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Manual

Relux Professional 2007


Manual

© Relux Informatik AG, Dornacherstrasse 377, CH-4018 Basel, Switzerland. Tel +41 61 333 07 70, Fax +41 61 333 07 72, info@relux.ch, www.relux.ch
Preface
A warm welcome!

This Manual is intended to assist you in familiarising yourself with our Relux
Professional calculation and visualisation program.
In what follows:
Menu options are in bold and italic print.
Buttons are in bold print
Windows and inscriptions are enclosed between “…”

The Manual is currently available in English, German and Italian.


Other languages are under preparation, you will find the latest information on our
website.
Relux Professional 2007 has been translated into:
Bosnian, Bulgarian, Croatian, Czech, Danish, Dutch, English, French, German,
Hungarian, Italian, Norwegian, Polish, Portuguese, Russian, Slovenian, Spanish,
Swedish.
Relux Vision 1.1 is available in English and German.

We also offer training courses at regular intervals; the dates are published in the
Internet.

We would welcome your praise, criticism, questions or suggestions. Our hotline is


at your service free-of-charge at support@relux.ch or on Tel. +41 61 333 07 70 or
contact our distributors in the particular countries.

We wish you every success and much fun in your reading,

Your Relux Team

Relux Informatik AG
Dornacherstr. 377 | Postfach
CH-4018 Basel
tel: +41 61 333 07 70
fax: +41 61 333 07 72
web: www.relux.ch

@ Relux Informatik AG, Basel, 1st Edition 2007


All rights reserved, including rights to photomechanical reproduction and
storage in electronic media
TABLE OF CONTENTS
1 Installation............................................................................................................. 6
1.1 System recommendation................................................................................. 6
1.2 Installation of the program and the luminaire catalogue off a DVD ....................... 6
1.3 Installation of the program as a download ....................................................... 10
1.4 Relux Online Update ..................................................................................... 10
1.5 Relux Administrator ...................................................................................... 13
1.6 Relux Vision................................................................................................. 16
1.7 New in Relux Professional 2007...................................................................... 17
2 Relux Interface ..................................................................................................... 18
2.1 Toolbars...................................................................................................... 20
2.2 Project Manager ........................................................................................... 23
2.3 Action window ............................................................................................. 29
3 Project examples .................................................................................................. 31
3.1 Relux Express .............................................................................................. 31
3.1.1 Project data ........................................................................................ 31
3.1.2 Room data.......................................................................................... 32
3.1.3 Luminaire selection.............................................................................. 35
3.1.4 Luminaire positioning with EasyLux........................................................ 36
3.1.5 Project output with Relux Express.......................................................... 38
3.2 Interior Project ............................................................................................ 40
3.2.1 Project data ........................................................................................ 40
3.2.2 Room data.......................................................................................... 41
3.2.3 Room elements (doors, windows, skylights, pictures)............................... 44
3.2.4 Luminaire selection.............................................................................. 47
3.2.5 Designing a scene ............................................................................... 47
3.2.6 Calculations ........................................................................................ 51
3.2.7 Project output ..................................................................................... 51
3.2.8 Saving a project .................................................................................. 55
4 General program settings....................................................................................... 56
4.1 Project data................................................................................................. 56
4.2 Enter location .............................................................................................. 57
4.3 Select language ........................................................................................... 58
4.4 Page setup .................................................................................................. 59
4.5 Options (general settings and defaults) ........................................................... 60
4.6 Coordinates origin/placing grid/drawing grid .................................................... 63
5 Room types and multi-room capability..................................................................... 65
5.1 Room types ................................................................................................. 65
5.2 Multi-room capability .................................................................................... 75
6 Importing and exporting floor plans and background images ...................................... 79
6.1 Importing floor plans in DXF and ASCII format................................................. 79
6.2 Importing background images ....................................................................... 82
6.3 Exporting rooms........................................................................................... 84
7 Positioning objects and object groups ...................................................................... 85
7.1 Positioning objects ....................................................................................... 85
7.1.1 Positioning objects taking the example of individual luminaires ................. 89
7.2 Positioning object groups .............................................................................. 93
7.3 Breaking up groups .................................................................................... 121
8 Luminaires ......................................................................................................... 123
8.1 Luminaire selection..................................................................................... 123
8.1.1 The “Luminaire selection” tab.............................................................. 124
8.1.2 The “Online” tab................................................................................ 128
8.1.3 The “Imported companies” tab ............................................................ 128
8.1.4 The “Plug-In” tab............................................................................... 129
8.1.5 The “Sensors” tab.............................................................................. 130
8.1.6 The “Individual luminaire” tab ............................................................. 131
8.1.7 The “Luminaire type” tab.................................................................... 132
8.2 Arranging luminaires .................................................................................. 138
8.2.1 Aligning luminaires ............................................................................ 138
9 Room elements, basic objects, 3D objects.............................................................. 141
9.1 Room elements .......................................................................................... 141
9.1.1 Selection .......................................................................................... 141
9.1.2 Positioning........................................................................................ 144
9.1.3 Editing and properties of room elements .............................................. 144
9.2 Basic objects ............................................................................................. 150
9.2.1 Selection .......................................................................................... 150
9.2.2 Positioning........................................................................................ 151
9.2.3 Drawing ........................................................................................... 152
9.2.4 Editing and properties of basic objects ................................................. 153
9.3 Importing 3D objects .................................................................................. 159
9.3.1 Importing 3D objects in 3DS, VRML and DXF format .............................. 159
9.3.2 Generating furniture .......................................................................... 161
9.4 3D objects................................................................................................. 163
9.4.1 Selection .......................................................................................... 163
9.4.2 Positioning........................................................................................ 165
9.4.3 Editing and properties of 3D objects .................................................... 166
10 Materials............................................................................................................ 168
10.1 Colours/Reflectance.................................................................................... 168
10.2 Textures ................................................................................................... 169
10.3 Special features in picture selection .............................................................. 179
10.4 Relux Vision materials................................................................................. 181
11 Measuring elements ............................................................................................ 182
11.1 Selection ................................................................................................... 184
11.2 Positioning ................................................................................................ 186
11.3 Drawing .................................................................................................... 186
11.4 Editing and adjusting settings ...................................................................... 188
12 Calculations........................................................................................................ 192
12.1 Calculation manager ................................................................................... 192
12.2 “Artificial light” calculation variant ................................................................ 194
12.2.1 “Calculation” tab ............................................................................... 194
12.3 “Measuring areas” tab................................................................................. 198
12.3.1 “Glare rating” tab .............................................................................. 201
12.4 “Daylight” calculation variant ....................................................................... 202
12.5 “Artificial and daylight” calculation variant ..................................................... 202
12.6 “Emergency lighting” calculation variant........................................................ 202
12.7 “Sensors” calculation variant ....................................................................... 203
12.8 “Solar altitude graph” calculation variant....................................................... 204
12.9 Calculating the luminous intensity for observers............................................. 205
13 Outputs ............................................................................................................. 206
13.1 Screen outputs .......................................................................................... 206
13.2 Changing screen outputs............................................................................. 209
13.2.1 Changing the “Floor plan” action window .............................................. 209
13.2.2 Changing the “3D view” action window................................................. 211
13.2.3 Changing the “Results output” action window........................................ 215
13.2.4 Changing the “3D luminance” action window......................................... 218
13.3 Page preview ............................................................................................. 221
13.4 Print manager............................................................................................ 223
14 Daylight calculations ........................................................................................... 226
14.1 Entering the project location ........................................................................ 226
14.2 Entering the North angle ............................................................................. 227
14.3 Options: “Exterior area” tab ........................................................................ 228
14.4 Canopy ..................................................................................................... 228
14.5 External obstructions .................................................................................. 231
14.6 Sky models ............................................................................................... 232
14.7 Daylight factor ........................................................................................... 232
14.8 Daylight calculations................................................................................... 233
14.8.1 Daylight ........................................................................................... 233
14.8.2 Solar altitude graph ........................................................................... 237
14.9 Efficiency Daylight ...................................................................................... 238
15 Economics.......................................................................................................... 239
15.1 Economics: Daylight ................................................................................... 239
15.2 Artificial light: Luminaire efficiency ............................................................... 243
16 Offer program .................................................................................................... 248
17 Annex................................................................................................................ 250
17.1 Shortcut table for main menu ...................................................................... 250
17.2 Shortcut table for action window menus........................................................ 251
17.3 Shortcut table for toolbars........................................................................... 252
17.4 Shortcut table for context menus (right mouse button) in the action window ..... 253
17.5 List of Figures ............................................................................................ 254
17.6 Index........................................................................................................ 260
INSTALLATION 6

