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Table Of Contents

Section 1
Introducing Softimage
The Softimage Interface
Working with Views
Working in 3D Views
Exploring Your Scene
Section 2
Elements of a Scene
What’s in a Scene?
Selecting Elements
Components and Clusters
Parameter Maps
Section 3
Moving in 3D Space
Coordinate Systems
Center Manipulation
Freezing Transformations
Resetting Transformations
Setting Neutral Poses
Transform Setup
Transformations and Hierarchies
Section 4
Organizing Your Data
Where Files Get Stored
Importing and Exporting
Section 5
General Modeling
Overview of Modeling
Geometric Objects
Accessing Modeling Commands
Starting from Scratch
Operator Stack
Modeling Relations
Modeling Relation
Attribute Transfer (GATOR)
Manipulating Components
Setting the Pivot
Section 6
About Curves
Drawing Curves
Drawing a Combination of Linear and Curved Segments
Manipulating Curve Components
Modifying Curves
Inverting Curves
Creating Curves fromOther Objects
Importing EPS Files
Section 7
Polygon Mesh Modeling
Overview of Polygon Mesh Modeling
About Polygon Meshes
Converting Curves to Polygon Meshes
Drawing Polygons
Drawing Edges
Extruding Components
Removing Polygon Mesh Components
Deleting Polygon Mesh Components
Collapsing Polygon Mesh Components
Combining Polygon Meshes
Symmetrizing Polygons
Cleaning Up Meshes
Reducing Polygons
Polygon Normals
Subdivision Surfaces
Section 8
NURBS Surface Modeling
About Surfaces
Building Surfaces
Blending Surfaces
Modifying Surfaces
Projecting and Trimming with Curves
Surface Meshes
Section 9
Bringing It to Life
Playing the Animation
Previewing Animation
Animating with Keys
Keying Parameters in the Keying Panel
Animating Transformations
Editing Keys and Function Curves
Layering Animation
Path Animation
Linking Parameters
Copying Animation
Scaling and Offsetting Animation
Plotting (Baking) Animation
Removing Animation
Section 10
Character Animation
Character Animation in a Nutshell
Setting Up Your Character
Building Skeletons for Characters
Rigging a Character
Animating Characters with FK and IK
Walkin’ the Walk Cycle
Motion Capture
Making Faces with Face Robot
Section 11
Shape Animation
Things are Shaping Up
Different Tools for Animating Shapes
Shape Animation on Clusters
Using Construction Modes for Shape Animation
Creating and Animating Shapes in the Shape Manager
Selecting Target Shapes to Create Shape Keys
Storing and Applying Shape Keys
Using the Animation Mixer for Shape Animation
Mixing the Weights of Shape Keys
Modifying and Offsetting Action Clips
Sharing Animation between Models
Adding Audio to the Mix
Section 13
Simulated Effects
Making Things Move with Forces
Hair and Fur
Rigid Body Dynamics
Cloth Dynamics
Soft Body Dynamics
Section 14
ICE: The Interactive Creative Environment
What is ICE?
The ICE Tree View
ICE Simulations
Forces and ICE Simulations
ICE Deformations
Building ICE Trees
ICE Compounds
Exporting Compounds
Section 15
ICE Particles
Making ICE Particle Effects
Particles that Bounce, Splash, Stick, Slide, and Flow
Particle Goals
ICE Particle States
ICE Rigid Bodies
ICE Particle Shaders
Section 16
The Shader Library
About Surface Shaders
Basic Surface Color Attributes
Reflectivity, Transparency, and Refraction
Applying Shaders to Scene Elements
The Render Tree
Building Shader Networks
Creating Shader Compounds
Section 17
About Materials
The Material Manager
Creating and Assigning Materials
Material Libraries
Section 18
How Surface and Texture Shaders WorkTogether
Types of Textures
Applying Textures
Texture Projections and Supports
Editing Texture Projections
Wrapping Texture Projections
Bump Maps and Displacement Maps
Reflection Maps
Baking Textures with RenderMap
Painting Colors at Vertices
Section 19
Types of Lights
Placing Lights
Setting Light Properties
Selective Lights
Creating Shadows
Global Illumination
Final Gathering
Ambient Occlusion
Image-Based Lighting
Light Effects
Section 20
Types of Cameras
The Camera Rig
Working with Cameras
Setting Camera Properties
Lens Shaders
Motion Blur
Section 21
Rendering Overview
Render Passes
Render Channels
Setting Rendering Options
Different Ways to Render
Section 22
Compositing and 2DPaint
Softimage Illusion
Adding Images and Render Passes
Adding and Connecting Operators
Editing and Previewing Operators
Rendering Effects
2D Paint
Vector Paint vs. Raster Paint
Painting Strokes and Shapes
Merging and Cloning
Section 23
Customizing Softimage
Plug-ins and Add-ons
Toolbars and Shelves
Custom and Proxy Parameters
Displaying Custom and Proxy Parameters in 3D Views
Key Maps
Other Customizations
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Softimage Basic

Softimage Basic

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Published by: Leon Dario Castro Corrales on Jun 25, 2013
Copyright:Attribution Non-commercial


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