Objectives
For the overall Manchester project
: The over-arching objective of was to develop and extend theidea of a Manchester ‘brand’. Subscribers to the Second Life community are able to meet andchat with real-life Mancunians online and visit exhibitions and events. Dave Carter, head ofMDDA, said: "By creating a Manchester presence, we will be opening doors to this vastcommunity - and having conversations with a huge range of people that will help shape andadvance the city's digital development."
For Urbis
:
Urbis wanted to be new, original and at the cutting edge. Not many museums andgalleries had undergone similar projects in Second Life – Urbis wanted to be leaders in theirfield.In addition to this it was hoped it would help URBIS develop new audiences. Second Life wasseen as an online marketing opportunity, as a way to spread the URBIS word and brand. InSecond Life people from the USA, Japan and all over the world could experience URBIS.A secondary objective was to increase media coverage, using a high-profile and topical projectto attract positive media stories about the organisation.
Process
Four islands in Second Life were bought by Manchester City Council. Urbis’s presence has sofar mainly involved events held in these spaces, tied to exhibitions in ‘real’ URBIS. The flagshipevent so far was the 25th Anniversary of the Hacienda. This was a very exclusive event in reallife, and so many people who wanted to go couldn’t – the Second Life event allowed a braoderaudience to take part. In Second Life, the Haçienda experience was recreated with originalartwork and artifacts, providing the backdrop to a series of virtual club-nights. Second Lifeavatars were able to visit the virtual exhibition on the Manchester Island, step back in time, walkthrough the original, world famous Fac 51 doors and dance on the infamous dance-floor to DJsets inspired by the club.This was done very quickly, and the team running it didn’t even know whether it would worklogistically, in terms of the technical aspects of the project (connection speeds etc). But it did.Vaughan Allen, Chief Executive of Urbis said:
"The Haçienda inspired great design, great music – and thousands of lost weekends. Many of its regulars will now have the chance to revisit those halcyon days, and to catch up with lapsed acquaintances, whether or not they can make the physical trip to Urbis. “ "Our Second Life Haçienda exhibition is not simply a recreation of what is available in the real world, it’s a chance to experience The Haçienda in an innovative environment, and in an experimental way – both of which epitomize the lasting phenomenon of the former club. Second Life Haçienda aims to set the bar for the way Urbis can be experienced, wherever you are located."
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