1 INSTALLATION
1.1 System recommendation

Recommended system requirements:

• Windows 2000/XP/Vista
• Pentium with 2 GHz or above, 1 GB RAM or more
• Graphics card supporting OpenGL
The disk space required on your hard disk can vary depending on the
installation type selected.

1.2 Installation of the program and the


luminaire catalogue off a DVD
Please close all other programs before installing the program.
Place the DVD in your DVD drive. The setup for Relux Professional ought to
start automatically.
If the setup routine does not start, this probably means that the
“Autostart” function has been deactivated. You should open Windows
Explorer, select the drive in which the Relux DVD is located and start the
setup manually by double-clicking on the “start.exe” file.
INSTALLATION 7

Fig. 1—1 Starting the installation

The installation program starts with the opening screen for selecting the
language. The language selected here applies for the installation only.
Different languages can be selected later on when using the program and
also for the program outputs.
You start the installation of the main program by pressing on “Relux
Professional 2007” (see Fig. 1—1).

Note

If the 2006 Version is already installed on your system, you will be prompted to
first uninstall the 2006 Version. The project folder, the folder with the imported
LDCs and the object directory will not be deleted. After this, you must re-start
the installation. Enter a new path for the 2007 Version, and your 2006 folder will
not be deleted. If you need your projects from Relux Professional 2006 and the
imported LDCs at a later date, you can copy these into the Relux Professional
2007 directory.

You should now select “Install Relux Professional 2007”. (See Fig. 1—2).

Fig. 1—2 Installing Relux Professional, and the licence agreement


INSTALLATION 8

You should now read the licence agreement and accept it so that you can
continue with the installation.

Select the country in which you are located.

Fig. 1—3 Selecting the country and installation path

In the next window, you can specify a path for the installation of Relux
Professional. The default proposed for Relux is “C:\ Program Files”.

Fig. 1—4 Language settings

Once the setup routine has copied the program data, you can specify the
language for the user interface, the outputs and the database. (See Fig.
1—4) You can change these settings in the program at any time.
You can choose whether you install the manufacturer data locally (this is
recommended if you have sufficient memory space, duration approx. 20
minutes) or whether you wish to use this data off the DVD. In the case of a
network, we recommend copying the data to a network drive, so that all
users can access it. You can select the manufacturers by double-clicking
the tick or by using +++ or ---.
INSTALLATION 9

Use Data from DVD drive

Fig. 1—5 Installing the luminaire data

Databases can subsequently be copied to the hard disk at any time using
Relux Administrator (see ).
If your project needs a luminaire from a company that is not installed on
your hard disk, the program will prompt you to put the Relux Professional
DVD in the drive.
INSTALLATION 10

1.3 Installation of the program as a download


If you do not have a Relux Professional DVD, you can download the
program free-of-charge from the Relux Informatik AG homepage at
www.relux.biz.

Click on the Products link to take you to the product zone. Then, by
pressing on the icon, you will be taken to the registration page for the
download zone. You must log on with your user name and password before
you can enter the download zone.

Fig. 1—6 “Products” zone webpage

If you are not yet a registered Relux user, you can register via the Please
register link. You can select a user name and a password at this point.
After logging on, you will be taken to the download zone where you can
download the program under Relux Professional 2007.
Once this file has been fully loaded, you can start the program installation
by double-clicking on the file.
The download version of Relux Professional contains a sample
manufacturer’s database (Demo). You can either access the manufacturers’
databases online from within the program or download the desired
manufacturers’ data from the download zone.

1.4 Relux Online Update


Once the installation has been successfully completed, you can start Relux
Professional for the first time.
We recommend that you now update Relux Professional and the
manufacturer databases that have been installed via the menu option Help
– Online Update. Your PC needs to be connected to the Internet to do
this.
INSTALLATION 11

The update manager will start and you can specify whether Relux
Professional should look for updates on a regular basis. We recommend
you to leave this option switched on, with a time interval of two weeks. You
will then always be able to work with the latest program and database
versions.

Fig. 1—7 "Update Manager" and "Relux Update" windows

Click on the Check now button. In the “Relux Update” window, you must
then enter the user name and password that you selected when registering
under My Relux on the Relux Informatik AG homepage.

After you have entered your user data and clicked on the Update button,
Relux Professional will look for updates.
INSTALLATION 12

Fig. 1—8 "Select packages" window

The “Select packages” window will open, showing you all the updates that
are available for your Relux Installation. You can select each item
individually for the update in order to keep down the size of the download.

From Fig. 1—8 "Select packages" window you can see that a program
update is available. We recommend that you always install any program
updates that are available.
Updates are available for the “Regent” and “TRILUX” manufacturer’s
databases. The “Metalspot-Lus” manufacturer’s database is new and can be
added to the existing luminaire database.
You can start downloading the files that you have selected by clicking on
the Update button.
If Relux Professional is still open, it will then be closed. If there are projects
that have not been saved, you will be prompted to save these before the
update is stated.

Note

By activating “save password” & “login automatically” you can have further
checks for updates performed automatically, without a password.
INSTALLATION 13

1.5 Relux Administrator


Relux Administrator is used to administer manufacturers’ luminaire data on
an individual basis. You can decide whether you wish to install a company’s
luminaire data locally or whether you will load this data off the DVD when
you need it. You can also import data from companies that are not Relux
members.
You start Relux Administrator by selecting the menu option Extras –
Relux Administrator….
Two different data sources can always be accessed for each individual
manufacturer – the current DVD (or network) or a local installation on your
hard disk.
The header in the window shows you the source folder for your current
installation. If you wish to install the luminaire data locally, please put the
Relux DVD in your drive, or select the path in your network where the
luminaire data is stored.

