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Blender Material LibraryUV Mapping TechniquesGen3 - Tree GeneratorBlueprint SetupSpin Modeling
 M Mooeelliinnggeecchhnniiqquueess&&BBlleenneeSSccii p pttss
Issue5 July 2006 | Blenderart
Blender learning made easy 
 
Contents
2
EDITOR/DESIGNER
Gaurav Nawani gaurav@blenderart.org
MANAGING EDITOR
Sandra Gilbert sandra@blenderart.org
WEBSITE
Nam Pham nam@blenderart.org
PROOFREADING
Kernon Dillon
COVER IMAGE
 Jason Pierce
WRITERS
Mariano HidalgoEdouard de MahieuSergey ProkhorchukRojaAndreia Leal Schemid & ZagDiego Restrepo París
COPYRIGHT© 2006
Blenderart Magazine
,
blenderart
 and blenderart logo are copyrightGaurav Nawani.
Izzy
and
Izzy logo
 are copyright Sandra Gilbert. Allproducts and company namesfeatured in the publication aretrademark or registered trademarks of their respective owners.
Blenderart Magazine -
 July 2006
Blender Material Library (Script)Pg - 6Gen3 Tree Generator (Script)Pg - 10Modeling Rupert - "The Evil Monkey"Pg - 13Kitchen Works (Spin Modeling)Pg - 21UV Mapping Techniques (Low-Poly)Pg - 28Setting Up Blueprints in BlenderPg - 38
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Editorial
3
As I browse the forums, the onequestion I often see popping upfrom newcomers, is alwayssome variation of
What is thebest way/method/technique tomodel . . . (insert relevantobject here)? Or even moregeneric question like
What isthe best way to model?
Iremember my own frustrationin finding the perfect answer tothat question and sympathizewith newcomers who arecurrently trying to find theperfect method and workflow.The short answer is . . .
whatever method works bestfor your purpose and personalworkflow
Not real helpful,now is it? Unfortunately, thelong answer is not much better.The reason being that is time,experience and massiveexperimentation is generallyrequired in order to decide onan object by object basis whichmethod works best for you. Notexactly something a newcomerwants to hear.Well in this issue we will shed alittle light on which techniquesto use and when, keeping inmind that anything can becreated using any of thetechniques available in Blender,but some techniques lendthemselves more readily tocertain types of models. Andwhile this is obviously helpfulto the newcomer, even themore experienced among uswill benefit from beingreminded that there is alwaysmore than one way to model anobject.As much as we rely on favoritemodeling techniques, we oftenfind some tasks are either toodaunting, repetitive or just apain to complete manually.Enter Python scripts to therescue. Python scripts allowgreater flexibility and adduseful functions and featuresto the Blender workflow. Thisissue we will explore some ofthese wonderful little scriptsand show just how they canmake your life easier.
sandy@blenderart.org
Blenderart Magazine -
 July 2006
Sandra Gilbert
Managing Editor
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