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Valence
Science-FictionRoleplaying 
Valenceiscopyright©1993-2004ValentGames.Allrightsreserved.ValenceisatrademarkofValentGames.ThisbookisthesecondeditionofValence592,alsowrittenandpublishedbyValentGames.ValencewascreatedonseveralgenerationsofMacintoshcomputers,andassembled(inthisversion)usingAdobeInDesignandAdobeAcrobat.ArtworkwasscaledandtouchedupwithAdobePhotoshop.ThisbookusesthefontsGaramondandOptima.ValentGamescanbefoundonlineathttp://www.valentgames.com/ 
 
Credits
2ndEdition
Writer:
ColinFredericks
Contributors:
EricTapley,EricGarrison,KateTapley,SarahCampbell,andJamesKilbride.
Editors:
DanDiTursi,AnnaTatro
 Artwork:
JenniferMeyer,AndyWorld,HeatherVellante,andTauCetiDeichmann
Distributors:
Valencecanbefoundatbothwww.RPGNow.comandwww.DriveThruRPG.com.
1stEdition(Valence592)
WritersandDesignTeam:
EricTapley,EricGarrison,CameronBetts,NikHeikkila,ColinFredericks,JamesKilbride
Editors:
ColinFredericks,HeatherVellante
Printers:
DeHart’s
Playtesters
 JamesKilbride,JasonRaff,AndrewKonopaki,SeanEdwards,BrianKoshnick,DaveVershaw,TauCetiDeitchmann,anddozensoffriendlycon-goersatGenericon(Troy,NY),ConBust(Northampton,MA),andOurCon(Amherst,MA)forthelastseveralyears.
Writer’sNotes
Itstartedmorethantenyearsago,andwhenIlookatallthoseoldcomputerlesItendtocringe.Somanythingshavechangedsincethen,andtheyallneededchanging,mostofthem
badly 
...andyettheseedswerethere.Valenceisalaborofloveforallofus.Eventhoughmostoftheoriginaldesignteamhasfallenbythewayside,ormovedontootherthings,noneoftheoldguardcansaythattheyaren’tstillatleasta
little
bitinterestedinwhat’sgoingonwiththeiroldcreation.I’mgladtokeepthetorchlit,tokeepValenceuptodateandkeepimprovingit,andIhopetheylikewhatI’vedone.Formostofyou,thisisthersttimeyou’veseenthegame,andallthisnostalgiameansnothing.Solet’sgetonwithit,right?Whatisthisgameabout?Whyplayit?You’vegotyourchoiceofdozensofsciencectiongames;what’sgoingtomakethisoneanybetter?•History,bothinandoutofgame.Ingame,you’vegotaten-million-yeartimelinetopullideasfrom,historicaldetailsfromalltenspeciesandthepresent-daycultures,andplentyof“secretsfromthepast”hiddeninthebackstory.Outofgame,wethewritershavebeencontinuallyupdatingandimprovingthegameforyears,andweliketothinkthatit’sgainedacertainamountofpolishbecauseofit.•Culture.Thisbookdoesn’tassumethatspeciesandculturearethesamething.WehavethousandsofcultureshereonEarth;whyshouldalienshave justoneapiece?Cultureisn’tjustamiscellaneouspieceofbackgroundinformation,either:itsanintegralpartofcharactercreation.Dittoforcharacterbackstory.•Internalconsistency.TheworldofValence,likealmostallsciencectionworlds,hasitsownidiosyncrasiesandoddities.Itwouldhardlybesciencectionwithoutthem.Whatsmoreimportant(inourview)isthattheworldhangstogetherproperly.Inagalaxywithexpensiveinterstellartravel,youwon’tndstarshipsthathaulironore—itdoesn’tmakeenoughmoney.Novelandinnovativesolutionstoaproblemdon’tdisappearovernightoncetheproblemisgone.WhenEarthwasdevastated,peopledidn’tforgetaboutitorleaveitalone.Therehaven’t
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