Fig. 1—9 Relux Administrator

The list of manufacturers on the DVD is read in from scratch each time the
program is started and whenever the Select button is pressed (after the
source folder has been confirmed). In other words, new manufacturers on
future DVDs and new database versions will be displayed automatically and
made available for DVD access.
All manufacturers are listed in the manufacturers’ list. Two entries are
possible for each manufacturer: “CD/Net” and “Local”.
“Local” will only appear if you have installed one or more companies locally
during installation of the RELUX program.

The Show button allows you to specify which data you wish to access
(DVD or local) and also allows you to hide a manufacturer during the
RELUX luminaire selection. No data is deleted in this case. The company
INSTALLATION 14

remains visible in Relux Administrator and can be switched on again at any


time.
To install one or more manufacturers on a local basis, you should mark
these in the list and select the Install Company locally button.
Individual manufacturers that you have installed locally with Relux
Administrator can be uninstalled again. To do this, select the entry and
press the Uninstall Company button. If the company has been installed
via Relux Administrator, the data will also be deleted from the hard disk.
New manufacturer data that is not included on the DVD can be
incorporated directly via the Add Company button. To do this, you should
first copy the company’s data manually onto the hard disk and then select
the company’s inf file.

You can use the Import companies button to read in luminaire data from
companies that are not Relux members. The light distribution curves of
these luminaires must be in “EULUM”, “IES”, “TM14”, “LTLI” or “CIE”
format.
In the Company section of the “Import luminaires” window, the selection
box will show you which companies have already been installed. All further
steps relate to the company selected here.
By pressing the New company button, you will open a window where you
can enter a company name and the folder containing the luminaire data of
the company that is not a Relux member.
INSTALLATION 15

Fig. 1—10 "Import luminaires" and "Add new company" windows

After clicking on the OK button you will see from the “Luminaires” section
of the “Import luminaires” window just how many luminaire files Relux
Administrator has assigned to the company that is not a Relux member and
has found to be correct.
You can now use the New luminaires button to import luminaires from
the currently selected company.
The Assign section will show the line of the LDC file from which the
luminaire name and the luminaire order number are being read in. This
also specifies the code system employed to interpret the lines. In the case
of ANSI, the file is already written in Windows ANSI code. It will then be
shown correctly in the standard Windows programs, such as Notepad.
Otherwise, the relevant OEM code will be taken as a basis (generally ASCII
with the standard extensions for a PC). You can adapt these values to your
requirements via the Edit button.
You can remove the company that is not a Relux member again by
pressing the Delete Company button. If required, you can also delete the
associated subfolder and all its contents.

Note

If you wish to continue using the data, you must confirm this dialog with the No
button.
INSTALLATION 16

1.6 Relux Vision

Fig. 1—11 Relux Vision licence

Relux Vision is automatically installed as well, in its demo mode. You can
select Relux Vision materials and perform calculations with them. The
outputs will, however, have a watermark added to them.
You can order a program licence under the main menu option Help –
Relux Vision licence. The “Licence” window will open. You can then place
an online order.

Fig. 1—12 "Licence" window for Relux Vision

There is a separate manual available to Vision. You’ll find it on the DVD or


on our homepage www.relux.ch.
INSTALLATION 17

1.7 New in Relux Professional 2007


These features are new in this version:

• Managing several different scenes in a single project


The new multi-room feature allows you to administer all the relevant
scenes in just a single Relux project. You can combine indoor areas with
outdoor installations at will. The project overview keeps you informed of
the all rooms that are available.

• Administering rooms and retaining an overview with the Calculation


Manager and the Print Manager
The new Calculation Manager helps you to retain an overview. It has a
simple and clear structure and helps you plan all your light calculations in a
readily manageable manner. The Print Manager has been suitably aligned
for administering more than one room in a project. You can choose
between individual outputs or outputs for an entire project.

• New material and texture database for optimum renderings


The new database has been completely revamped and offers you a
comprehensive range of the latest textures and materials (for Vision). This
saves time and guarantees optimum renderings. Start your selection in the
Project Manager by selecting the ‘Object’ tab and then ‘Materials /
Textures’. You can now select the required textures for your project and
move them by Drag & Drop onto the desired object in the 3D room.

• Contours to facilitate work on the floor plan


The new program also lets you view contours on the floor plan too. This
helps you when luminaries additionally have to be positioned in imported
3D buildings or outdoor installations. It also, however, makes it easier to
position individual luminaires in indoor rooms.

• Undo/Redo actions
Relux Professional 2007 shows you the most recent actions you have
performed, which you can undo. If you wish to repeat an action that you
have undone, you simply have to press on the ‘Redo’ option in the toolbar.

• Use of formulae for the X-Y-Z coordinates and angle specifications


You can use formulae as positioning aids in the ‘Coordinates’ dialog box as
well as in the fields with this same name in other dialog boxes.
RELUX INTERFACE 18

2 RELUX INTERFACE

The Relux interface comprises four main areas:

• Main menu
• Toolbars
• Project manager
• Action window with the individual menu

Toolbars

Project Action window


manager

Fig. 2—1 Relux interface

You can adapt the appearance of the Relux interface to suit your
requirements (you can move or switch off tool bars and hide part of the
Project Manager, etc.). If you make changes that you subsequently don’t
like, then you can restore the original appearance of the Relux interface by
selecting the main menu option Window – Reset layout .
RELUX INTERFACE 19

Fig. 2—2 Window” main menu

You can use the main menu option Window – big symbols to switch the
big icons in the toolbars on and off.

You can switch the status bar on and off with the main menu option
Window – Status Bar.
RELUX INTERFACE 20

2.1 Toolbars
There are eight different toolbars:

Standard

Scenes

Edit

Settings

View

Insert

Calculate

Outputs

Not all the icons on the toolbars are active all the time. Whether an icon is
active or not will depend on which object(s) have been selected (e.g.
luminaire, furniture, measuring surface), the action window that is
displayed or the calculations that have been performed. Non-activated
icons are shown in grey. If no calculations have so far been performed, for
example, the icons on the “outputs” toolbar will be grey .

Some icons have an arrow in the bottom right corner.


This means that there are other icons hidden behind this icon. To display
all the possible icons, you must click on the icon and keep the left mouse
button pressed for somewhat longer.
RELUX INTERFACE 21

The “Undo action” and “Redo action” icons have an arrow on the
right.
If you click on this arrow with the right mouse button, a window will appear
showing all the possible actions that can be undone or redone.

Fig. 2—3 “Undo action” window

You can use the main menu option Window – Toolbars to have either
individual toolbars or all the toolbars shown or hidden. Depending on
whether there is a tick in the box or not, the toolbar will either be shown or
not.

Fig. 2—4 Show or hide toolbars


RELUX INTERFACE 22

You can also move the toolbars and arrange them differently.
You could place all the toolbars one under the other, for example.
To move toolbars, you must place the cursor on the left-hand edge of the
toolbar. The cursor will then change its appearance.
Now select the toolbar with the left mouse button and, keeping this button
pressed, drag the toolbar to the desired position.

Fig. 2—5 Toolbars that have been moved


RELUX INTERFACE 23

2.2 Project Manager


You can administer your project in the Project Manager. It has tabs for
“Objects”, “Projects” and “Outputs”, plus the “Coordinates” window.

