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Blender Art Magazine #16

Blender Art Magazine #16

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Published by mefjak

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Published by: mefjak on May 20, 2009
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Issue 16 | May 2008
Blender learning made easy- ‘Hans Schwaiger - Mice‘
Skin Shading using multi-layered SSS
 
Realistic Smoke in Blender
 
Burn Them All
 
Making hair for Wolf
 
Gaurav Nawani
Sandra Gilbert
Nam Pham
Gaurav, Sandra, AlexKevin BraunPhillip RyalsBruce WestfallJoshua LeungLynda SchemanskyEric PranauskNoah SummersJoshua ScottonMark WarrenWade BickPatrick O'DonnellBrian C. TreacyScott HillHenriel VeldtmannSlavoljub PantelicVictor MalherbeGeorges MignotDaniel SalazarJean-Sébastien GuillemetteFrançois GrassardJack HarrisHans Schwaiger - Mice
CONTENTS
Skin Shading using multi-layered SSS
 
Realistic Smoke in Blender
 
Twirl of Smoke in Blender
 
Making hair for Wolf
 
Gone with the waves
 
Burn Them All!
 
Procedurally Driven Scene
 
Making - Meet the Eye
www.blenderart.orgIssue 16 | May 2008 - Wow Factor 
2
 
In a digital world where most everything isfaked or is a work around of some kind, thedesire for ever more realistic effects and mod-els, faked or not, has CG artists always wishingfor more. Especially when it comes to hair/fur,water simulation and a realistic cloth modifier,just to name a few.And while a great many great animations andimages never make use of high end tech-niques, tools and effects, at some point all CGartists wish to play with these concepts andtools, if for no other reason than "it's cool!"CG artists do understand that not every featurewish is possible, but luckily for us the blendercoders are very talented at giving us as manyof these wished-for features.Yay, us!The Peach project (Big Buck Bunny) gave ussome very nice improvements to the particlesystem allowing for some truly beautifulhair/fur. When set up right, it looks so soft,you just want to reach out and touch it.After years of development, our long wishedfor cloth modifier has arrived. The new clothmodifier will herald a new age of test imagesfilled with nicely draped clothes, blowing flagsand all manner of fluttering cloth.And who can resist setting up a massive floodor tidal wave scene with water crashing every-where. Or better yet, create a beautiful work ofFluid art.In this issue we cover how to use some ofthese great tools as well as how to set upsome very cool effects. So go find your favoritechair and settle in for a great read.Happy Blending!sandra@blenderart.org
Managing Editor
EDITORIAL
3
www.blenderart.orgIssue 16 | May 2008 - Wow Factor 

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