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Spore Update: Space StageThe Fifth and Final Frontier
Once you’ve conquered the world, there’s nowhere else to go—except to another one! In the Space Stage of 
Spore 
,you create a spaceworthy vessel and set about exploring the known and unknown universe. Seek out new life andnew civilizations, and ally yourself with them or reduce them to cosmic dust. Your goal is up to you—conquerall other spacefaring races, form a galactic alliance, become a collector of rare artifacts, or journey to themysterious center of the galaxy—but your adventure doesn’t stop there. The Space Stage is open-ended,which means that your journey is never truly over!
Your Spaceship
Now that you’re a spacefaring race, all of your interactions with other empires, creatures, andenvironments will be done from the security of your spaceship. Maintaining and upgrading your ship is amust if you want to have any success in your galactic explorations.
Health and Energy
The two most important things to keep an eye on are your spaceship’s health andenergy, represented by green and blue bars in the lower right corner of the screen.
Health
The green bar is your spaceship’s health. It is reduced by enemy fire, environmental hazards likemeteor showers and ice geysers, and traveling through a wormhole without a Wormhole Key. If thebar is completely depleted, your spaceship explodes. But thanks to advances in cloning technology,you reappear in an identical ship at the last colonized planet under your control that you visited.You don’t lose any ship upgrades or items from your cargo hold either.Your spaceship’s initial maximum health varies depending on the diffi culty level that you’ve chosen.Four ship upgrades, in addition to the Basic Health upgrade that you start with, increase yourmaximum health capacity. Once you purchase a higher level health upgrade, you can’t go back toa lower level one.
Energy
The blue bar is your spaceship’s energy, which is consumed when you travel to another star system or usea weapon or tool that requires energy. If you run out of energy, you can no longer use weapons and toolsthat require energy to function. You can still travel between star systems, but each jump to another systemconsumes 200 health. If you don’t have 200 health, your next jump will cause your spaceship to explode.Like its health, your spaceship’s initial maximum energy is dependent upon the diffi culty level of the game. Youcan upgrade your initial energy storage up to four times to increase its maximum storage capacity. Higher levelupgrades replace lower level upgrades.
IconNameDescriptionRequirements
Basic Health
Increase your spaceship’s health capacity.None(Initially Equipped)
Small Health
Increase your spaceship’s health capacity.Conqueror 1 or Colonist 1
Medium Health
Increase your spaceship’s health capacity.Conqueror 2 or Colonist 2
Large Health
Increase your spaceship’s health capacity.Conqueror 3 or Colonist 3
Extreme Health
Increase your spaceship’s health tomaximum capacity.Conqueror 4 or Colonist 4
Health Upgrades
 
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Spore Update: Space Stage
Refueling and Repairing
There are two ways to refuel and repair your spaceship: byvisiting a neutral or friendly colony, or through the use of items.To refuel and repair at acolony, simply contactthe colony and click theRepair and Rechargebuttons. Your spaceshipwill be repaired instantlyand fully, but keep inmind that there is often acost associated with this:
Neutral colonies charge the most for refueling and repairs.
Friendly colonies give you a better deal.
Your own colonies will refuel and repair you on the cheap.
Repairs and refueling are always free at your homeworld.
You can also buy four items to repair your spaceship andreplenish its energy. These are stored on your Weapons tab andeach is a single-use item, so once you use it, it’s gone. If you havemultiple items of the same type, the count in the upper rightcorner of its icon decreases by one when you use the item
 
Tools and Upgrades
Launching your spaceship into orbit might have seemed prettyimpressive at the end of Civilization Stage, but you’ll quicklyfind yourself outclassed in Space Stage unless you upgrade itshardware.But there’s more to purchasing upgrades than just forking overa wad of Sporebucks. Most upgrades need to be unlocked forpurchase by earning badges (see the Badge Appendix at theend of this guide for more information). Without earning theright badges, you absolutely cannot purchase a tool or upgradethat requires them.Once you’ve earned theproper badges, the toolis unlocked for purchaseat your own colonies,as well as the coloniesof neutral or friendlyempires. Here are a fewthings to keep in mindwhen upgrade shopping:
You can buy all unlocked tools and upgrades at your
colonies, but they’re very expensive.Other friendly empires offer better deals on tools and
upgrades, but their selection is limited.Every colony in an empire sells the exact same tools and
upgrades at the exact same prices, so there’s no need to visitmultiple star systems under the control of the same empire.
