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Yu-Gi-Oh! Trading Card Game: Basic Rules

Yu-Gi-Oh! Trading Card Game: Basic Rules

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Published by mtmfuturekind
A description of how to play the Yu-Gi-Oh! Trading Card Game.
A description of how to play the Yu-Gi-Oh! Trading Card Game.

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Published by: mtmfuturekind on Jul 12, 2013
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11/22/2013

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Yu-Gi-Oh! Trading Card Game: Basic Rules
There are three types of cards:
Monster Cards
,
Spell Cards
, and
Trap Cards
. Spell Cards are green, TrapCards are pinkish purple, and all other cards are Monster Cards.
Basic Monsters
Some Monster Cards are colored yellow. These are
Normal Monsters
. Here are the parts of a NormalMonster.Some Monster Cards have effects. These are called
Effect Monsters
. Instead of a story as the Lore, they
have an effect written as the Lore. They also say “Effect” next to the Type.
 
 
 
Spell Cards
As previously mentioned, Spell Cards are green. Unlike Monsters, they do not have an ATK or DEF butinstead only an effect. Most Spell Cards are used in the same way:1)
 
Place card on the field (in the
Spell/Trap Card Zone
)2)
 
Do whatever the effect says3)
 
After the effect has resolved, place the card in the GraveyardHowever, there are a few special kinds of Spell Cards.Continuous Spell Card Field Spell Card Equip Spell Card Quick-Play Spell CardA Continuous Spell Cardstays on the Field until acard effect says to doanything else with it(such as destroy it).A Field Spell Card goesin the
Field Card Zone
 (not the
Spell/Trap Card  Zone
), and usually itseffects apply to bothplayers. There can onlybe one Field Spell onthe Field at a time. If aplayer activates one,the previous one isdestroyed.When an Equip SpellCard is activated, theplayer must choose a
monster to “equip” it to(it can be either player’s
monster). It staysequipped to thatmonster, so when themonster is destroyed,so is the Equip SpellCard equipped to it.Quick-Play Spell Cardscan be used like normalSpell Cards, but theycan also be used exactlylike Trap Cards.
 
Note: While Spell Cards are most commonly activated from the hand,they are allowed to be Set face-down first. However, unless the Setcard is a Quick-Play Spell Card, it can still only be activated during its
owner’s turn.
 
 
 
Trap Cards
As previously mentioned, Trap Cards are pinkish purple. They are otherwise the same as Spell Cardsexcept for one difference: how they are activated.How to Activate a Trap Card:1)
 
During your turn, Set a Trap Card face-down in the Spell/Trap Card Zone.2)
 
Starting during the very beginning of your opponent’s next turn (even before they draw), you
can activate it if the conditions are right.Some Trap Cards have restrictions on when they can be activated. For example, one might s
ay “Activateonly during the Battle Phase”.
 Just like Spell Cards, there are a few special types of Trap Cards.Continuous Trap Card Counter Trap CardAfter activation, a ContinuousTrap Card stays on the Field untila card effect says to do anythingelse with it (such as destroy it).These are the only cards thatare Spell Speed 3 (refer to the
Spell Speed 
chart for moreinformation).
Spell Speeds
Another difference among Spell and Trap Cards is the “speed” at whic
h their effects work. This is knownas their
Spell Speed
.Spell Speed 1 The slowest type of effect. Itcannot respond to any othereffects.-
 
Normal Spell Cards-
 
Equip, Field, andContinuous Spell Cardeffects-
 
Most Monster effects Spell Speed 2 Can be used in response to aSpell Speed 1 or 2 effect.-
 
Normal and ContinuousTrap Cards-
 
Quick-Play Spell Cards-
 
Some Monsters’ “QuickEffects”
 Spell Speed 3 Can be used in response to anyother effect.-
 
Counter Trap Cards 

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