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Six-Sided Dungeon Main Rule Book 2013

Six-Sided Dungeon Main Rule Book 2013

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Published by JD Neal
An old exploration into game design, reposted for historical sake.
An old exploration into game design, reposted for historical sake.

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Published by: JD Neal on Aug 05, 2013
Copyright:Attribution Non-commercial

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11/23/2013

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S
ix-
S
ided
 
D
ungeon
A Simple Role-Playing GameCopyright J.D. Neal 2009All rights reserved.Release 1 NOTE: Back in 2009 I posted various versions of this. I lost my originals, and found one I had modified (I don't know if I posted it.) I decided to re-post this for the sake of history. This was an experiment in game design and I didn't know what todo for some things. I changed a few things in this version (size, hits and damage, mainly), but much of it is left unchanged – even those things I would do differently. Back in 2009 and 2010 I was playing around with different ideas and there arevarious irrationalities and errors in this.J.D. Neal 2013
 
Six-Sided Dungeon
Table of Contents
Chapter 1 :Basics...........................................................4Chapter 2 :CHARACTER CREATION........................4Examples of Character Design..............................10Character Weight Table ........................................12Movement Tables..................................................13Class Experience Table..........................................14Class Combat Table...............................................15Class Magic Table.................................................16Equipment..............................................................17Ground Transportation...........................................24Chapter 3 :Adventuring...............................................24Chapter 4 :Combat......................................................28Chapter 5 :Bestiary......................................................36Special Abilities.....................................................37Adventure Stat Blocks...........................................37Custom Monsters A – Z.........................................39Chapter 6 :Basics Of Magic........................................53Rituals....................................................................63Spell Scrolls...........................................................64Potion Making.......................................................65Enchanting Items...................................................66Magic Weapons and Armor...................................68Chapter 7 :Abandoned Keep Adventure.....................70Using the Map and Adventure...............................70Key To the Map.....................................................70Rooms and Other Numbered Places......................71Abandoned Keep Map...........................................75Abandoned Keep Map...........................................75Appendix I : ................................................................77Six-Sided Dungeon Character Record Sheet.........80Six-Sided Dungeon Character Equipment ............812
 
Six-Sided Dungeon
Author's Foreword
 Roberta was carrying a sack of coins in front of her like she was pregnant. Tomas was tired and cut up, looking  forward to getting out of the cold, nasty dank tunnel of the ruins they were exploring. It was wet here, with cold rainwater rarely more shallow than their knees. They were not a hundred feet from the exit, the bright sunlight of latenoon glaring down the hallway from the rounded opening ahead of them. Rippling on the water's dark surface."Wait!" snapped the Dwarf Edgar, a foot behind him. "Something is here!"  A small snake came sliding past through the cold, dirty water lapping at their knees, swimming along at a rapid  pace."Just a snake," someone whispered in relief.Thomas was frozen stiff, sword and shield raised. Edgar, tired and cranky, snapped at him, "Come on, keep going. Just a little snake. Harmless unless it bites you. It swam by us like a scared rabbit." Thomas said between grit teeth, "Yeah, but what scared it?"  It came sliding up out of the water like a behemoth, fangs bared. "A big freaking snake!" screamed Roberta, aloud, wet plopping noise sounding as she dropped the bag of gold into the water and grabbed for a wand...
Way back around 1980 or 1981 my brother brought a new game home called
 Dungeons and Dragons
(currentlyowned by Wizards of the Coast). We had never heard of role-playing games before. We made up our characters andstarted playing and by sunrise the next day we were "professionals". The rules were simple. As it is we ignored mostof them and played our own way. While we did some things wrong, we did
many things
absolutely right.This game was designed with that play style in mind: l
earn the basic ideas, make up a character, shut therule-book and play however you want.
JD. Neal 2009PS: This is still a work-in-progress but it now better represents what I had in mind originally: a simple game for creative people who like taking basic games and using their own imagination for most game play elements. TheCompanion Book will contain options and alternate takes. The Monster and Magic Books are no longer needed,although they might be turned into expanded lists if time allows.Elements I still need to address besides bad grammar and typos: demi-human modifiers, magic lists, shield and dualweapon concepts, certain other elements.3

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