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Today’s Tabbloid
PERSONAL NEWS FOR riorio2@rogue-games.net
Boxed Sets So I was a bit perplexed as to why the S&S collector’s edition didn’t set
MAY 21, 2009 08:54P.M. off the same alarm bells in my head that other old school products do.
Part of it is that I got a kick out of finally acquiring a brand new White
Box, one I didn’t get second-hand. It was almost as if my nearly-40 year-
old self was magically transported back to 1974 and I got to be one of the
early adopters of this crazy new game from the Midwest. I can’t really
call it nostalgia, since I was five years old when OD&D was released, but,
whatever one terms it, I felt an emotional rush of opening the crisp new
box and pulling out its three little brown books and reading them. I
should add that, having had the chance to look over this edition (whose
text is identical to the revised edition), nearly all the quibbles I had about
the original release, which I reviewed last Fall, were swept away. If I
weren’t already playing Swords & Wizardry, I might well consider
adopting S&S as my game of choice instead. Even so, there’s a lot here I
may adopt anyway, since one of the joys of old school gaming is the easy
compatibility of all these variants.
The other part — the bigger part, I think — of why I so fell in love with
this package is that it came in nice, compact, little box. Everything I need
to play the game is right in there and, while there are some expansions to
S&S available, I don’t need them. More to the point, the game contained
within the box is straightforward and to the point, just how I prefer my
games to be. Boxed sets have more or less disappeared from the RPG
scene, with a few notable exceptions, and with that disappearance so too
has succinctness. A box sets a physical limit on just how much verbiage a
designer can churn out for a game and I think the loss of boxed sets has
had a generally negative impact on game design, creating an
environment in which completeness is largely a myth or, at best, a
temporary state of affairs until the next hardcover volume is released in a
month.
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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 22 May, 2009
ROGUE FEED
Three Threads
MAY 21, 2009 07:00P.M.
H.P. Lovecraft: The Old Gent isn’t mentioned in OD&D, but he does
make an appearance in Appendix N, making him a natural fit for a pulp
fantasy D&D. HPL brings a lot to the table, first and foremost a
counterpoint to exaggerated devotion to Howard. In Lovecraft’s
worldview, human beings are small and insignificant, beneath the notice
the true lords of the universe. Left to its own, Lovecraftianism tends
toward bleakness and that’s not a good feel for a pulp fantasy D&D. but
neither is excessive confidence in the capacity of the average man to
achieve anything of lasting worth.
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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 22 May, 2009
Despite this, Smith grounds his fantasies in reality. By that I don’t mean
to say that he was a Gygaxian naturalist avant le fait. Rather, it’s that his
descriptions are luxuriously sensual and bodily. Unlike Lovecraft, very
few things in Smith’s writings are “ineffable” or otherwise defy
description. The result is a strange literary alchemy that doesn’t reduce
magic to a formula while simultaneously investing it with reality. That’s
something D&D could benefit from immensely.
These then are three threads from which I’ve been trying to weave my
Dwimmermount campaign. They’re all the three threads about which I’ll
be talking more in the coming weeks, with lots of examples of just what I
mean and how others can do the same in their own adventures and
campaigns.