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Download
 
DM
 
Sketchpad
 
V.1
 
 
 April
 
2009
 
Authors:
 
Bill
 
Browne,
 
Mark
 
Gedak,
 
Stefen
 
Styrsky
 
Special
 
Guest:
 
Ken
 
Newquist,
 
Zachary
 
Houghton
 
Editor:
 
With
 
my
 
budget?
 
You
 
can’t
 
be
 
serious.
 
Design/Layout:
 
Mark
 
Gedak
 
Foreward
 
by
 
Phil
 
Reed
 
2
 
Content
 
for
 
Espionage
 
Games
 
3
 
*
 
Feats
 
3
 
Content
 
for
 
Fantasy
 
Games
 
4
 
*
 
Campaign
 
Building
 
4
 
*
 
Class
 
Features
 
7
 
*
 
Clerical
 
Domains
 
8
 
*
 
Feats
 
10
 
*
 
House
 
Rules
 
11
 
*
 
Magic
 
Items
 
12
 
*
 
Monsters
 
14
 
*
 
Otyughnomicon
 
17
 
*
 
NPCs
 
21
 
*
 
Sup.
 
Spell
 
Components
 
31
 
*
 
Templates/Templated
 
32
 
Content
 
for
 
Future
 
Games
 
35
 
*
 
Alien
 
Races
 
36
 
*
 
Nanoaugmentors
 
39
 
*
 
Rumors
 
39
 
Content
 
for
 
Labyrinth
 
Lord
TM
 
40
 
*
 
Character
 
Creation
 
40
 
*
 
Classes
 
41
 
*
 
Cursed
 
Items
 
45
 
*
 
Monsters
 
46
 
Content
 
for
 
Modern
 
Games
 
47
 
*
 
Occupations
 
47
 
Open
 
Game
 
License
 
48
 
Advertisements
 
This
 
edition
 
of 
 
DM
 
Sketchpad
 
V.1
 
April
 
2009
 
is
 
produced
 
under
 
version
 
1.0
 
and
 
the
 
System
 
Reference
 
Document
 
by
 
permission
 
of 
 
Wizards
 
of 
 
the
 
Coast.
 
Subsequent
 
versions
 
of 
 
this
 
product
 
will
 
incorporate
 
later
 
versions
 
of 
 
the
 
license
 
and
 
document.
 
Some
 
artwork
 
copyright
 
Octavirate
 
Entertainment,
 
used
 
with
 
permission.
 
Designation
 
of 
 
Product
 
Identity:
 
The
 
following
 
items
 
are
 
hereby
 
designated
 
as
 
Product
 
Identity
 
in
 
accordance
 
with
 
Section
 
1(e)
 
of 
 
the
 
Open
 
Game
 
License,
 
version
 
1.0a:
 
1)
 
The
 
race
 
name
 
cavian
 
is
 
product
 
identity
 
of 
 
Louis
 
Porter
 
Jr.
 
Design
 
and
 
is
 
used
 
here
 
with
 
permission.
 
2)
 
The
 
term
 
breathslain
 
is
 
product
 
identity
 
of 
 
Goodman
 
Games
 
and
 
is
 
used
 
here
 
with
 
permission.
 
3)
 
Labyrinth
 
Lord
TM
 
is
 
copyright
 
2007,
 
Daniel
 
Proctor.
 
Labyrinth
 
Lord
TM
 
and
 
Advanced
 
Labyrinth
 
Lord
TM
 
are
 
trademarks
 
of 
 
Daniel
 
Proctor.
 
These
 
trademarks
 
are
 
used
 
under
 
the
 
Labyrinth
 
Lord
TM
 
Trademark
 
License
 
1.0
 
available
 
at
 
 
Designation
 
of 
 
Open
 
Game
 
Content:
 
All
 
text
 
on
 
the
 
following
 
pages
 
that
 
were
 
first
 
published
 
on
 
the
 
Grand
 
OGL
 
Wiki
 
 
are
 
designated
 
as
 
open
 
game
 
content
 
with
 
the
 
exception
 
of 
 
the
 
product
 
identity
 
indicated
 
above.
 
 
Forward
 
Throughout
 
2005
 
Ronin
 
Arts
 
mailed
 
out
 
new
 
content
 
to
 
subscribers
 
on
 
an
 
almost
 
daily
 
basis.
 