Common Tools
There are dozens of weapons, upgrades, and tools to purchasefor your spaceship, but here are four that you will be usingconstantly throughout Space Stage. All four are given to youduring the tutorial at the start of Space Stage and do notrequire purchase. None of them can be upgraded.
Scan
Scan is used to gatherinformation about plantsor animals on a planetand upload that data toyour Sporepedia. To useit, just click its icon in theMain Tools tab of yourinventory, and then clickon the plant or animalyou want to scan.
IconNameDescriptionRequirements
Basic EnergyStorageIncrease your spaceship’s energycapacity.Missionista 1 orColonist 1Small EnergyStorageIncrease your spaceship’s energycapacity.Missionista 2 orColonist 2MediumEnergyStorageIncrease your spaceship’s energycapacity.Missionista 3 orColonist 3Large EnergyStorageIncrease your spaceship’s energycapacity.Missionista 4 orColonist 4ExtremeEnergyStorageIncrease your spaceship’s energyto maximum capacity.Missionista 5 orColonist 5
Energy Upgrades
IconNameDescriptionRequirements
Repair PackRestores some of the health toyour spaceship.Missionista 2 orTrader 2Repair MegaPackInstantly repairs your spaceshipto pristine condition.Missionista 4 orTrader 4Energy PackRecharge a portion of yourspaceship’s energy.Missionista 1 orTrader 1EnergyMega PackRecharges your spaceship’senergy to full.Missionista 3 orTrader 3
Repair and Refuel Items
Some tools and upgrades, such as Repair Packs, aresingle-use items. They’re identified by a number in the upperright corner of their icons in the purchase screen. Whenpurchased, the number in the icon’s upper right cornerrepresents how many you have in your inventory. Clickingthe icon consumes one item of that type, and its inventorynumber decreases by one.If a tool or upgrade doesn’t have a number in the upperright corner, it’s a multi-use item. That means that you onlyneed to purchase one, and it is never consumed when used.However, multi-use items require your spaceship’s energy toactivate them, and the more powerful multi-use items willdrain your ship’s batteries quickly. Once you start acquiringmulti-use items, be sure to also stock up on Energy Packsand Energy Mega Packs so that you’re never caught shortof juice at a critical moment.
Single-Use vs. Multi-Use
As you scan a planet’s flora and fauna, thecircles that represent them in the planet’s FoodWeb (located in the Terraforming window in thescreen’s lower right corner) fill in. Empty circles mean that thecorresponding plant or animal has not been scanned yet.
Radar
Your radar can betoggled on and off witha click of its icon on theMain Tools tab of yourinventory. When it isturned on, it guides youtoward items of intereston the planetary surface:
If the planet emits a yellow signal from the star system
view, the radar guides you toward the rare item or terra-forming tool responsible for the signal.If a destroyed enemy spaceship drops treasure, the radar
points toward the treasure item.If you click on a plant or animal’s circle in the Food Web, the
radar indicates the nearest example of the species.
The angle of the radar beam points toward the object it hasdetected. The frequency of the pings emitted by the radar tellsyou how close you are to it—the closer you get, the faster thepinging becomes.
SETI
Your SETI device (Searchfor Extra-Terrestrial Intel-ligence) helps you detectthe presence of otherspacefaring empires in astar system. If you mouseover a star system onthe starmap and itemits a blue signal, thatmeans that SETI hasdetermined that another race has evolved to the Space Stageand colonized at least one planet in that star system. Visit thestar system to make contact with the race, or avoid it if you’renot interested.
