Flex 3 Cookbook: Code-Recipes, Tips, and Tricks for RIA Developers
By Joshua Noble and Todd Anderson
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About this ebook
The best way to showcase a powerful new technology is to demonstrate its real-world results, and that's exactly what this new Cookbook does with Adobe Flex 3.
Wide ranging and highly practical, Flex 3 Cookbook contains more than 300 proven recipes for developing interactive Rich Internet Applications and Web 2.0 sites. You'll find everything from Flex basics, to solutions for working with visual components and data access, to tips on application development, unit testing, and using Adobe AIR.
You also get ideas from the development community. Through its Flex Cookbook website (www.adobe.com/devnet/), Adobe invited Flex developers to post their own solutions for working with this technology, and from hundreds of posts, the authors chose the best and most useful solutions to supplement Flex 3 Cookbook.
Each recipe inside provides a solution to a common problem, explains how and why it works, and offers sample code that you can put to use immediately. Topics include:
- Containers and dialogues
- Working with Text
- Data driven components
- DataGrid and Advanced DataGrid
- ItemRenderers and Editors
- Images, bitmaps, videos, and sounds
- CSS, styling, and skinning
- States and effects
- Working with Collections, arrays, and DataProviders
- Using DataBinding
- Validation, formatting, and regular expressions
- Using Charts and data visualization
- Services and Data Access
- Using RSLs and Modules
- Working with Adobe AIR
Whether you're a committed Flex developer or still evaluating the technology, you'll discover how to get quick results with Flex 3 using the recipes in this Cookbook. It's an ideal way to jumpstart your next web application.
Joshua Noble
Joshua Noble is an interaction designer and developer. He's the leadauthor of the Flex 4 Cookbook (O'Reilly, May 2010) and ProgrammingInteractivity (July 2009). He's interested in designing humane objectsand services for the intersection of public spaces, technology, andmicro-computing, and exploring how people can participate in theirphysical and virtual communities.
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