Tutorial - Baking normal maps from a high poly model.
Tutorial - Big Bobby Car (Organic Surface Modeling)
Tutorial - Normal Mapping in Blender
Tutorial - Lighting and Film Making Tricks: Conveying
MAKING OF: ‘A Cassette Tape’
MAKING OF: ‘Dusting Off A Surprise’
Bookreview - INTERVIEW: David Hickson - Blenducation6122023273135
ne thing I have always loved about CG artis that there is no "one right way" to dothings. For any given task, there are anumber of methods, techniques and tools to getit done. And while Blender has a powerful selection of tools, sometimes the "fake" or "cheat" is oftenpreferred for various reasons. Time and hard-ware limitations are generally the biggest rea-sons for using a "fake" or "cheat". And then sometimes the tool actually helps cre-ate the "fake", as in the case of normal maps.Once set up, a normal helps you "fake" geome-try and details that would take too long torender or cause time delay and memory issuesfor game models.Well enough chattering from me, after the longwait for this issue, I'm sure you want to dive inand get your Blenderart fix.Have email@example.com
www.blenderart.orgIssue 20 | Feb 2009 - Make it! Bake it! Fake it!