The “Objects” tab can be used to select luminaires, sensors, 3D


objects/furniture and material/textures from databases and incorporate
them in the project through Drag & Drop into the “Floor plan” or the “3D
view” action window.
It is also possible to select pre-defined room elements (doors, windows,
skylights and pictures), basic objects (cubes, working surfaces, pillars and
partition walls) and measuring elements (virtual measuring surface,
reference plane for emergency lighting and escape route) and incorporate
these through Drag&Drop into the “Floor plan” or “3D view”.
You will find more on these individual topics in Chapters 8 Luminaires, 9
Room elements, 10 Materials and 11 Measuring elements.

Fig. 2—6 “Objects” tab

The Project Manager can be used to administer several rooms/installations


in a project file. The different rooms/installations for a project are shown in
the “Scenes” toolbar and can be selected there.

Fig. 2—7 Administering different scenes in a project

The “Project” tab allows you to display the objects used in the currently
selected room/installation (e.g. windows, measuring elements, luminaires
and the like).
You can select the object types that are to be displayed. If you select All
elements, all the objects will be displayed. If you select Luminaires, only
RELUX INTERFACE 24

individual luminaires will be displayed. If you have created luminaire


groups in your project, you must select Groups to have these displayed.

Fig. 2—8 “Project” tab with the menu for the objects to be displayed
RELUX INTERFACE 25

The individual objects (e.g. windows, measuring elements, luminaires and


the like) can be edited in different ways:
The context menu for the object selected can be opened with a right click
(see Fig. 2—9), or the “Properties” window can be opened with a double
click (see Fig. 2—10).

Fig. 2—9 “Project” tab with the context menu for the reference plane

Fig. 2—10 “Properties” window for luminaires

More detailed information on editing objects may be found in Chapters 8


Luminaires, 9 Room elements, 10 Materials and 11 Measuring elements.
RELUX INTERFACE 26

The “Output” tab shows which output windows are open in the action
window.
Directories can be marked with:

a red tick , i.e. all the sub-options for the directory are open

a grey tick , i.e. only individual sub-options for the directory are open

Sub-options can be marked with:

a red tick , i.e. the sub-option is displayed as a window

a blue tick , i.e. this sub-option will only be displayed in the active
window until a new sub-option is selected

a red monitor , i.e. the window will always be opened after the light
calculation

Fig. 2—11 “Output” tab

You will find more detailed information on screen outputs in Chapter 13


Outputs.

The “Coordinates” window will display the position, rotation and size
(where possible, i.e. for a luminaire group, but not for a cube). The objects
selected can be moved, rotated and, to some extent, have their size
changed through the input of numerical values.
RELUX INTERFACE 27

Fig. 2—12 "Coordinates" window

Note

The reference point of the object for the specification of the coordinates is shown
in the form of crosshairs in the action window.

You can adapt the appearance and arrangement of all or part of the Project
Manager to suit your requirements. All the Project Manager displays shown
so far have been shown in Docking mode. Other display modes can be
selected from the context menu for the Project Manager (the context menu
is called up with a right click).
Hide can be selected to hide the window from view. It can then be
switched on again via the main menu option Window – appropriate tab
(Project, Object, Output or Coordinates).

Fig. 2—13 Project Manager context menu

By selecting the Floating mode, you can have the docking display
converted into a window that can be placed anywhere on the Relux
interface and can be varied in size.
RELUX INTERFACE 28

To change the size of the window, move the cursor to one of the edges of
the window. The cursor will then take on a different appearance: Now click
on the edge of the window and, keeping the mouse button pressed, drag
the window to the desired size.

Fig. 2—14 “Output” window – Floating mode

Fig. 2—15 shows an example of a different configuration for the Relux


interface.

Fig. 2—15 Example of a different configuration for the Relux interface


RELUX INTERFACE 29

2.3 Action window


The following can be displayed in the action window zone:
• Floor plan
• 3D view (different views are possible)
• Results output (result overview, table, isolinies representation, pseudo
colours, 3D mountain plot)
• 3D luminance

The project can be edited in the “Floor plan” and “3D view” windows. The
“Results output” and “3D luminance” windows are only available after the
light calculation has been completed; they show the lighting engineering
results.
The different action windows have their individual menus at the top edge
(see Fig. 2—16). The different menu options can be used to edit objects
and to modify displays and window properties.

Fig. 2—16 Floor plan with context menu

In the case of the “Floor plan”, “3D view” and “3D luminance” windows, the
context menu can be called up with a right click. There is no context menu
for the results output. The context menu varies for the different windows.
Depending on the object that has been selected, different menu options are
either available for selection or are blocked (depicted in grey).
RELUX INTERFACE 30

Fig. 2—17 3D view with context menu

Fig. 2—18 3D luminance with context menu

You can change the width of the action window. To do this, move the
cursor to the left edge of the window. The cursor will then take on a
different appearance.

Now click on the edge of the window and, keeping the mouse button
pressed, drag the window to the desired size.
PROJECT EXAMPLES 31

3 PROJECT EXAMPLES
3.1 Relux Express
Once you have started Relux Professional, the start window containing a
number of options will appear.
First of all, by selecting Relux Express, you have the option of compiling a
project for an interior room in a simple manner.

Fig. 3—1 Start window with Relux Express

The Relux Express function guides you through all the inputs required for
an indoor room project and thus provides you with support in compiling
your project. This function is particularly suitable for beginners, since it will
familiarise them with the program and allow them to compile an indoor
room project rapidly.

3.1.1 Project data

After you have clicked on the icon, Relux Express prompts you to
enter the project data. The input window is shown in Fig. 3—2.
PROJECT EXAMPLES 32

Fig. 3—2 Enter project data

Chapter 4.1 Project data explains how project data is set out on the
printout.

3.1.2 Room data


By clicking on the next button, you will be taken to the “Interior” window,
where you can enter the necessary room parameters.

Fig. 3—3 “Interior” window


PROJECT EXAMPLES 33

In Relux Express, you can select either a “Rectangle” or the “L-Room


shape” for the shape of your room. You select this by clicking on the list
field. The schematic diagram of the room type shows you how the walls are
arranged.
In the left-hand section of the window, you can enter your own name for
the room and also determine the room dimensions. This is also the point
where you specify the height of the reference plane and the distance
between the reference plane and the wall (offset).
In the right-hand section of the window you can allocate a reflectance to
each wall, the floor and the ceiling. Clicking on the “Colour” button
(e.g. ) allows you to enter a reflectance directly. If, after clicking on a
button, you click on the arrow, the “Select material color”
window will open. (See Fig. 3—4)

Fig. 3—4 “Select material color” window

You can select the colour of the wall directly from this window by pressing
on the “Color selection” tab. In the right-hand section of the window, Relux
shows you the colour selected and the composition of the colour in terms of
the three primary colours (red, green, blue). Relux additionally calculates a
proposal for the reflectance.

Note

Only diffuse reflections are used for the calculations. The supplementary “Relux
Vision” module can also perform light calculations with other materials (see the
Quick Guide to "Relux Vision") which have reflecting or only partially-scattering
reflection characteristics.

