Publisher
European SchoolnetEUN Partnership AISBLRue de Trèves 611040 BrusselsBelgium
Authors
Patricia Wastiau (coordination)Caroline KearneyWouter Van den Berghe
Editors
Alexa JoycePaul GerhardMaïté Debry
Design
PDP Branding and Marketing (HK), Dog Studio (BE), Hofi Studio (CZ)
Language coordination and translation
Nathalie Scheeck (coordination), Richard Nice (English translation), Xavière Boitelle & Vincianne Coubeau (French translation),Diane Kelecom (English layout), John Rawlins (English proofreading)
Printing
Hofi Studio (CZ)
Print Run
300
Picture credits
Derek Robertson, Ella Myhring, Alawar Games (Farm Frenzy),IPRASE, Waag Society, Microsoft (Zoo Tycoon).
Copyright
Published in May 2009. The views expressed in this publication arethose of the authors and not necessarily those of EUN Partnership AISBL or the Interactive Software Federation of Europe (ISFE). This book is published under the terms and conditions of the Attribution-Noncommercial 3.0 Unported(http://creativecommons.org/licenses/by-nc/3.0/). This publication was printed with the financial support of ISFE.
This final report provides the complete results of the study
How aredigital games used in schools?
, published in May 2009. A synthesisreport has also been published under the same title. A practical guide entitled
Digital games in schools: A handbook for teachers
has also been published in the framework of this project.
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