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Th ntnt f this uid is pyiht pttd. Yu may nt mdify, py, publish, publish, tansmit, sll, display  xplit in any way th ntnt ntaind hin th than f yu wn psnal us.
Th Tc,  Tabl f cntnts,funtins just lik a nmal uid’sTc, xpt that with mbdddbkmaks, likin n any f thTc’s ntis will tak yu ditlyt th stat f that stin. At anypint, just lik n th Tc link t bak t th Tabl f cntntsand slt anw lai.
 
Th’s m t makin asussful up than just findinsix ppl. This stin xplainsupin ssntials suh as thatand that manamnt, ffiinthalin statis, fftivnamnt tatis, and up lsand spnsibilitis bkn dwnby lass. Th tips in this stinwill hav vn th mst nvipaty stmpinlai bsssin ntim.
 
Ft a bss ability? Nt suif yu’ nna nd an ff-tank?Just nd dinats t t yu tth d? This stin has all thssntial inf yu nd t ppaf lai n n pa. cnsid thisth quik fn hklist fany uplad.
 
This stin fatus stp-by-stp pitial ditins n thquikst way t ah ah lai fbth od and
Dstutin.
 
Th “mat” f th uid, s tspak. Fm th minut yu hitth d t th mmnt yu lavtiumphant, this stin has thin-dpth inf, tips, and tatisyu nd t mplt th dpuzzl, vanquish th lai bss, andundstandhw yutnmaksit allhappn.
 
 TRY IT NOW!
Wlm t th
Warhammer Online: Age of Reckoning 
Lais guid! Whn yu’ in t
WAR 
and hav a nasty lai bss standin vyu with dl dippin fm its fans, yu dn’t hav th tim t kp sahin pa aft pa f that n itial pi f inf that willlad yu t vity. N, yu and yu paty nd infmatin at yu fintips, and this uid wn’t lav yu t wip with just yu hlmin yu hands. ou uid fatus a fully linkd tab systm unnin aln th tp f ah pa; simply lik n yu dsid link t  t thovviw, Latins,  Lai Statis f th lai yu’ untly viwin. o just lik n th Tc t  t th Tabl f cntnts andstat anth sah.
 
 ®
 T i pty mk
Fr any grup exursin, ideally yu want sixquality players t fill ut yur team. Yu analways beat the dds with fewer players, butwhy struggle when yu an ae an enunterwith a full party?The third slt is usually reserved fr a DPSareer. The DPSer’s jb is t deal as muhdamage as pssible, s lng as their threatdesn’t rise abve the tank’s and draw away theenemy target. The DPSer’s damage speedsup the fight, whih means the bss has lesstime t launh massive attaks r disruptiveabilities. Withut a DPS areer, fights ang really, really lng, and it might even beimpssible t kill yur target befre heeventually kills yu.After yur re three slts, the furththrugh sixth slts generally me dwnt play preferene. It’s safer t bring alnga send healer in the furth slt; thisguarantees survivability in lng fights andminimizes surprises (suh as the primaryhealer ging dwn in a fluke attak). Tmaximize effetiveness, the sendary healershuld be able t deal damage, making order’sWarrir Priest r Destrutin’s Disiple fKhaine gd hies.
 