By clicking on the OK button, you can allocate the colour and the
reflectance to the selected wall.
In order to allocate a colour to the other surfaces too, it is first necessary
to mark the area that has the desired colour with the mouse and then
move the mouse and use it to mark the other surfaces. To do this, you
should keep the left mouse button pressed and move the mouse cursor up
or down.
PROJECT EXAMPLES 34

By clicking on the same material button, you can have the colour of the
marked walls changed to the colour of the first wall you marked. Fig. 3—5
shows the procedure for adopting a colour on other walls.

Fig. 3—5 Assigning a colour to other walls


PROJECT EXAMPLES 35

3.1.3 Luminaire selection


To be guided further through your project input in Relux Express, you must
now click on the next button. This will take you to the “Luminaire
selection” window, which you can see in Fig. 3—6.

Fig. 3—6 “Luminaire selection” window

You should then click on the “Luminaire selection” tab. As the next step,
you can click on a luminaire company of your choice. The list under “Item
number” will then show you all the luminaires from this company that are
available in Relux. You can select one of the company’s luminaires by
pressing on the Add button.
If you wish to position several different luminaire types in the room, you
can add the additional luminaires by using the Add button again.
If you click on the “Luminaire type” tab, you will see all the luminaire types
that you have selected. You can confirm this selection by pressing on the
OK button, and Relux Express will continue with the positioning of the
luminaires.
There are several different approaches that can be adopted to selecting a
luminaire for your project. These are explained in detail in Chapter 8.1
Luminaire selection.
PROJECT EXAMPLES 36

3.1.4 Luminaire positioning with EasyLux


With EasyLux, Relux provides you with a tool that allows you to very
rapidly determine the number of luminaires required for a given
illuminance and have these positioned automatically.
The “EasyLux” window is shown in Fig. 3—7.
You should first specify the luminaire type that EasyLux is to use for the
calculation. You can make your selection from among the luminaires that
you have added in the previous step 3.1.3 Luminaire selection. Click on

in the “Luminaire type” section to have the list field displayed. All the
luminaires that have been added will be shown here, and you can select
one of them.
In the “Maintenance factor” section, you can enter a maintenance factor of
your choice or leave Relux to calculate this by selecting the appropriate
entry from the list field. You can also click on to start the
Maintenance Factor Manager so as to have the maintenance factor
determined there.

Fig. 3—7 “EasyLux” window

Following this, in the “Mounting type” section, you should specify the
mounting type for the luminaires from the list field.
Once you have entered the illuminance required for your room, EasyLux
will calculate the necessary number of luminaires and position these
uniformly in the room.
In the right-hand section of the window, you can change the positioning
and the number of luminaires. After each change, EasyLux will re-calculate
the illuminance again. This then ensures that you always have an overview
of how your changes affect the illuminance. You can thus also use EasyLux
to determine the illuminances for different numbers of luminaires and
different luminaire arrangements.
The Number of luminaires section specifies the overall number of
luminaires in the room. The luminaires are always arranged symmetrically.
PROJECT EXAMPLES 37

If you specify five luminaires and the luminaires are arranged in two rows,
EasyLux will use six luminaires (three luminaires in each of two rows).
In the Luminaire arrangement section, you can specify that the
luminaires must be arranged uniformly in the room. Alongside this, you
also have three options for mounting strip lights (a 100%, 50% and 33%
strip light configuration). The empty spaces will correspond precisely to the
length of one or two strip lights.
With Orientation of major axis, you have the option of positioning the
lights longitudinally or transversally in the room.
In the Number of luminaires section, you can enter two numbers to
specify the number of luminaires in a row and the number of rows.

By clicking on , you can switch between the floor plan and the 3D view.
In the 3D view, you can rotate and move the room with the mouse so as to
obtain an overview from different positions.
In the 3D view, the mouse has the following functions:

Left mouse button Rotates the room


Middle mouse button Moves the room
Rotating the mouse wheel Zooms into the room
Right mouse button Context menu with the menu options
Wire frame, filled, External
surfaces and axis
By clicking on the next button, you can terminate the entry of the product
data and proceed to the project output.
PROJECT EXAMPLES 38

3.1.5 Project output with Relux Express


You have successfully entered and calculated your Relux Express project.
Relux Express then proposes a selection of outputs for the documentation
of your project.
You will find a detailed explanation of all the options offered by the Print
Manager in Chapter 13 Outputs.
What is important here is to specify the printer that you wish to use for
printing out the project. (See Fig. 3—8)
One attractive option is that of outputting the project directly into a pdf
file. You can then send out your results by e-mail or archive them on your
PC.

Fig. 3—8 Output of a Relux Express project

You can start the printing by clicking on the Print button. You can now
press on the Complete button to quit Relux Express.
You are now in the Relux interface, which is explained in detail in Chapter 2
Relux Interface.
Finally, you must save your project under the menu option File – Save
As…. As you can see from Fig. 3—9, you have to select a folder and a
project name and then save the project by clicking on the Save button.
PROJECT EXAMPLES 39

Fig. 3—9 Save As

If you try to close the project without saving it first, the prompt shown in
Fig. 3—10 will appear by way of a safety measure. If you click on the Yes
button, the window from Fig. 3—9 will appear, and you can enter a file
name and save the project.

Fig. 3—10 Safety prompt when closing the project


PROJECT EXAMPLES 40

3.2 Interior Project


Once you have started Relux Professional, the start window containing a
number of options will appear.
You can compile new projects (Relux Express button: Interior; Projects
buttons: Interior, Exterior or Road project) or open existing projects
(Buttons: Open project, Recently opened or Samples)

Fig. 3—11 Start window with “Interior”

For our project, we will select the Interior Projects button.

3.2.1 Project data


The “Enter project data” window will open.

Fig. 3—12 Enter project data


PROJECT EXAMPLES 41

You can enter the required data and close the window by pressing the OK
button.
In Chapter 4.1 Project data you will find information on how the project
data is presented on the printout.

3.2.2 Room data


The “Interior” window will open, allowing you to enter the required room
parameters.

Fig. 3—13 “Interior” window

We will select the room name Office and the room type Polygon for our
project (information on this may be found in Chapter 5.1 Room types.
We enter 2.8 m for the height, and the defaults for the reference plane are
adopted as they stand.
We now enter the individual points of the room. For rooms with a
complicated floor plan, the easiest approach is to read in the floor plan as a
background image and then generate the corner points of the room.
(Information on this may be found in Chapter 6.2 Importing background
images).
After this, the materials and colours for the floor, ceiling and walls can be
specified. For the floor, for example, we press the Materials/Textures…
button and select the Carpet Blue texture from the “Fabric” directory in
the Relux texture library. (Information on this may be found in Chapter
10.2 Textures). For selecting the colour, you can enter a reflectance
directly by clicking on the “Colour” input field (e.g. ). If, after clicking
on a input field, you click on the arrow, the “Select material
colour” window will open. (Information on this may be found in Chapter 5.1
Room types). It is possible to use RAL colours here.
PROJECT EXAMPLES 42

Fig. 3—14 “Select material color” with the “RAL Farbe/RAL color” tab

After the above work steps have been completed, the data shown in Fig.
3—15 should be displayed in the “Interior” window.

