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Table Of Contents

1.1 Ten Reasons to Learn SketchUp Scripting
1.2 Obtaining and Installing SketchUp
1.3 A Brief Example
1.4 SketchUp Scripting and Ruby
1.5 Organization of This Book
1.6 Conclusion
2.1 The Ruby Console Window
2.2 Numbers and Numeric Operators
2.3 Strings
2.4 Variables and Constants
2.5 Arrays
2.6 Objects, Classes, and Methods
2.7 Class Inheritance
2.8 Conclusion
3.1 The Three Basic SketchUp Structures
3.2 The Entity and Drawingelement Classes
3.3 Edges
3.4 Introduction to SketchUp Scripting
3.5 Vectors
3.6 Edge Arrays: Curves, Circles, Arcs, and Polygons
3.7 Creating Figures in Three Dimensions
3.8 Conclusion
4.1 Transformations
4.2 Text
4.5 Conclusion
5.1 Conditional Processing: if and case
5.3 Iterators and Blocks
5.4 Iterators and the SketchUp Collections
5.5 Files in Ruby and SketchUp
5.6 SketchUp File Access
5.7 Conclusion
6.1 Materials
6.2 Colors
6.3 Textures
6.4 Conclusion
7.1 Layers
7.2 Groups
7.3 Components
7.4 Conclusion
8.1 Creating Ruby Classes
8.2 Modules
8.3 Object Methods
8.4 Conclusion
9.1 Attributes and AttributeDictionaries
9.2 Options and RenderingOptions
9.3 Configuring Shadows
9.4 Observers
9.5 Conclusion
10.1 Dialogs and the UI Module
10.2 Menus
10.3 Commands
10.4 Plugins
10.5 Conclusion
11.1 View
11.2 Camera
11.3 Pages
11.4 Toolbars
11.5 The Tool Class
11.6 The Tools Class
11.7 Conclusion
12.1 Actions
12.2 View Animation
12.3 Page Animation
12.4 Simple Object Animation
12.5 Skeletal Animation
12.6 Conclusion
13.1 Introducing WebDialogs
13.2 The WebDialog and the Browser
13.3 Introduction to JavaScript
13.4 Combining JavaScript and SketchUp
13.5 Conclusion
B.1 The Point3d and Vector3d Classes
B.2 Example: Creating Arcs in Code
B.3 Introduction to Transformation Matrices
B.7 Conclusion
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Automatic SketchUp

Automatic SketchUp

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Published by tarzannaborda
sketchup ruby
sketchup ruby

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Published by: tarzannaborda on Jul 05, 2013
Copyright:Attribution Non-commercial

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10/29/2013

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