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PRIMA Official Game Guide
The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc.,registered in the United States.© 2009 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in anyform or by any means, electronic or mechanical, including photocopying, recording, or by any informationstorage or retrieval system without written permission from Prima Games. Prima Games is an imprint of Random House, Inc.Senior Product Manager: Donato TicaAssociate Product Manager: Shaida Boroumand Design & Layout: Bryan Neff & Jody Seltzer Manufacturing: Stephanie SanchezBIONIC COMMANDO® ©CAPCOM CO., LTD. 2008 ALL RIGHTS RESERVED.All products and characters mentioned in this book are trademarks of their respectivecompanies.Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and “RP” are trademarks owned by the Entertainment Software Association, and may only beused with their permission and authority. For information regarding whether a producthas been rated by the ESRB, please visit www.esrb.org. For permission to use the Rat-ings icons, please contact the ESA at esrblicenseinfo.com.
Important:
Prima Games has made every effort to determine that the information contained inthis book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or con-sequential, that may result from using the information in this book. The publisher cannot provide any additional information or support regarding gameplay, hints and strategies, or problems with hardware or software. Such questions should be di-rected to the support numbers provided by the game and/or device manufacturersas set forth in their documentation. Some game tricks require precise timingand may require repeated attempts before the desired result is achieved.
About the Author:
Stephen Stratton
has authored over 40 guides in his sevenyears with Prima. His personal favorites include ResidentEvil 4: Wii Edition, Mercenaries: Playground of De-struction, Mass Effect, and pretty much every guidehe’s written that has either “Mario” or “Zelda” in its title.Steve is a lifelong video gamer who attended theRochester Institute of Technology in Rochester, NY. In addition to his Prima Games guides,he also held a staff position with ComputecMedia and managed the strategy sectionof their incite.com video game website.ISBN: 978-07615-6051-7Printed in the United Statesof America
Written by:
Stephen Stratton
Prima Games
An Imprint of Random House, Inc.
3000 Lava Ridge Court, Suite 100Roseville, CA 95661www.primagames.com
 
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
 
Walkthrough
27
  p  r   i     m a    g   a  m e   s   . c   o  m
Ascension City Downtown I - Cont’d
Objectives
Access the drainage tunnel toreach downtown.
Insignias to Grab
Floating high amongst the street signs
1
Challenges to Complete
NameFeat RequiredReward
First SwingPerform a swing.NoneLeap Up!Use the Leap Up technique.NoneReel InReel in three times.NoneSwingerComplete three consecutive swings.None
 You’ve returned from basic training; now let’s see you use what you’ve learned. This short segment features no enemies,allowing you to get acquainted with the use of the bionic arm in a real-world environment. You’ll also get your first glimpseof the terrible state of Ascension City’s battered streets. This place is in desperate need of help, soldier, so let’s get moving!Better get out of this building before it collapses. Headthrough the giant hole in the nearby wall to get your first look at the outside world. Whoa, what a rush! The city might be in terrible shape,but there are still plenty of objects for you to grapple andswing on. You can’t latch onto buildings that are covered inradiation (the blue stuff), but streetlights, traffic signals, and various signage are all viable targets for your wire. Spendsome time swinging about the street, aiming to complete your new challenges.
That strange-looking blue stuff covering the buildings isradiation. This substance is extremely hazardous to bionics, soyour arm’s systems won’t allow you to grapple anything that’scovered in blue. Dense pockets of radiation can kill you fast, sodon’t linger near radioactive areas.
 
CAUTION
The city’s in roughshape indeed.Much of it liesbattered, andradiation blanketsevery buildingin sight. What atragedy. Someone will pay for this. You’re way uphigh and there’sonly one waydown. Take adeep breath andjump for it! Don’t  worry; Nathan’s atough dude, and you won’t come to any harm when you land on the street below.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
 
28
 With a bit of effort, you can complete several challengeshere in the street before moving on. The ones you can’t complete at this time are Hand-to-Hand, Kick in the Back,and Blood Trial, as those require enemies for you to combat.
Challenge complete!
“First Swing”
Challenge complete!
“Reel In”
Challenge complete!
“Leap Up!”
Challenge complete!
“Swinger”
Don’t miss this area’s lone floating collectible while swingingalong the street: It hovers high above the signage. Grappleone of the higher street signs and practice making bigswinging leaps until you finally nab your prize.
Downtown I - Cont’d:
Insignia 1 of 1
Go crazy with your swinging out here in the city, but becareful not to fall into any fire or dense pockets of radiation.These hazards pose serious threats to your health.
 
CAUTION
 When you’re ready to get a move on, follow yournavigation beacon to locate a broken drainage tunnel.Head inside to travel to the city’s downtown district.
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