Abduction Beam
Contrary to its name, theAbduction Beam allowsyou to transfer itemsfrom a planet’s surface
to 
 your cargo hold, as wellas beam items
from 
yourcargo hold down to theplanet.To pick up a plant,animal, sentient creature,spice crate, treasure, terraforming tool, or rare item, click onthe Abduction Beam icon in the Cargo tab of your spaceship’sinventory, and then click and hold the beam on the object until itappears in your cargo hold. You can hold only as many differentitems as there are spots in your cargo hold, and you can holdonly 99 of each item. If there is no room in your cargo hold,the object drops back down to the planetary surface once itreaches your ship.To beam objects from your cargo hold down to the planetarysurface, click the object’s icon in the Cargo tab and click andhold the Abduction Beam on the area where you want to sendthe item. Plants, spice boxes, and rare items can be droppedfrom a great height without a problem, but animals andsentient creatures must be beamed all the way down to thesurface, or they will not survive the fall.Although the Abduction Beam itself cannot be upgraded, thereare three levels of cargo hold upgrades. Each one increases thenumber of spots in the cargo hold:
 
Consequence Abilities
As in the Creature, Tribal, and Civilization Stages, you earnspecial Consequence Abilities for each stage you play throughon your way to Space Stage. If you skip any or all of thesestages, you don’t get any Consequence Abilities for thosestages. All of these abilities are passive abilities, whichmeans that they’re active at all times, so you don’t need todo anything to use them.
Because you can colonize onlyuninhabited star systems, SETI is auseful tool for finding uncolonized systems ripe forcolonization.Treasure seized from destroyed enemyships does not require you to have a freespot in your cargo hold. It’s instantly deposited into yourSporebucks account once you pick it up.
IconNameDescriptionRequirements
Basic CargoHoldIncrease your spaceship’s cargocapacity so you can fit more lootin your boot.Collector 1 orMerchant 2MediumCargo HoldIncrease your spaceship’s cargocapacity so you can put more junk in your trunk.Collector 2 orMerchant 3Large CargoHoldIncrease your spaceship’s cargocapacity so you can haul themost of all.Collector 3 orMerchant 4
Cargo Hold Upgrades
 
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Spore Update: Space Stage
Cell Stage
Depending on whether you finish the Cell Stage as a Carnivore,Omnivore, or Herbivore, you earn one of three ConsequenceAbilities for Space Stage.
Carnivore: Power Monger
This ability boosts your spaceship’s maximum energy capacity.Upgrades to your energy capacity result in even highermaximums than you’d have without this ability.
Omnivore: Gentle Generalist
This reduces the cost of certain spaceship upgrades across theboard. Upgrading your energy, health, and cargo hold capacityis much cheaper if you have this ability.
Herbivore: Social Suave
With this ability, the cost of all socialization tools (Happy Rays,Embassy, Monolith, etc.) is significantly reduced. For a completelist of all socialization tools, see the appendix at the end of thisguide.
Creature Stage
The result of your journey through Creature Stage (Predator,Adaptable, or Social) gives you another of three possibleConsequence Abilities in Space Stage.
Predator: Prime Specimen
This ability raises your spaceship’s maximum health. As youupgrade your health capacity, your maximum health remainsabove and beyond what it would be without this ability.
Adaptable: Speed Demon
The Speed Demon ability increases the maximum distance youcan travel between star systems on the starmap. It also boostsyour speed when flying above a planetary surface, making iteasier to flee from pursuers and harder for retreating enemiesto get away from you.
Social: Pleasing Performance
This increases the duration of the positive relationship boostthat you earn from rescuing an allied empire from attack oreco-disaster. To put it in even simpler terms: empires take longerto forget the good deeds you do for them.
A Sense of Scale
The difference in scale between the Civilization Stage and the Space Stage is as huge as the scale difference between Cell Stage andCreature Stage. You’re about to discover that the planet you’ve spent your entire life on so far is just one tiny speck in a vast cosmos!
Tribal Stage
The Tribal Stage offers another three potential ConsequenceAbilities for Space Stage. Depending on whether you finishTribal Stage as Aggressive, Industrious, or Friendly, you get oneof the following.
Aggressive: Arms Dealer
This ability reduces the cost of every weapon in Space Stage.Consider it a dental plan for arming yourself to the teeth.
