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Charac~t~e~r
C~reation
Te rst thing you’re going to do is create a character. Tis willbe a more-or-less average geek rom Earth in your century.Here’s what you need to know to make your character:Tere are ve kinds o character: the Starghter, the General,
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the Encyclopedia, the Strategist, and the Engineer. Your charac-ter will be rom one o these types, which are described startingon page 7. ry not to duplicate types o character within yourgroup unless it’s absolutely necessary – diversity pays. I youabsolutely must, get an extra Starghter.Character abilities are described by their Skills. Most o these
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start o rated at 1. Each character type excels at one particularactivity. Tis is listed as their “Key Skill,” and starts at 3.Each character also has an Involvement score and a Condence
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score. Both o these start at 1, and will change as the game goeson. Tese aect a lot o other rolls.Each character must have one o the Plotline described on page
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10. Each character should have a unique plotline – no dupli-cates.
Basic GameMechanics
Let’s do the quick version here rst. You’ll get the ull version with bells and whistles later. When you’re using one o your skills, you roll a number o six-sided dice (d6) equal to the skill and count up the total. I you havea modier, you roll more or ewer dice, or have a number added orsubtracted aterwards. You want to roll as high as you can.For instance, let’s say the Starghter rolls to blow up enemy ships in his rst battle. He has 3d6 to roll. His Condence is low, which gives him a -1d penalty, so he rolls 2d6 instead. I he also hada +3 modier, he’d be rolling 2d6+3.Most o the action will be part o a Mission: all o the charactersusing their skills in complicated set-ups to take down part o theK’lor eet or empire. Tis is described starting on page 14, but ituses these same mechanics over and over again.
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