Welcome to Scribd, the world's digital library. Read, publish, and share books and documents. See more
Download
Standard view
Full view
of .
Save to My Library
Look up keyword
Like this
14Activity
0 of .
Results for:
No results containing your search query
P. 1
Hitting 60Hz in Unreal Engine

Hitting 60Hz in Unreal Engine

Ratings: (0)|Views: 9,320 |Likes:
GDC 2009 presentation by Jonathan Greenberg, Graphics Lead on Mortal Kombat vs DC Universe about how the team was able to get Unreal Engine 3 to run at 60Hz for their game.
GDC 2009 presentation by Jonathan Greenberg, Graphics Lead on Mortal Kombat vs DC Universe about how the team was able to get Unreal Engine 3 to run at 60Hz for their game.

More info:

Published by: jonathangreenberg1583 on May 10, 2009
Copyright:Attribution Non-commercial

Availability:

Read on Scribd mobile: iPhone, iPad and Android.
download as PPT, PDF, TXT or read online from Scribd
See more
See less

01/11/2013

pdf

text

original

 
 
Hitting 60Hz with the UnrealHitting 60Hz with the UnrealEngine: Inside the Tech of Engine: Inside the Tech of Mortal Kombat vs DC UniverseMortal Kombat vs DC Universe
Jon Greenberg – MK TeamJon Greenberg – MK TeamNathan Mefford – Chicago ATGNathan Mefford – Chicago ATG
 
 
Why Bother?Why Bother?
In general, “twitch” games require veryIn general, “twitch” games require veryhigh framerate.high framerate.Fast input response demands fastFast input response demands fastfeedback to player feedback to player Running at 60Hz a basic requirement of Running at 60Hz a basic requirement of fighting genre.fighting genre.
 
 
Why Is 60 So Rare?Why Is 60 So Rare?
Very few games target 60Hz (< 10% of games)Very few games target 60Hz (< 10% of games)Only 16.7 ms in which to do everything vs 33.3Only 16.7 ms in which to do everything vs 33.3ms at 30Hz. Implies half the time to doms at 30Hz. Implies half the time to doeverything… this is not correct.everything… this is not correct.In general, this means you have ~1/3 the time,In general, this means you have ~1/3 the time,due to fixed cost overhead which can’t bedue to fixed cost overhead which can’t beremoved.removed.Customer doesn’t “care” that you have less timeCustomer doesn’t “care” that you have less timeto do everything – still wants game to look great.to do everything – still wants game to look great.Game must hit 60Hz on both PS3 and Xbox 360,Game must hit 60Hz on both PS3 and Xbox 360,and both versions look as close as possible!and both versions look as close as possible!

Activity (14)

You've already reviewed this. Edit your review.
1 thousand reads
1 hundred reads
Cristi Savelea liked this
Daryl Washington added this note
Awesome
Renaldas Zioma liked this
luvbunny liked this
miladesn liked this

You're Reading a Free Preview

Download
/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->