prima off icial game guide
Hairpin and Blades Fighting Moves
BlockBlock buttonDownward SlashAttack buttonLeft-to-Right SlashLeft plus attack buttonStabUp or down plus attack buttonCounter/Lethal MoveAttack button when weapon isﬂashing
Tools of the TradeTools of the Trade
As he tries to make his escape off of the
Riddick will need some help. He must use variousweapons and equipment not only to neutralize threats, but also to gain access to various parts of theship. Here you will ﬁnd out about each and every weapon and tool as well as how to best use them.
Hairpin and Blades
Riddick acquires ahairpin from Revas right at thebeginning of the game. It isessentially a dagger that youcan use for both stabbing andslashing.
Combat knives,scalpels, and other bladesfunction the same way as thehairpin; you can use the same tactics for all ofthem. Although the hairpin causes less damagethan the club, its speed makes it preferablewhen going toe-to-toe with an opponent. Aseries of quick slashes with this weapon candrop an enemy in a few seconds. Fightingtactics should resemble regular hand-to-handcombat; block incoming strikes and wait for theright opportunity to slash. Do not stick and movewhen an opponent is also armed with a blade—since blades can strike quickly, it is difﬁcult toget out of the way.
The quickest way to down an opponent with thehairpin is to intercept an incoming strike by pressingthe attack button when the hairpin or blade ﬂashes.Riddick grabs the attacker’s arm and shoves thehairpin or blade into the enemy’s neck.
Club Fighting Moves
BlockBlock buttonRight-to-Left SwingAttack buttonLeft-to-Right SwingLeft plus attack buttonOverhead SmashUp plus attack buttonChin StrikeDown plus attack buttonCounter/Lethal MoveAttack button when weapon isﬂashing
Use a clubwhen youreally,really wantto hurtsomeone.A few goodwhackswith one of these on an easier opponent, and heain’t getting back up.
This two-handed weapon is devas-tating in a ﬁght, but it’s also clumsy. The club’sheavy weight requires long windups beforedelivering a strike, leaving the wielder open toattack. A quick target can dodge the incomingblow. For this reason, reserve the club forsurprise attacks when you can whack youropponent in the back of the head. When facingan enemy with a club, use the stick-and-movetechnique to strike, then backpedal before youropponent can swing. Unless you have a clubof your own, don’t block an incoming strike.Instead, step out of the way to stay alive.
When equipped with the club, you can block allincoming strikes, including slashes and stabs froma blade. The only exception to this rule is a strikedelivered with the butt of a ﬁrearm.
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