pty T
When filling yur party fr a lair r dungenraid, always lad up yur slts with thughtfulseletins. Yu dn’t, fr example, want furtanks in the grup and n healers. If yu anpik and hse whih areers are jiningyu n yur next fray, assign yur partyslts in the fllwing rder. If yu an’t pikand hse, g with the lsest arrangementyu an t the slts belw, thugh yu willALWAYS need a tank and healer in eah fight.
 Slot 1: Tank  Slot 2: Healer  Slot 3: DPSer  Slot 4: Healer  Slot 5: DPSer/Off-tan Slot 6: DPSer/Crowd Control 
A tank and yur main healer are the tppririties. N lair-takling party surviveswithut these tw lasses. Bth are equallyimprtant. The tank engages all bsses rmbs and hlds aggr s the rest f the partydesn’t have t deal with nstant attaks. Thehealer keeps the tank alive, then spreads thehealth wealth arund whenever smene getsinjured in the line f duty.If yu have enugh players t g five deep, aDPSer/ff-tank is a great hie. Mre DPSmeans the bss fight will g even quiker, andyur party will be able t kill mbs quiklyt avid being verwhelmed. The flexibilityt ff-tank means yu an tank tw tughppnents at ne, and the ff-tank an alsgrab any “adds” that pp up during a fight. Anff-tank an als drag stray enemies ff therparty members shuld they aidentally drawt muh threat during the battle.Yur final slt an really be any areer, thughanther DPSer with sme rwd ntrlabilities will rund ut the party niely. AnEngineer, fr example, an lay dwn lts fDPS with his rifle, aim his turret at an add trral it, r trigger Barbed Wire t rt strayenemies fr several sends while the gruprepsitins r finishes ff a prir threat.All areers fit int the tank, healer, r DPSrle. Read thrugh the fllwing setin frdetails n all the areers and hw they shuldperate in a party.Yu an usually beat a lair withfewer than six party members.The bss fights are generallyshrter and yu have fewerfes t deal with than dungenraids r massive RvR battles.Depending n the bss and yurplay skill, yu may be able td a lair run with as few as threeparty members, thugh thelser yu get t six, the betteryur hanes f suess.
 Tt 
Threat is a sre used t determine wh anenemy will attak, and it als ges by theterms “aggr” r “hatred.” Simply put, themre threat yu generate tward a target, thegreater hane it will attak yu, and ntinuet attak yu even after thers jin in. Threatis mmnly generated by damage andhealing, s the mre DPS yu deliver r themre healing yu thrw arund, the greaterthe hane yu’ll attrat attentin. Lukily,many areers have threat-redutin skills thatallw yu t shed the threat temprarily(r pssibly mpletely if yu dn’t jumpbak int the fight), with the drawbak thatattaking again usually breaks the effet.Tanks are the nes mst nerned with threat.They generate the mst threat with speialabilities alled “taunts,” whih autmatiallyattrat an enemy’s attentin and lk it n thetank. Its generally gd frm t allw yurtank t als build up sme mre threat byleaving him alne fr the first few sendsf the mbat as he launhes a few damagingattaks. If yu have an ff-tank, he shuld beready t grab threat n any target that breaksfree f the main tank r any adds.Healing an als draw signifiant threat.Healers shuld spread their heals ut t avidranking the threat up t high, and theyshuldn’t verlad healing if it isn’t neessary,else they will attrat the enemy’s attentin.Heal-ver-time spells are an exellent way tminimize threat. cast ne n yur tank befrehe engages the target t slip a heal “under theradar” and save yu preius threat fr later inthe fight.A DPS speialist has a relatively simple task:Dn’t ut-damage the tank t muh t gainthreat. It might take sme pratie with yurgrup, but yu’ll eventually learn hw manyattaks yu an launh, and hw frequently,
 