Industrious: Colony Craze
Colony Craze reduces the cost of all colonization tools, includingColony Incredi-Paks, Spice Storage, and Uber Turret. For acomplete list of all colonization tools, refer to the appendix atthe end of this guide.
Friendly: Gracious Greeting
The Gracious Greeting ability gives you an automatic +10relationship bonus to all other empires except the Grox, whoare less impressed by it. This helps to prevent declarations of war and makes it easier to form alliances and trade routes.
Civilization Stage
Finally, depending on whether you completed CivilizationStage as a Military, Economic, or Religious civilization, you earnanother Consequence Ability for Space Stage.
Military: Pirate-B-Gone
This ability significantly reduces the frequency of pirate raids onyour colonies, preventing spice loss and structural damage thatwould otherwise result.
Economic: Spice Savant
With this ability, all of your colonies produce spice at a fasterrate, making it faster and easier to earn a fortune in Sporebucks.
Religious: Green Keeper
The Green Keeper ability reduces the frequency of eco-disasters on your colonized planets, preserving the FoodWeb and terraforming score of your planets without requiringas much intervention from you.
To zoom out from a planetary view to astar system view to a starmap view, usethe mouse scroll wheel or the + and - keys.
Planetary
At the planetary level,the Space Stage looksa lot like the Civili-zation Stage, and yourspaceship feels like asouped-up air vehicle.Cities and coloniesdot the surface of settled planets, and themini-map in the screen’slower left corner displays the same types of information.Each colony is managed like a city from Civilization Stage, withtwo big exceptions: You don’t have to micromanage vehicleproduction, and the benefit of factories is increased spiceharvesting, not automatic Sporebuck accumulation. For muchmore information on colony management, see the “Colonies”section of this guide.The mini-map shares space with terra-forming information about the planet’ssurface. Click the toggle button in theupper right corner of the mini-mapto switch between the two views.For more information on the terraforming information, see the“Terraforming” section of this guide.While you’re on theplanetary surface, youcan scan plants andanimals to add them tothe Sporepedia, abductflora and fauna withthe Abduction Beam,terraform and colonizethe planet, recovervaluable tools and rareitems, and attack rival colonies and spaceships.
Star System
The star system viewshows all planets in orbitaround the system’sstar. Only one empirecan have colonies in astar system. While in thestar system view, youcan jump from planetaryorbit to planetary orbitby clicking on the planets.If you want to initiate communication with a planet, you must bein orbit around that planet.To initiate communication, click the blue OpenCommunication button in the lower left corner of the screen. This gives you the following options:
Trade
: Engage in a bit of interstellar commerce with the planet. Sellobjects in your cargo hold, and buy the items that they have for sale.Shop around for good deals and highly motivated buyers!
Repair
: Replenish your ship’s health, usually at a price.
Recharge
: Refill your Energy Meter; this usually costs you someSporebucks as well.
Missions
: See if the planet’s leader has any missions for you toundertake.
Diplomacy
: Much like the Contact option in the Civilization Stage, youcan offer gifts, establish trade routes, form an alliance, ask for helpfighting an enemy, dissolve a partnership, and more. The optionsavailable depend upon your relationship with the planet’s empire.
Mousing over a planet lets you know if there’ssomething valuable on its surface to bediscovered. If you see yellow rings radiate fromthe planet when you mouse over it, it’s worthflying down to the planet’s surface and takinga look. You might find a rare item or a terraforming tool, or youmight fly straight into a pirate ambush!The colors of the planets’orbit trails and the colorof the sun in the starsystem indicate therelative ease of terra-forming the planet andthe type of spice that youcan expect to mine there.
Starmap
The starmap showsa constellation of starsystems. Star systemsare to the starmap whatcities are to the planetin the Civilization Stage.After you have visiteda star system, you canmouse over it on thestarmap to see whocontrols it, which planets are in the system, and if it has anybearing on any currently open missions.
Each star system is controlledby a single race. If you’re noton good terms with them, they might not take kindly toyou entering the system and may attack.For information about which spice typesare found on which planets, refer to the“Colonies” section of this guide.
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