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Blender Art Magazine #19

Blender Art Magazine #19

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Published by mefjak

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Published by: mefjak on May 20, 2009
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Issue 19 | Nov 2008
Blender learning made easy
COVERART
-Moonflower - by Derek Watts
Tutorial - To Rig a Boat’s RiggingTutorial -Perpetual Motion Machine RiggingTutorial - Caterpillar Soft TracksTutorial - Animation Temporal Verification
 
EDITOR
Gaurav Nawani
MANAGING EDITOR
Sandra Gilbert
WEBSITE
Nam Pham
DESIGNER
Gaurav, Sandra, Alex
PROOFER
Kevin BraunPhillip RyalsBruce WestfallJoshua LeungLynda SchemanskyEric PranauskNoah SummersJoshua ScottonMark WarrenWade BickPatrick O'DonnellBrian C. TreacyScott HillHenriel Veldtmann
WRITERS
Johannes EwersWilliam EdstromHamed ZaghaghiAlain Mathez
COVER ART
Moonflower - by Derek Wattsdwatts1@gmail.com
CONTENTS
www.blenderart.orgIssue 19 | Nov 2008 - Rigging and Constraints
2
Tutorial - To Rig a Boat’s Rigging
 
Tutorial - Perpetual Motion Machine Rigging
 
Tutorial - Caterpillar Soft Track
 
Tutorial - Animation Temporal Verification
 
KnowHow - Armatures aren’t just for Characters
 
KnowHow - Meshdeform Modifier
 
Bookreview - Animating With Blender (Roland Hess)9193547515254
 
V
ery few of us enjoy rigging a character, butthat is no excuse for not learning how toset up at least a basic rig. Especially con-sidering the number of great resources thathave become available over the last couple of  years.In addition to the large number of tutorialswritten by various community members and allthe free rigs available for study, there are twogreat books (Introducing Character Animationwith Blenderand Animating with Blender) as well asBassam's ManCandy FAQ's DVDavailablefor reference and study. After reading (and re-reading) both books andwatching Bassam's ManCandy DVD (too manytimes to count), the confusion began to clear asI started seeing how it all went together. So Ifinally gave up avoiding character rigging. WhileI am still not a rigging master, I no longer starein confusion at the amazing mess I just made of my rig. And better yet, the rigs actually work...well kind of. :P I think I still need to keep prac-ticing.The moral of this long winded introduction: if Ican learn to rig, so can you. Which brings us tothe theme for this issue of Blenderart Magazine.We are taking a look at various rigging tech-niques. Some of which actually have nothing todo with characters.Surprise! Armatures and constraints aren't justfor rigging characters. They can be used to cre-ate an animation rig for any object that moves,or that you would like to have move. And wehave some pretty inventive rigs/set ups to share.So go grab a hot drink (I don't know about youbut it is cold where I am) and settle down for avery informative read.sandra@blenderart.org
Sandra Gilbert
Managing Editor
EDITORIAL
3
www.blenderart.orgIssue 19 | Nov 2008 - Rigging and Constraints

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