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Gamification in Education

Gamification in Education

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Published by Huey O'Brien, M.Ed.
Gamification is the use of game thinking and game mechanics in a non-game context to engage users and solve problems. Gamification is used in applications and processes to improve user engagement, Return on Investment, data quality, timeliness, and learning.
Gamification is the use of game thinking and game mechanics in a non-game context to engage users and solve problems. Gamification is used in applications and processes to improve user engagement, Return on Investment, data quality, timeliness, and learning.

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Categories:Types, Research
Published by: Huey O'Brien, M.Ed. on Jul 17, 2013
Copyright:Attribution Non-commercial

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05/04/2014

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