in response to recent claims that media causes violence. The report looks at social science research studying the link between aggressive behavior and video games with violent images and finds that the data on the claimed harms of violent video games are highly controvertible, and even those that can be found are negligible and short-lived. CBLDF is a member of the Media Coalition.

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Categories:Types, Research
Published by: betsy.gomez on Jun 24, 2013
Copyright:Attribution Non-commercial

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09/08/2013

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Only a Game:
Why Censoring New MediaWon’t Stop Gun Violence
 
 
The theory that media causes people to kill still enjoys wide popular support despite clear evidence to the contrary. This re-port shows that the data on the claimed harms of violent video games are highly controvertible, and even those that can befound are negligible and short lived.
Key Findings:
1. Crime statistics do not support the theory that new media causes violence.
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National Crime Victimization Survey.
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Washing-ton Post 
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-ing or significant factor.
2. Research into the effects of video games on aggression is contested and inconclusive. Much of it suffers frommethodological deficiencies and provides insufficient data to prove a causal relationship.
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 violent video games and aggressive behavior and concluded that it is flawed, flimsy and inconclusive.
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noted that the scientific evidence the state relied upon had been rejected by nearly every court to consider it, and that“most of the studies suffer from significant, admitted flaws in methodology.”
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-fects”—that is, the experimental conditions they construct (e.g., “video games cause violent behavior”) yield no measur-able reactions, least of all those hypothesized at the start.
3. Censorship is barred by the First Amendment, but industry self-regulation works.
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protected books, plays, and movies that preceded them, video games communicate ideas.” The Court went on to find that violent content is protected in every medium, for adults and minors.
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Conclusion: A majority of Americans may believe that fictional violence leads to violence in real life. But common senseand objective research does not show it.
 Note:
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Shooting the Messenger: Why Censorship Won’t Stop Violence
, examines at greater length the scientific claims of short- and long-term linksbetween all kinds of media — movies, TV and music, as well as games — and violent crime. The report concludes with rec-
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-fensive speech: not with censorship but with “more and different speech, informed speech, critical speech.”Visitwww.mediacoalition.orgfor more information, including links to these reports.
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The theory that media, not guns, kill people still enjoys
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of respondents said an assault-weapons ban would be “very 
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-cent—were confident that limiting depictions of gunplay inmedia would do the trick.
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whether guns or violent video games posed a bigger threat,
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blamed for turning youth into troublemakers—or crimi-
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present forms there are no secure homes,” the crusading
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-
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and penny dreadfuls corrupting youth. More recently, rock ‘n’ roll, goth culture and rap music aroused concern. Today 
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factually un-supported.
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medium: video games. When
 Ms. Pac-Man
arrived in the
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games were teaching children that other people were “blipsto be destroyed.”
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leading cause of family violence.
Moral panics have always produced calls for “child-pro-
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legislators proposed bans ortaxeson video games in several states.Members of Congress resurrected bills restricting the
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introducedthe
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-
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introduced legislationdirecting the National
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that investigation would prove or what the regulatorsshould do about it. Criticizing court rulings that struck 
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“Some people still do not get it. They believe that violent
+
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-
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-
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the extraordinary realism to video games and movies now, does cause vulnerable young men, particularly, to be more vio-lent,” hedeclared on
Fox News Sunday 
.
Moral panics have always pro-duced calls for “child-protectiveregulation and censorship. Andthis time was no different.
*OUSPEVDUJPO

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