Between
 
the
 
DM's
 
Idea
 
Pipeline
 
and
 
the
 
Future:
 
Datastream
 
hundreds
 
of 
 
individual
 
game
 
elements
‐‐
from
 
rumors
 
to
 
feats
 
to
 
even
 
starships
‐‐
flooded
 
mailboxes
 
around
 
the
 
world.
 
It
 
was
 
fun
 
.
 
.
 
.
 
but
 
it
 
was
 
a
 
hell
 
of 
 
a
 
lot
 
of 
 
work.
 
2005
 
was
 
a
 
different
 
time
 
for
 
me.
 
My
 
entire
 
purpose
 
was
 
the
 
creation
 
of 
 
new
 
game
 
content
 ‐‐
primarily
 
OGL
based
 
material
‐‐
and
 
I
 
spent
 
every
 
day
 
working
 
on
 
new
 
rules,
 
treasures,
 
extras,
 
and
 
assorted
 
other
 
stuff.
 
During
 
that
 
time
 
one
 
playtester
 
constantly
 
provided
 
Ronin
 
Arts
 
with
 
excellent,
 
reliable
 
feedback.
 
Mark
 
Gedak,
 
without
 
asking
 
for
 
anything
 
in
 
return,
 
was
 
always
 
there
 
to
 
give
 
me
 
his
 
opinions
 
and
 
suggestions
 
and,
 
at
 
times,
 
even
 
contribute
 
a
 
little
 
something
 
(usually
 
monster
 
stats
 
for
 
anything
 
I
 
was
 
working
 
on,
 
since
 
I
 
suck
 
at
 
creating
 
monster
 
stats).
 
These
 
days
 
I
 
still
 
work
 
on
 
games,
 
but
 
instead
 
of 
 
PDF
 
publishing
 
I
 
spend
 
my
 
days
 
working
 
at
 
Steve
 
Jackson
 
Games
 
where
 
I
 
have
 
the
 
title
 
of 
 
"Chief 
 
Operating
 
Officer."
 
What
 
does
 
that
 
mean?
 
Basically,
 
it
 
means
 
I
 
get
 
to
 
manage
 
day
to
day
 
operations
 
and
 
push
 
hard
 
to
 
keep
 
products
 
on
 
schedule,
 
employees
 
happy
 
and
 
productive,
 
and
 
help
 
Steve
 
guide
 
the
 
company
 
through
 
rough
 
economic
 
times.
 
It's
 
a
 
great
 
 job,
 
and
 
a
 
hell
 
of 
 
a
 
lot
 
of 
 
fun,
 
but
 
it's
 
mentally
 
draining
 
and
 
sucks
 
any
 
desire
 
I
 
may
 
have
 
to
 
create
 
new
 
game
 
material
 
during
 
my
 
free
 
time.
 
That's
 
where
 
Mark
 
Gedak
 
enters
 
the
 
picture
 
again.
 
Inspired
 
by
 
the
 
old
 
Ronin
 
Arts
 
subscriptions
 
of 
 
2005,
 
Mark
 
has
 
created
 
the
 
DM's
 
Sketchpad,
 
a
 
free
 
service
 
through
 
which
 
he
 
dumps
 
tons
 
of 
 
material
 
on
 
the
 
world.
 
Reading
 
over
 
this
 
PDF
 
collection
 
brought
 
back
 
a
 
lot
 
of 
 
memories
 
and
 
almost
 
makes
 
me
 
want
 
to
 
start
 
devoting
 
my
 
evenings
 
to
 
writing
 
new
 
OGL
 
material.
 
That's
 
not
 
gonna
 
happen,
 
though,
 
so
 
enjoy
 
Mark's
 
work.
 
I
 
know
 
I
 
do.
 
Philip
 
Reed
 
 
Content 
 
for
 
Espionage
 
Games
 
Secret
 
agents
 
prevail
 
not
 
only
 
through
 
superior
 
skill,
 
but
 
with
 
what
 
at
 
times
 
appears
 
to
 
be
 
nothing
 
more
 
than
 
charm
 
and
 
grace.
 
Whether
 
gambling
 
in
 
Monte
 
Carlo
 
or
 
cobbling
 
together
 
a
 
short
wave
 
receiver,
 
it’s
 
almost
 
as
 
if 
 
their
 
poise
 
and
 
aplomb
 
is
 
all
 
they
 
require
 
to
 
bend
 
events
 
in
 
their
 
favor.
 
FAKE
 
LEFT,
 
GO
 
RIGHT
 
You
 
are
 
skilled
 
at
 
creating
 
distractions.
 
