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Page 1
The S~e~tup
 Your characters are teenagers in school. Tere’s a popular croudat school, and they’re not in it. o be more specic, they’re a buncho nerds. Tey’re geeks, dweebs, all-around spazzes, and they’re thekey to victory in an intergalactic war. Let me tell you why.Tere’s this sci- book series called Star Empire. It got turnedinto a movie, a ew video games, a short-lived V show, and soorth. It’s one o the things that draws you and your riends togeth-er. You’re all ans. Some o you are what one might call “rabid” ans– you own the technical manuals or the ships, you’ve got models inyour room, and so orth. As ar as your parents are concerned, it’sgot you interested in science and reading, so they’ll shell out a ew bucks to take you to a bad movie now and then. And it’s real. It’s more than real, it’s a recruiting tool, and thelast hope o a peaceul people or reedom.Te K’lor Star Empire really has taken over the harmonious worlds o the D’nai. Emperor Malkath really is the horrible personthe movies portray him as. Te D’nai are totally enslaved save ora small band o reedom ghters, who hatched a desparate plan orsuccess.Tey’ve got a handul o starghters, with immensely improvedtechnology. Tey’ve got a ew dozen robotic soldiers. Tey have theadvantage o stealth, or now. And they’ve got you. You and your riends know everything you need in order todeeat the K’lor and restore peace to the galaxy. Te maps you haveo D’nai space? Tey’re real. Tose technical manuals or the StarEmpire ships? 100% accurate. Te real-time strategy game? It usesactual statistics gathered rom the D’nai resistance campaign overthe course o ty years o ghting.Te
 pièce de résistance 
, however, is the Star Empire arcade game.Te one they keep in the back o the local comic book shop. Teincredibly detailed one where you y around in a starghter andblow up enemy ships, and it’s so old it still only costs one quarter.Tat one is the rebellion’s crowning achievement, and it’s how they ound you.Enter your high score, pal. You’re a winner.
 
Page 2
Charac~t~e~r C~reation
Te rst thing you’re going to do is create a character. Tis willbe a more-or-less average geek rom Earth in your century.Here’s what you need to know to make your character:Tere are ve kinds o character: the Starghter, the General,
the Encyclopedia, the Strategist, and the Engineer. Your charac-ter will be rom one o these types, which are described startingon page 7. ry not to duplicate types o character within yourgroup unless it’s absolutely necessary – diversity pays. I youabsolutely must, get an extra Starghter.Character abilities are described by their Skills. Most o these
start o rated at 1. Each character type excels at one particularactivity. Tis is listed as their “Key Skill,” and starts at 3.Each character also has an Involvement score and a Condence
score. Both o these start at 1, and will change as the game goeson. Tese aect a lot o other rolls.Each character must have one o the Plotline described on page
10. Each character should have a unique plotline – no dupli-cates.
Basic GameMechanics
Let’s do the quick version here rst. You’ll get the ull version with bells and whistles later. When you’re using one o your skills, you roll a number o six-sided dice (d6) equal to the skill and count up the total. I you havea modier, you roll more or ewer dice, or have a number added orsubtracted aterwards. You want to roll as high as you can.For instance, let’s say the Starghter rolls to blow up enemy ships in his rst battle. He has 3d6 to roll. His Condence is low, which gives him a -1d penalty, so he rolls 2d6 instead. I he also hada +3 modier, he’d be rolling 2d6+3.Most o the action will be part o a Mission: all o the charactersusing their skills in complicated set-ups to take down part o theK’lor eet or empire. Tis is described starting on page 14, but ituses these same mechanics over and over again.
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