marauder 
This agent f chas an reshape his bdy intweapns f war. Fr the Path f Brutality, theMarauder mrphs his arm int a sharpenedbne spike and deals signifiant single-targetdamage. The Path f Savagery ffers amnstrus law, whih deals less burst damageand mre damage-ver-time skills. The Pathf Mnstrsity turns the Marauder’s arm inta tremendus lub, whih gives him smedefense and area-effet attaks. Yur jb nthe team isDPS, butyu mustbe arefuldepending nyur mastery.Brutality anfrequentlyutraea tank’sdamage,s hldbak alittle tallw the tank tbuild up threat.only if the tankis in danger fging dwn shuldyu unleash yur fullptential. Savageryis easier t ntrl,as the Marauder’sdamage-ver-time abilities tend t drawless threat than sudden damaging attaks.The Marauder’s Mnstrsity abilities leantward damaging multiple fes. Be areful thatyu dn’t draw t muh threat with these,and make sure yu dn’t aidentally pull inadditinal fes that the tank hadn’t untedn. As yur side’s name implies, Destrutinhas many damage-dealing areers, but few arebetter suited as DPSers fr dwn-and-dirtyfights in the trenhes.
WhiTe liOn
Wrking with a majesti lin mpanin, theWhite Lin fills the melee DPS rle in anyparty very niely. Additinally, their pet anff-tank minr additinal mnsters t keepthem frm running wild and killing yurhealers r asters. White Lins have verylimited ranged abilities ther than hurlingtheir axe at an enemy as they harge in frthe fight. Up lse and persnal, with theirmighty axe swinging and their lin jining in,the White Lin adds tremendus damage tany fight. That damage an generate threat, sit’s imprtant t wait fr the tank t slidlylk dwn eah mnster befre sending inyur pet and haking with yur axe. TheWhite Lin is a true warrir and as suh hasvery little self-healing ability. Yu must letthe tank keep a slid hld f the target, stemper yur damage t start slwer and buildin intensity as the fight rages n. If an enemytries t flee, ne unique White Lin abilityis t use Feth and send the lin t knk thetarget bak t him fr the killing blws. PakAssault is a great ability t use when severalmelee attakers are wrking tgether n atarget, as it adds extra damage t everyne’snext attak. Getting behind the enemy andusing Primal Fury will bst yur DPS bya quarter fr a time and is gd t use nearthe end f fights when finishing things ffquikly is imprtant. When the target ismre than half dead, cull the Weak willdeal extra damage t help finish themff. If yu fae multiple smallermnsters, yur pet an d Lin’s Rarand taunt all the mnsters t them,allwing the tank several sendst try t lk them all dwn. Yurpet’s Terrifying Rar is anther greatability t use ften beause it lwersthe attak speed f all targets by 25perent. Less damage hitting thetank means it’s easier t heal thetank and thus yu are mre likelyt win the fight. If yu d need a quikheal, use Dminane t deal up t 1,800damage t yur ppnent and heal yufr half. The White Lin is a master atdealing damage. That mastery meswith a prie, whih is the need t aviddrawing the mnster’s attentin tyurself and t wath yur wn health.If yu get t hurt, and drink a ptinr bak ut f a fight t allw time fr ahealer t get t yu.
WiTCh elF
The With Elf relies n subtlety and savageryt take dwn her target as quikly aspssible. With Elves are nt built frlng ne-n-ne fights, nr an theyusually handle large grups f fes;hwever, they are an exellent DPS areert ffer supprt damage in a party. After thetank engages and hlds aggr, the WithElf an prwl unseen behind the enemy,build up bldlust with severalattaks, then unleash ripplingblws t stagger the ppnent.Beause the With Elf has the skills t dealhuge damage in a shrt time (espeiallyritial strikes), she must be extremely arefulnt t pull threat away frm the party’s tank.This usually means hlding bak and ntrunning thrugh the same regimen f mbsas in sl fights, r, slwing dwn s yudn’t trigger them as quikly. Depending nyur mastery, a With Elf an add even mresupprt damage thrugh pisns, debuffs, andailments. A mpetent and pised With Elfan be the differene in yur grup between alng, drawn-ut fight that teeters n the edgef failure and a quik, effiient bss exeutin.
WiTCh hunTer 
Fused n dealing huge amunts f damagevery fast, and even while mving, the WithHunter is primarily fused n melee DPS ingrups. They d use a pistl, whih gives themsme ranged attaks, but their majr damagemes frm being up lse and persnal.Beause they deal a great amunt f damage,they an build up a great deal f threat. If thathappens and the mnster turns n the WithHunter, their light armr will ffer littleprtetin. S in a grup setting, the WithHunter needs t time when t engage a targett allw enugh time fr the tank t buildenugh threat that the target stays lkedn them. As yu might imagine, the WithHunter’s hie abilities in mbat deal withding large amunts f damage. Hly Bladeis a partiularly nasty attak dealing 2,400damage instantly t all targets within lseprximity t the With Hunter. Exm-muniate adds a nie twith n that by bthdealing its damage ver a 15-send peridand eliminating heals n the primary targetfr that time perid. S if yu are faed witha grup f mnsters that have ahealer amng them, yu anmitigate their healing byusing Exmmuniate. Ifyur party is faed with avariety f fights at ne, ryu just want t givethe tank an edge, yuan use Withfinder’sPrtetin, whihwill inrease everyne’shane t parryby 50 perentfr 15sends. T
m dps
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