Roberta was carrying a sack of coins in front of her like she was pregnant. Tomas was tired and cut up, looking forward to getting out of the cold, nasty dank tunnel of the ruins they were exploring. It was wet here, with cold rainwater rarely more shallow than their knees. They were not a hundred feet from the exit, the bright sunlight of latenoon glaring down the hallway from the rounded opening ahead of them. Rippling on the water's dark surface."Wait!" snapped the Dwarf Edgar, a foot behind him. "Something is here!" A small snake came sliding past through the cold, dirty water lapping at their knees, swimming along at a rapid pace."Just a snake," someone whispered in relief.Thomas was frozen stiff, sword and shield raised. Edgar, tired and cranky, snapped at him, "Come on, keep going. Just a little snake. Harmless unless it bites you. It swam by us like a scared rabbit." Thomas said between grit teeth, "Yeah, but what scared it?" It came sliding up out of the water like a behemoth, fangs bared. "A big freaking snake!" screamed Roberta, aloud, wet plopping noise sounding as she dropped the bag of gold into the water and grabbed for a wand...
Way back around 1980 or 1981 my brother brought a new game home called
Dungeons and Dragons
(currentlyowned by Wizards of the Coast). We had never heard of role-playing games before. We made up our characters andstarted playing and by sunrise the next day we were "professionals". The rules were simple. As it is we ignored mostof them and played our own way. While we did some things wrong, we did
absolutely right.This game was designed with that play style in mind: l
earn the basic ideas, make up a character, shut therule-book and play however you want.
JD. Neal 2009PS: This is still a work-in-progress but it now better represents what I had in mind originally: a simple game for creative people who like taking basic games and using their own imagination for most game play elements. TheCompanion Book will contain options and alternate takes. The Monster and Magic Books are no longer needed,although they might be turned into expanded lists if time allows.Elements I still need to address besides bad grammar and typos: demi-human modifiers, magic lists, shield and dualweapon concepts, certain other elements.3