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1. General Stuff  Clan-leaders can register their clan for the OFP-DR event by using the Join/Leavefunction under the clan-settings box on the right side of the league-website. Every joined clan has accepted the general league rules. 1.1 League settings  The following points list all specific configurations and settings of the CTF-ladder. 1.1.1 Game mode Capture The Flag - CTF 1.1.2 Number of players Every match should be played as 5 on 5. If both teams accept more players at eachside, it’s allowed as well. But if you agree to more players, then it should be thesame number from the start to end of the match. 1.1.3 Ladder mode  The open ladder will be started as soon as at least 8 teams have registered to theevent. 1.1.4 Ladder rules A ladder overview can be viewed on the league homepage Match winners gain 3 ladder points, losers get no ladder points. In a draw, bothteams get one ladder-point. 1.1.5 Special rules 1.2 Game settings Veteran mode must be activated. 1.2.1 Server settings All match servers must have an entry password. Furthermore the following settingshave to be added in the server config file: 
 
1.2.2 Game version  The latest game version (patch) must be in use on every client, as well as on thematch server. Recent version: 1.2.3 Modifications No modifications allowed. 1.3 Game Account Every player must have a valid OFP-DR player ID. 1.4 Extra Software 1.4.1 Communication All known communication tools can be used, e.g.: Teamspeak, Ventrilo, a.s.o.OFP-DR ingame VoN must not be used. 1.4.2 Anti Cheat No information about an anti cheat tool for OFP-DR. 2. Arrangement 2.1 Clan leaders duties Every clan needs to have a registered clan leader at the league homepage. He canarrange as many matches as the team is able to play.All clan leaders must have an Instant Messenger and Email address (addressesprovided in their profile), so that all arrangements between two teams can be madeeasily. 2.2 Match comments Matches can be arranged via the league forum. Only clan leaders may write at thematch comments. If a match is fixed via Instant Messenger, please report all fixtures(date, number of players, game server address, map) within the match comments. The challenged team chooses the map to be played on. As soon as both teams reported an ‘OK’ in the match comments, we have a valid
 
match. 2.3 Matchdate Every team may play as many matches as it likes, but it must be at least one matchevery 4 weeks (28 days). This period starts by the time a team is registered for theevent and after every finished match. Teams which are not able to play one match within 4 weeks will be removed fromthe ladder. 2.4 Open matchesUpcoming matches can be found at the league homepage (link). 2.5 etc. 3. Match 3.1 'Meet and greet' Both teams must meet on the chosen server at the arranged date, that was fixed inthe match comments. Each team must be completely connected to the game sever, latest 15 minutesafter the arranged time.If a team does not show up after the 15 minutes, an ladder or game-admin has tobe contacted and a screenshot of the players on the server has to be taken. The match must start latest after 15 minutes from the arranged time.  The guest team has side choice. 3.2 Match rules 3.2.1 Round time A match round takes 30 minutes. Five minutes break between the rounds; the teams can agree on other break times. 3.2.2 Missions Only official league-versions of the missions are valid for league-matches Missionpool:
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