Fig. 3—15 "Interior" window with the data for the sample room

You can specify the room orientation with the North angle button.
PROJECT EXAMPLES 43

Fig. 3—16 Specify the North angle

After the above work steps have been completed, you can have the four
overview displays presented by pressing the icon.

Fig. 3—17 Overview presentation of the sample room with a changed floor plan, wall colours
and floor and ceiling textures
PROJECT EXAMPLES 44

3.2.3 Room elements (doors, windows, skylights, pictures)


The room elements can now be entered as the next step. The simplest way
to do this is by dragging the desired room elements onto the relevant wall
or ceiling (skylights) from the Project Manager, where you should select
the “Objects” tab and the “Room elements” directory. The room elements
can then be edited in the “Properties” window that opens. (Information on
this may be found in Chapter 9 Room elements, basic objects, 3D objects).

Fig. 3—18 "Properties" window for the windows

Please note that, in the case of windows, it is the transmittance that has to
be specified and not the reflectance (as is required for walls, for example)!
After windows have been entered, it is now possible to perform daylight
calculations (Information on this may be found in Chapter 14 Daylight
calculations).
PROJECT EXAMPLES 45

Fig. 3—19 "Properties" window for the door and picture

The room element “Picture” has had a photo allocated to it via the
Material/texture button. (Information on this may be found in Chapter
10.3 Special features in picture selection).
PROJECT EXAMPLES 46

Fig. 3—20 Overview presentation of the sample room with the door, windows and picture
PROJECT EXAMPLES 47

3.2.4 Luminaire selection


As the next step, the required luminaire types for the project can be
selected. This is done, for example, by going to the Project Manager and
selecting the “Objects” tab, the “Luminaires” directory and the Add menu
option. The “Luminaire selection” window will then open, and you can
select luminaires in the “Luminaire selection” tab, for example.
(Information on this may be found in Chapter 8.1 Luminaire selection). The
luminaire types selected for the project will be displayed in the “Luminaire
type” tab.

Fig. 3—21 ”Luminaire selection” window with the “Luminaire type” tab and the luminaire types
selected

3.2.5 Designing a scene


Workplaces are frequently specified beforehand, so that the corresponding
furniture and measuring elements can be put in position. You can select
furniture from the Relux furniture library in the Project Manager by
selecting the “Objects” tab, then the “3D objects/furniture” directory and
the Add menu option. After this, the furniture can be incorporated in the
room and edited in the “Properties” window. (Information on this may be
found in Chapter 7 Positioning objects and object groups).
PROJECT EXAMPLES 48

Fig. 3—22 "Properties" window with the furniture for workplace A1

Fig. 3—23 Overview presentation of the sample room with the furniture in position

You can allocate measuring surfaces to the individual workplaces. To do


this, you should select the desired table and open the context menu with a
right click of the mouse. Select the menu option Define task area, and a
measuring surface will be compiled. For non-rectangular 3D objects, the
measuring surface will be aligned to the bounding box. You must then
adapt it to the actual table surface afterwards. To do this, you can double-
click the measuring surface. You will then be able to edit the measuring
surface in the “Properties” window that opens.
PROJECT EXAMPLES 49

Fig. 3—24 "Properties" window with the measuring surface for workplace A1

Fig. 3—25 Overview presentation of the sample room with the measuring surfaces in position

For artificial calculations to be carried out, it is, of course, necessary for


luminaires to be positioned in the room. You can drag the desired luminaire
into the room from the Project Manager by going to the “Objects” tab and
selecting the “Luminaires” directory. You should then double-click the
luminaire, which will open the “Properties” window, allowing you to edit the
luminaire. You can form luminaire groups in the Project Manager by
selecting the “Project” tab, right-clicking on the luminaire to be included in
the group and selecting the Group menu option from the context menu.
PROJECT EXAMPLES 50

(Information on this may be found in Chapter 7 Positioning objects and


object groups and 8 Luminaires).

Fig. 3—26 "Properties" window with a suspended luminaire

Fig. 3—27 Overview presentation of the sample room with the luminaires in position
PROJECT EXAMPLES 51

3.2.6 Calculations
When you have placed all the necessary objects in the room, you can start
the light calculations via the main menu option Calculation - Calculation
manager… (Information on this may be found in Chapter 12 Calculations
and 14 Daylight calculations).

Fig. 3—28 "Calculation manager" window

3.2.7 Project output


After the calculation, you can output the project via the main menu option
Output – Print… (Information on this may be found in Chapter 13
Outputs). You can have the results output directly into a pdf file, for
instance.
PROJECT EXAMPLES 52

Fig. 3—29 “Print manager” window

Fig. 3—30 Results output for workplace A1 in the form of pseudo colours, isolinies and a table
PROJECT EXAMPLES 53

Fig. 3—31 3D Luminance with Relux Professional and with Relux Vision – artificial light

Fig. 3—32 3D Luminance with Relux Professional and with Relux Vision – daylight and artificial
light
PROJECT EXAMPLES 54

Relux Professional performs calculations with completely diffusely-reflecting


surfaces. This will not produce natural pictures for reflecting materials (e.g.
mirrors) or transparent materials (e.g. windows). To achieve natural
pictures, you can use Relux Vision, which makes allowance for the
reflection and transmission behaviour of the materials.
PROJECT EXAMPLES 55

3.2.8 Saving a project


You can save the project via the menu option File – Save As … As is clear
from Fig. 3—33, you must first select a directory and a project name and
then save the project by clicking on the Save button.

Fig. 3—33 Save As

If you try to close the project without saving it beforehand, the prompt
shown in Fig. 3—34 will appear by way of a safety measure. Once you have
clicked on the Yes button, the window shown in Fig. 1—1 will appear, and
you can enter a file name and save the project.

Fig. 3—34 Safety prompt when a project is closed


GENERAL PROGRAM SETTINGS 56

4 GENERAL PROGRAM SETTINGS


This chapter covers the program settings that affect the entire program
and/or project.

4.1 Project data


The project data settings are entered via main menu option Project –
Project data…. You can enter the general data for the project here: the
project number, object, installation, customer, “processed by” and the
date.

Fig. 4—1 The “Enter project data” window

The data on the object, installation, project number and date appear as a
header on the project printouts.

Fig. 4—2 Illustration of the header lines


GENERAL PROGRAM SETTINGS 57

Comprehensive information on the project can be entered via the “Project


description” window. The project description will only appear on the first
page/cover sheet .

Fig. 4—3 Excerpt from the cover sheet

4.2 Enter location


The data for the project location is entered via main menu option Project -
Location.
This data is of relevance for daylight calculations.

For the location, it is possible either to select a location from the location
list or to enter a new location.

If a new location is to be created, the geographical longitude and latitude


must be entered, together with the time zone (difference compared with
UTC – Universal Time Coordinated).

It is also possible to make allowance for daylight saving time (summer


time) and the start and end of daylight saving time.
GENERAL PROGRAM SETTINGS 58

Fig. 4—4 “Location” window

4.3 Select language


The language settings are made via main menu option Extras –
Language….

User interface:
Language for dialogs and input masks
Output:
Language in which printouts are to be compiled
Database:
Language for dialogs for selecting luminaries

Fig. 4—5 Language settings

Note

Changes to the language settings for the user interface will only take effect after
the program has been restarted.
GENERAL PROGRAM SETTINGS 59

4.4 Page setup


Under Extras – Header and footer… you can position the company logo
in the top right-hand corner and specify two footer lines for company data,
or compile a general notice to be included on the cover sheet, all of which
will appear on printouts.

