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Blender Art Magazine #14

Blender Art Magazine #14

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Published by mefjak

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Published by: mefjak on May 20, 2009
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Issue 14 | Jan 2008
Blender learning made easy- Cristian Mihaescu ‘Hope for a dinner’
Making a Low Poly Character
 
Material Retouching
 
Creating Cartoony animation
 
Learning the BGE
 
Blender Game Networking
 
Case Study BRE
 
Gaurav Nawani
Sandra Gilbert
Nam Pham
Gaurav, Sandra, AlexKevin BraunPhillip RyalsBruce WestfallJoshua LeungLynda SchemanskyEric PranauskNoah SummersJoshua ScottonMark WarrenWade BickPatrick O'DonnellBrian C. TreacyScott HillHenriel VeldtmannBrian Cordell HyndsBrian TreacyHusam IbrahimIgor KrianovskijititrxJohn BureshMal DuffinNanmoRogério PerdizTobias Dahl NielsenCristian Mihaescu ‘Hope for a dinner’
CONTENTS
Modeling & Rigging a Cartoon-looking Spider
 
Making a Low Poly Character from High Poly
 
Material Retouching using Node & Vertex Color
 
Creating a Cartoony animation with Blender
 
Learning the Blender Game Engine
 
Blender Game Networking
 
Making of Orion Tear
 
Making of Tenage Duck
 
Making of Monkey Game Project
www.blenderart.orgIssue 14 | Jan 2008 - Cartoon & GE
2
 
Case Study Blender Realtime Engine
 
Even after years of using Blender, the wide scope of pos-sibilities for creativity in Blender still amazes me. Youcan create whatever you imagine, from cartoons togames. And in this issue, it is that very diversity that weare going to explore.Growing up I was always fascinated by cartoons, and tothis day I still enjoy watching cartoons. Especially with allthe advancements in technology paving the way to evermore amazing feats of animation possibilities.3D modeling programs have changed the look of car-toons and yet the basic concepts developed by the“cartoon masters" remain the same. 3D programs, in-cluding our beloved Blender, allow us the freedom tocreate cartoons in any style that appeals to us. Some-thing that, while possible, was far more difficult usingtraditional "cel" techniques. From the "traditional" look toanime, cartoons are becoming a popular medium of ar-tistic expression.As 3D animation becomes more popular, the line be-tween cartoon and animation converges and continues toblur, causing the two words to become interchangeable.In fact with the growing number of full length 3D anima-tion movies being produced, the definition of cartoon isexpanding as fast as the imaginative minds of the anima-tors creating them. Decreasing costs of higher pricedmodeling software and free programs like Blender letanyone try their hand at creating their own cartoons andanimations, opening up the cartoon/animation field to anew wave of young cartoon lovers and would be crea-tors.Building off the growing popularity of cartoons, gamesare quickly becoming an artistic force in their own right.These days, you can find games based on many popularcartoons, animations and movies as well as original con-cepts. In fact “gaming” has become a big industry withgrowing opportunities for those skilled in modeling, tex-turing and yes even character animation. Many gamecompanies are seriously in need of 3D artists, and I ambetting that need will continue to grow as technologyadvances and the possibility for more graphic intensegames grows. Game creation uses a lot of the same skillsand talents as animation. Knowledge of modeling, textur-ing and character animation is a great help whether youare creating your first game masterpiece or your hun-dredth.Of special interest to us is the fact that Blender can beused to either create your game assets for exporting to aseparate game engine or you can create games rightwithin Blender itself. The Blender Game Engine has seena great number of improvements over the years, leadingto a growing segment of our community learning to de-velop game assets, demos and full games. As the com-munity grows, solutions are being found, new techniquesare being created and ways to use Blender's logic bricksmore effectively both with and without additional Pythoncoding has led to a growing number of games being cre-ated and released in theGE forums. The variety of gamesbeing created is as imaginative as the artists that havedevoted their time to the GE.So whether you are an animator, budding game creatoror simply curious about areas of Blender that you haven'tyet learned, we have you covered. We have gathered upsome really great articles to get your creativity up andrunning.Happy Blending!
Managing Editor
EDITORIAL
3
www.blenderart.orgIssue 14 | Jan 2008 - Cartoon & GE

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