Prerequisites:
 
Charisma
 
13
 
+,
 
Escape
 
Artist
 
(5
 
ranks),
 
Tumble
 
(5
 
ranks)
 
Benefit:
 
When
 
making
 
an
 
Escape
 
Artist
 
check
 
to
 
escape
 
a
 
pin
 
or
 
grapple
 
of 
 
another
 
person,
 
or
 
a
 
Tumble
 
check
 
to
 
move
 
past
 
or
 
through
 
opponents
 
without
 
provoking
 
an
 
attack
 
of 
 
opportunity,
 
you
 
may
 
use
 
your
 
Bluff 
 
skill
 
instead.
 
FLASH
 
THE
 
BADGE
 
You
 
know
 
that
 
the
 
best
 
cons
 
depend
 
on
 
how
 
you
 
carry
 
yourself 
 
and
 
the
 
ability
 
to
 
draw
 
someone’s
 
attention
 
to
 
the
 
right
 
place.
 
Prerequisite:
 
Charisma
 
13+,
 
Forgery
 
(5
 
ranks),
 
Sleight
of 
Hand
 
(5
 
ranks)
 
Benefit:
 
When
 
a
 
forged
 
document
 
is
 
examined
 
in
 
your
 
presence
 
and
 
you
 
have
 
the
 
ability
 
to
 
communicate
 
with
 
the
 
examiner,
 
a
 
successful
 
DC
 
15
 
Bluff 
 
check
 
lets
 
you
 
add
 
one
half 
 
of 
 
your
 
number
 
of 
 
skill
 
ranks
 
in
 
Bluff 
 
to
 
the
 
DC
 
to
 
detect
 
the
 
document’s
 
forged
 
status.
 
You
 
may
 
also
 
use
 
the
 
Bluff 
 
skill
 
to
 
perform
 
any
 
Sleight
of 
Hand
 
checks
 
while
 
in
 
the
 
presence
 
of 
 
an
 
observer.
 
HIGH
 
ROLLER
 
For
 
you
 
gambling
 
is
 
a
 
test
 
of 
 
personality
 
more
 
than
 
a
 
game
 
of 
 
luck.
 
Your
 
bearing,
 
expressions
 
and
 
manner
 
do
 
as
 
much
 
to
 
affect
 
the
 
outcome
 
as
 
the
 
cards.
 
Prerequisite:
 
Charisma
 
13+,
 
Confident,
 
Bluff 
 
(5
 
ranks),
 
Gamble
 
(5
 
ranks)
 
Benefit:
 
You
 
use
 
the
 
Bluff 
 
skill
 
when
 
making
 
Gamble
 
checks.
 
When
 
you
 
win,
 
you
 
win
 
big,
 
gaining
 
an
 
extra
 
bonus
 
to
 
your
 
Wealth
 
Bonus
 
increase
 
equal
 
to
 
the
 
number
 
of 
 
opponents
 
(minimum
 
+1).
 
All
 
opponents
 
lose
 
an
 
additional
 
+1
 
bonus
 
to
 
their
 
Wealth
 
Bonus.
 
LOOK 
 
THE
 
PART
 
Wealth
 
isn’t
 
 just
 
money,
 
it’s
 
attitude.
 
Prerequisite:
 
Charisma
 
13+,
 
Confident
 
Benefit:
 
You
 
add
 
your
 
Charisma
 
modifier
 
to
 
all
 
wealth
 
checks
 
when
 
buying
 
something
 
or
 
paying
 
a
 
stake
 
to
 
gamble.
 
WHEN
 
IN
 
DOUBT,
 
GIVE
 
IT
 
 A
 
WHACK 
 
Machines
 
respond
 
to
 
your
 
pleading
 
(and
 
cajoling)
 
as
 
much
 
as
 
your
 
technical
 
knowledge.
 
Prerequisite:
 
Charisma
 
13+,
 
Confident
 
Benefit:
 
You
 
may
 
apply
 
your
 
Charisma
 
modifier
 
to
 
Craft
 
(electronic),
 
Craft
 
(mechanical)
 
and
 
Repair
 
checks
 
in
 
addition
 
to
 
any
 
bonuses
 
from
 
a
 
high
 
Intelligence.
 
Also,
 
devices
 
you
 
 jury
 
rig
 
last
 
through
 
one
 
additional
 
scene
 
or
 
encounter
 
before
 
having
 
to
 
be
 
fully
 
repaired.
 
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