Fig. 4—6 “Header and footer” window

When selecting your company logo (bmp, dib or jpg file) you must ensure
that it is not too wide and does not cover up the header lines. If you wish
to change the size of your logo, you can retain its original aspect ratio by
specifying a size and selecting Maintain proportions.

Note

The paper size, margins and portrait/landscape mode can be set by selecting
main menu option File – Active window… or main menu option Output –
Print… and then pressing the Page setup button. Further information on this
may be found in Chapter 13 Outputs.
GENERAL PROGRAM SETTINGS 60

4.5 Options (general settings and defaults)


Different program settings can be entered under main menu option Extras
– Options….
General settings:

Fig. 4—7 "Options" window with the general settings

You can use US units.


You can label luminaires with the luminaire type in the Control Centre and
the Project Manager

Fig. 4—8 Left: default setting: no luminaire type shown; Right: luminaire type shown

As the default, you can move the entire room with the cursor keys in the
“3D view” action window. By selecting the “Selected objects…” option, you
can shift the selected object using the cursor keys.
You can employ different 3D drivers depending on the PC that you are
using.
GENERAL PROGRAM SETTINGS 61

The maximum number specified for Undo Redo determines how many
steps can be undone again.
Default values:

Fig. 4—9 "Options" window with the defaults

Here you can specify the values that are to be used as defaults when
compiling new projects.

• Reflectances and colours for the floor, ceiling and walls etc.
• Planning, reduction or maintenance factors
• Height of reference plane
• Distance between reference plane and wall
• Maintenance factor, individually for each luminaire type
GENERAL PROGRAM SETTINGS 62

Exterior area:

Fig. 4—10 "Options" window with details of the exterior area

Here you can specify values for the wall and ceiling thickness, the
reflectance of the outer walls and the q0values for the road surfaces, which
are to be used as defaults when compiling a new project.
GENERAL PROGRAM SETTINGS 63

4.6 Coordinates origin/placing grid/drawing


grid
The fastest way of setting the coordinates origin, placing grid and drawing
grid is via the icon in the “Settings” toolbar.

Fig. 4—11 “Properties” window for the coordinates origin, placing grid and drawing grid

The placing and drawing grids can be set on different values and can also
be switched on and off.
Frequently-used settings for the coordinates origin and the placing and
drawing grids can be saved as variants and thus rapidly called up again. A
new variant can be created with the icon. The icon can be used to
save this variant as the default.

All the different variants but one can be deleted with the icon.

The coordinates origin and the placing and drawing grids can similarly be
set via the menu for the “Floor plan” action window, by selecting menu
option Edit – Properties or menu option Display - Origin, raster
width….
GENERAL PROGRAM SETTINGS 64

Fig. 4—12 “Floor plan” action window: Edit–Properties and Display–Origin, raster width…
ROOM TYPES AND MULTI-ROOM CAPABILITY 65

5 ROOM TYPES AND MULTI-ROOM


CAPABILITY
5.1 Room types
For interiors, Relux Professional has the room types of “Rectangle”, “Semi-
circle”, “L-room shape”, “Polygon”” Gable roof” and “Trapezoid”. For an
exterior installation, Relux Professional always uses a polygonal floor
space. The room types “Rectangle”, “Semi-circle”, “L-room shape” and
“Trapezoid” can be subsequently converted into a polygon via the Convert
into polygonal room context menu.
The different room types are presented in what follows and their special
features explained. The basic inputs that are the same for all room types
are explained taking the example of the room type of “Rectangle”.
Rectangle
If you enter a new room, Relux Professional will propose the room type of
“Rectangle” as the default.

Fig. 5—1 Room type: " Rectangle"

You can give the room a name in the “Room name” field. This is important
if you are going to enter more than one room in a project – something
which is explained in Chapter 5.2 Multi-room capability.
In the preview window, you will see the selected room type of “Rectangle”
and the distribution of the walls.
In the “Dimensions” field, you should enter the lengths of Walls 1 and 2
and also their height. This room type is then clearly described. The room
type “Rectangle” thus always produces a cube-shaped room.
ROOM TYPES AND MULTI-ROOM CAPABILITY 66

For the height of the reference plane and its distance from the wall (offset),
Relux Professional will always propose the default values from the Extras
– Options… – Default values menu. You can adapt these values for
your project.
In the right-hand section of the window you can allocate a reflectance to
each of the walls, the floor and the ceiling. You can enter a reflectance
directly by clicking on a “Colour” input field (e.g. ). If, after clicking on
an input field such as ,, you then click on the arrow, the
“Select material color” window will open.

Fig. 5—2 "Select material color" window

In this window, you can select the colour of the wall directly, via the
“Colour selection” tab. Relux shows you the colour selected in the right-
hand section of the window, together with composition of the colour in
terms of the three preliminary colours (red, green, blue), and it also
calculates a proposal for the reflectance.

Note

Only diffuse reflections are taken into account for the calculation. The additional
"Relux Vision" module also offers a light calculation with other materials (see the
Concise User Manual for "Relux Vision" on this), as well as for mirror reflecting
characteristics and for reflection characteristics with only partial scatter.

You can assign the colour and the reflectance to the selected wall by
clicking on the OK button.
To assign a colour to the other surfaces too, you must first mark the area
in the required colour with the mouse and then move the mouse and mark
the other areas with it too. In doing this, you should keep the left mouse
button pressed and move up and down with the mouse cursor.
By clicking on the same material button, the colour of the marked walls
will change to the colour of the wall you marked first.
ROOM TYPES AND MULTI-ROOM CAPABILITY 67

Fig. 5—3 Assigning a colour to other walls

Fig. 5—4 Selecting a texture

You can import and edit additional textures via the Materials/textures…
button. You can then allocate a texture to a wall, the floor or the ceiling in
the manner shown in Assigning a colour to other walls. The precise
approach is set out in more detail in Chapter 10 Materials.
You can use the North angle button to specify the orientation of the room
vis-à-vis North on the compass. The alignment of the room is relevant for
daylight calculations. The North angle that is entered is also shown on the
floor plan.
ROOM TYPES AND MULTI-ROOM CAPABILITY 68

Fig. 5—5 The "North angle" window and its depiction on the floor plan
ROOM TYPES AND MULTI-ROOM CAPABILITY 69

Semi-circle

The sole difference compared with the room type of “Rectangle” is Wall 2,
which is semi-circular. The size of Wall 4 determines the radius of Wall 2.

Fig. 5—6 Room type: "Semi-circle"


ROOM TYPES AND MULTI-ROOM CAPABILITY 70

L-shaped room (L-room shape)

To ensure that the L-shaped room can be precisely specified, you must
enter the size of two walls (Wall 1 and Wall 6) and the lengths for “Ax” and
“Ay”. “Ax” corresponds to Wall 5 and “Ay” to Wall 2.

