: model precedents
THE WORKPLACE GAME
WHERE: A research project carried out by Annelise De Jong and Evi DeBruyne in the NetherlandsCONCEPT: Participary Design Game, promoting communication andinteraction between otherwise isolated playersMODEL: Board game, with workspaces depicted in coloured squares.The participants play the game by locating themselves within thesquares and answering questions on cards.
WHERE: At CHI 2001 in Seattle Scott Berkun organised an Interactionarygame.CONCEPT: To analyse the process of teamwork designMODEL: Interactionary is a pseudo game show type format that allows4 teams to work on the same design problem, live on stage. Each teamworks one at a time, and are given ten minutes to work through theproblem, while the other teams wait in a sound proof room. The goal is toexpose the dynamic intangibles of design in progress, and allow anaudience to listen in on four teams and observing how they work.
DW Winnicott, Playing and Reality, Lodon: Routledge, 2005J Huizinga, Homo Ludens: a study of the play element in culture,Boston: Beacon Press, 1955JO Segrave, ‘Sport as Escape’, Journal of Sport and Social Issues’vol.24 no.1, Feb 2000, pp 61-77H Sanoff, ‘Collaborative Design Process’, JAE, vol.33 no.1, Sep1979, pp 18-22C Green, ‘Playing Design Games’, JAE, vol.33 no.1, Sep 1979, pp22-26Interactionary 2001 http://www.scottberkun.com/essays/dsports/ i2001/ Participatory design of of
ce spaces by game playing http://www.playrethink.com/ GAMBIT design game http://gambit.mit.edu/updates/news/