10.1177/1046878112456253Simulation & GamingLandwehr et al.
Carnegie-Mellon University, Pittsburgh, PA, USA
University of Southern California, Los Angeles, USA
Peter Landwehr, 5119 Wean Hall, School of Computer Science, Carnegie-Mellon University, 5000 ForbesAvenue, Pittsburgh, PA 15213, USAEmail: email@example.com
Games, Social Simulations,and Data—Integration for Policy Decisions: The SUDANGame
, Marc Spraragen
, Kathleen M. Carley
, and Michael Zyda
In this article, the authors discuss the development of the SUDAN GAME, an interactivemodel of the country in the time period leading up to the Sudanese referendum onthe secession of the South. While many simulations are designed to educate abouttheir subjects, the SUDAN GAME is intended to be a prototype for policy makingvia gameplay. It is implemented within COSMOPOLIS, a massively multiplayer onlinegame that is currently undergoing development. In this article, the authors discuss thegame’s design and how it can be used for policy development, with a focus on theunderlying model and some discussion of the COSMOPOLIS implementation. Theysituate the game relative to other games that have crowdsourced serious problemsand discuss the meaning of the policy solutions and collaboration witnessed alongplayers. They conclude with a discussion of future development to be done to improveand expand upon the concepts used in their game.
avatar-based game, computer simulation, constraint, crowdsourcing, game design,gameplay, interactive model, intertribal tension, massively multiplayer online game,networks, policy development, policy making, prototype, prototypical model, stateinstability, Sudan, underlying model, video games