Heroic characters are larger than life: tougher, smarter, and moreresourceful than typical horror or dark fantasy protagonists.
Standard characters are more talented then most people. Theyhave just enough ability to get into trouble. When lesser characters fall tomonsters and threats to demonstrate to standard characters how dangerousthe situation really is, standard characters follow, using their abilities tomake a more effective stand against the threat.
Gritty characters are average people who usually don’t have anyexceptional talents. They’ll die in the face of supernatural danger unless theywork together – or unless one of them makes sacrifices himself for hiscomrades.
Persona and Being
Use a one word descriptor to assign a Persona type – the character’s publicface. This denotes the type of person the character appears to be.
Authoritarian, Bully, Cynic, Diplomat, Eccentric, Gallant,Hedonist, Politico, Pragmatist, Saint, Schemer, Vassal. The player may invent a Persona or choose it from a list of GM-createdoptions. Characters are good at acting in accord with their Personas; theygain +1 die to Social rolls when their behavior matches what you’d expectfrom the Persona type. If a character doesn’t act in accord with her Persona
Being she suffers a –1 penalty to associated Social rolls. Neither herexterior façade nor her true feelings match her actions so she isn’t aspresentable as usual.
Being describes who the character truly is, beneath her public Persona. First,invent a one word descriptor using the same guidelines as for the Persona.(A character can have a Persona that’s the same as her Being, indicating anunusually forthright personality).Next, assign that descriptor a Strength of Being: a condition that, when met,inspires the character. It refuels her emotional energies and sense of purpose. The character recovers a Will point whenever he meets thatcondition. Work with the GM here; these situations shouldn’t come up morethan once or twice a session unless the player is exceptionally resourceful.
Finally, assign a Weakness of Being. This is a situation where the character’s Beinggets the better of her. She finds it difficult to resist the impulses inspired by thisvulnerability. The character suffers a –1 penalty to dice rolls to resist acting on herWeakness of Being. If the power has a set Difficulty, adjust it by 1 against thecharacter. She can’t spend Will points to oppose these impulses either. These