21 / 6 =
2+5 = 7 : 7/ 2 =
3.5Consider the average of a d4 and a quasi-d4 (a d6marked as shown):
2.5Following are tables showing averages for a d5, ad6-1 limited to 1, and rolling a d6 and counting 6 as 3.Note how the die roll of 1d6-1 does not create theaverage of 1+5 (which would be 3): oddly marked diceor certain die roll interpretations can affect averagesand probabilities.
d5Weightedd6 (count 6 as 3)Weighted1d6-1 (limited to minimum of 1)NumberFrequencyValueNumberFrequencyValueNumberFrequencyValue
Median Of a Die Roll
The mathematical median of a typical die roll is the“middle number”. If the total of the end points is odd,then there are two mid points, the one before and after the mean. If it is even, then the median is also theaverage. Consider the following die rolls, their averageand median:
Die RollAverageMedian Number(s)
d322d42.52, 3d63.53, 4d84.54, 52d455d105.55, 6d126.56, 72d677d168.58, 92d899d189.59, 10d2010.510, 11This is a consideration in game design for whenthe designer wants to know what the middlenumber(s) are so they can design a mechanic, suchas a to-hit roll or saving throw. For example: supposethe referee wants to design a mechanic (such asleaping a chasm) based on a d20 die roll. Theaverage is 10.5, but they cannot start the concept at10.5 because said number will never actually occur onany single die roll. Instead, they have to start with theidea that the number 1 to 10 represent 1/2 of thepossible number created by the die roll; and 11 to 20the other half of the number space. A 50/50 chance of success means the character must roll 11 or higher tosucceed.Suppose they consider using 2d6 as the die roll touse for the mechanic. The average is also the median:7. There is no 50% mark: 2 to 7 or 7 to 12 both occupy58% of the number space available.
Best of Two d6s Analysis
Some people prefer to simplify their game by usinga d6 for damage rolls. Some of them prefer to thefollowing scheme (they aren't interested in creating avariable scale; they want it simple and easy, notcomplex):Unarmedthe lowest of two diceStandard 1-handed meleeone die (d6)2-handed meleethe best of two dice At first glance the best of two d6s is an interestingand novel approach: indeed, the author adored itwhen he found it. In reality, it isn't much more different2