Professional Documents
Culture Documents
tikarkiba@yahoo.com
...
768*1024
:
Multimedia Fusion 2 . MMF2
) (1 :
:
: Workspace
.
.
View Toolbars
.
: New
Frame
:
3
Storyboard Editor .
:
) (2 : Frame Editor
...
" "1 :
Frame Editor .
) (3 :
" "Breakout )
(.
.
.
Library .
Tutorial Chocobreak Tutorial
.
) (
BallGolden .
Sugar Vertical1
) Drag
.(& drop
. Sugar Horizontal
Sugar Vertical2 :
: Run Frame
.
. Frame Editor
) (4:
BallGolden .
Run Frame ! "" .
.
: ...
Property Window
.
: Movement
.
:
Speed
60 Try Movement .
Deceleration
: . 0
Moving at start :
.
Number of angles
32168 32 .
Randomize )(
. .
Security ) (
.
: .
Initial Direction ) (
.
. ): (.
) (5 :
Run Frame .
!
) Sugar(
: Event Editor
Event Editor :
:
Bounce
:
BallGolden Sugar Vertical1 BallGolden
.
"When the object BallGolden collide with the object Sugar Vertical1,
"Then the object BallGolden should bounce
: Condition
. : BallGolden .Sugar Vertical1
Action .
)()( " "
"" : BallGolden.
Sugar Horizontal & Sugar
. Vertical2
: MMF2
9
: New condition
.
BallGolden.
: Condition menu
BallGolden :
....
. Sugar Vertical1
Collisions Another object :
10
: .
Sugar Vertical1 Event
:
.
True .
Action :
.
Action menu
.BallGolden
11
:
....
Movement ) Bounce(
.
: !
Sugar Horizontal Sugar
. Vertical2
New condition
Collision\Another object Sugar Horizontal
OK .
: Bounce
. Sugar Vertical2
)( . MMF2 :
:
.
12
) (6:
)(
Frame Editor .
ChocoBreak Tutorial Player
.
Movement
Type Mouse controlled .
Edit Movement
:
Try Movement
.OK
Player
: .
13
:
.
. Alt+F4
Esc .
: Event Editor
. Player
). Player 1
.( Player
:
. Bounce .
14
) (7 :
Alt+F4
Esc MMF2
.
" Esc "
New condition
.
: The mouse pointer and keyboard
.
:
The keyboard/Upon pressing key
. Esc
15
: Storyboard control
End the :
:application
Esc .
:
: Special MMF2
.
: Speaker
.
: Storyboard controller
....
: Timer .
: New object
"" !
: Mouse pointer and keyboard
.
: Player 1 Score Lives
.
16
) (8 :
:!
.
.
Collision between BallGolden and Player
Speaker .
.
.
Sugar Vertical1
Speaker . POP1.WAV
" " Play
sample POP1 .
.
Sugar Vertical2 .
.
18
) (9 :
.
Frame Editor .
Milk
.
: )(.
.
19
: MMF2
Duplicate
!
Event Editor
: Milk
Bounce .
Destroy
.
Milk
. IMPACT02.WAV
!
.
20
) (10 :
.
.
!
.
.
)(
Active object :
.
MMF2 :
The Quick Backdrop object
Sky
:
Quick backdrop
.
21
MMF2
Game . Score
) Player 1 (.
The lives object
Insert/New
object Game Lives .
22
:
: The Quick Backdrop object
) (Sky .
: The Backdrop object
.
: The Active object !
.
: The Counter object
) (
.
:
.
: The String object
.
: The Score object .
: The Lives object .
: The High Score object .
: The AVI object ) .(AVI
: The Button object
.
...!
23
.
.
) .(Extensions
24
) (11 :
.
:The Score
Player 1
Score . Lives
. Add to score
Expression editor ) (
100 .OK
100 .
: The Lives
.
": ".
Position/Test position
.of BallGolden
.
Leaves in the bottom .OK
25
.
Player 1
Subtract from number of lives 1 . Expression editor
Speaker
Play sample DOWN01.WAV
Uninterruptable .
! !
Position/Select position
.OK
26
.
: !
) ( Direction/Select
direction
.
.
:
": ."IMPACT.MID
Storyboard controls Start of frame
Speaker Play music .IMPACT.MID
27
) (12 :
:
Player 1 . Compare to player's number of lives
Expression editor 0 OK .
: Storyboard ) Next frame (:
. High score table
:
) Storyboard editor (
.
"."2
" "2
ScreenHighScore .
Text
. options
Event editor .
10
Timer Is the timer equal to a
?certain value
10 ) (.
29
30
) (13 :
.
Storyboard editor ". "3
" "1 .
ScreenTitle .
Insert/New object
Interface Button :
Text "" .
31
": ".
.
!
!
) ( File/Build/Application
32
* :
:
v .
v .
v .
v "" Bonuses .
v .
v .
v .
v .
... v.
) (.
:MMF2
.
MMF2
.
.
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