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Hitting 60Hz with the UnrealHitting 60Hz with the UnrealEngine: Inside the Tech of Engine: Inside the Tech of Mortal Kombat vs DC UniverseMortal Kombat vs DC Universe
Jon Greenberg – MK TeamJon Greenberg – MK TeamNathan Mefford – Chicago ATGNathan Mefford – Chicago ATG
 
 
Why Bother?Why Bother?
In general, “twitch” games require veryIn general, “twitch” games require veryhigh framerate.high framerate.Fast input response demands fastFast input response demands fastfeedback to player feedback to player Running at 60Hz a basic requirement of Running at 60Hz a basic requirement of fighting genre.fighting genre.
 
 
Why Is 60 So Rare?Why Is 60 So Rare?
Very few games target 60Hz (< 10% of games)Very few games target 60Hz (< 10% of games)Only 16.7 ms in which to do everything vs 33.3Only 16.7 ms in which to do everything vs 33.3ms at 30Hz. Implies half the time to doms at 30Hz. Implies half the time to doeverything… this is not correct.everything… this is not correct.In general, this means you have ~1/3 the time,In general, this means you have ~1/3 the time,due to fixed cost overhead which can’t bedue to fixed cost overhead which can’t beremoved.removed.Customer doesn’t “care” that you have less timeCustomer doesn’t “care” that you have less timeto do everything – still wants game to look great.to do everything – still wants game to look great.Game must hit 60Hz on both PS3 and Xbox 360,Game must hit 60Hz on both PS3 and Xbox 360,and both versions look as close as possible!and both versions look as close as possible!
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