Fig. 5—7 Room type: "L-room shape"


ROOM TYPES AND MULTI-ROOM CAPABILITY 71

Polygon

Fig. 5—8 Room type: "Polygon" with a sample geometry

In the dimensions section, you simply have to enter the height here. A
polygon can contain as many points as desired, and you must enter these
in the “Geometry” section. You thus have to measure out the coordinates
from the project plans. Wall 1 is to the right alongside Point 1. This is the
next wall that follows on from Point 1 in the anticlockwise direction. The
other walls are similarly next to their Points in the anticlockwise direction.
There will always be the same number of walls as points.

It is important for you to enter the points in an anticlockwise direction and


for there to be no overlaps between the walls.

You can delete marked points via the Delete button and insert a new point
with the same coordinates before a marked point by pressing the Insert
button.
ROOM TYPES AND MULTI-ROOM CAPABILITY 72

A polygon can be created more simply via a background image. The precise
approach is explained in detail in Chapter 6.2 Importing background
images.

Gable roof

Wall 1 is always aligned longitudinally to the gable roof and Wall 2


transverse to it. “Height h” determines the height up to the point where the
gable roof starts, and height “Az” the overall height of the building.
It is possible to specify different colours or textures for the two sides. This
is why you will find two ceilings listed in the “Geometry” section.

Fig. 5—9 Room type: "Gable roof


ROOM TYPES AND MULTI-ROOM CAPABILITY 73

Trapezoid

Fig. 5—10 Room type: "Trapezoid"

The “Trapezoid” room type requires three wall lengths to be entered (Walls
1, 3 and 4). Wall 4 is at right angles to Wall 1. Walls 1 and 3 will be linked
by Relux Professional, thus forming Wall 2.
ROOM TYPES AND MULTI-ROOM CAPABILITY 74

Exterior installation

Fig. 5—11 Room type: "Exterior installation"

In the “Exterior installation” window, you should enter a polygon area


without a height. Neither walls nor a ceiling are available.

When it comes to entering the points, what has already been said under
“4. Polygon” applies here once again.
ROOM TYPES AND MULTI-ROOM CAPABILITY 75

5.2 Multi-room capability


Relux Professional makes it possible for you to process several rooms or
exterior installations in a single project. Individual rooms or exterior
installations are referred to as scenes.
This option is particularly attractive in conjunction with a background
image, as is presented in Chapter 6.2 Importing background images.
You can add a new scene to your project via the Project – Add menu or
via the context menu option Add in the “Project” tab inside the Project
Manager.

Fig. 5—12 Menus for multi-room capability

The window in which you can edit the room type will open. It is
recommended that you enter a room name here. You can then rapidly
distinguish between the different scenes in the project manager.
You can assign a different North angle to each scene – something which is
important for daylight calculations.
ROOM TYPES AND MULTI-ROOM CAPABILITY 76

Fig. 5—13 Selecting a scene via the toolbar

You can switch between scenes either by using the toolbar or by going via
the Project – Select scene menu.

Fig. 5—14 Selecting a scene via the menu

To open the window in which you can edit the room data, you should
double click on the inner room perimeter and select the Project – Edit
scene… menu options or press on the icon.
ROOM TYPES AND MULTI-ROOM CAPABILITY 77

Fig. 5—15 Duplicating a scene

If you have to plan the lighting for several similar rooms, you can duplicate
a room by selecting the Project – Duplicate scene menu option, or by
selecting the “Project” tab in the Project Manager and then the Duplicate
scene option in the context menu, or you can press the icon.
In the next picture you can see that the “Office” scene has been duplicated.
There is now a “Copy Office” scene in the Project Manager that you can
edit.
ROOM TYPES AND MULTI-ROOM CAPABILITY 78

You can delete the active scene via the menu option Project – Delete
scene, or by selecting the “Project” tab in the Project Manager and then
the Delete scene option in the context menu, or you can press the
icon. You will see the currently active scene in the toolbar.

Fig. 5—16 Active scene and safety prompt

Relux Professional will issue a safety prompt asking if you really want to
delete the room.
There must always be at least one scene in a project. In other words, you
cannot delete the last scene.
IMPORTING AND EXPORTING FLOOR PLANS AND BACKGROUND IMAGES 79

6 IMPORTING AND EXPORTING FLOOR


PLANS AND BACKGROUND IMAGES
6.1 Importing floor plans in DXF and ASCII
format
You can import floor plans saved in DXF or ASCII via the menu option File
– Import – Scene….
The floor plan that you wish to import in DXF format must fulfil the
following conditions:
Generate a layer with the name RELUX in your CAD (or RELUX_EXT for
outdoor installations) and set this as the current layer.
Capture the room by “tracing” the corner points (vertex points) of the
room with a closed polyline. This is best done with the “Placing grid”
activated.
Save this polyline as a DXF file. You can also save the entire plan.
After selecting the DXF or ASCII file, a new Relux project is opened and the
file imported into this project.
If no scale is given in the DXF file, you must specify a scale as shown in
Fig. 6—1.
Relux Professional will only generate the correct room size if the correct
scale is entered.

Fig. 6—1 Scale for the DXF import


IMPORTING AND EXPORTING FLOOR PLANS AND BACKGROUND IMAGES 80

Fig. 6—2 shows an import with a scale of “1” (above) and a scale of “0.5” below.

When the room is imported with a scale of 0.5, it is twice the size in the
project. If you do not know the precise scale, you should start by importing
the room with a scale of “1”. You can now compare the length of a wall in
the Relux project with the actual length and calculate the scale from this.
For the second import, you should use the scale you have calculated, and
the room will have the correct size in the Relux project.
To give a clear example:
If the bottom left wall in our project is really only 1.5m long and not 2m, it
is necessary to enter a scale of “1.3333” (2 / 1.5 = 1.3333).
If you use AutoCAD®, Relux Informatik AG can provide you with the
ReluxCAD PlugIn.
The luminaires can be selected from the manufacturers’ databases in an
easy and user-friendly manner and are displayed true-to-scale in all
individual CAD plans.
Administering the luminaires used is very simple: once all the luminaires
have been put in position, ReluxCAD automatically generates a precise
parts list with information on all the products used in the project. The
contents can displayed can be selected individually.
IMPORTING AND EXPORTING FLOOR PLANS AND BACKGROUND IMAGES 81

Fig. 6—3 An example of planning with ReluxCAD

A plan compiled in AutoCAD® can be directly transferred to the Relux


Professional, Offert or Vision light calculation program at any time via a
bidirectional interface. The actual light calculation, light visualisation and
cost determination is then performed in Relux.
The results obtained can then be sent back to the AutoCAD® planning.
Optimisations and changes made in Relux Professional will be taken over
automatically in the CAD planning if required. Depending on the planner’s
individual requirements, the calculation results can also be displayed as
tables, isolines or, quite simply, as average values for the room. Fig. 6—3
shows an example of isolux lines for the illuminance being transferred into
the CAD plan.
Three-dimensional buildings, façades or room geometries can also be
transferred from AutoCAD® to Relux Professional, or Relux Vision, and
calculated there. Conversely, it is also possible to take 3D data from the
light calculation program (and hence 3D luminaires too) and use this data
in AutoCAD®.
You will find further information and a test version in the Internet under
www.relux.biz.
IMPORTING AND EXPORTING FLOOR PLANS AND BACKGROUND IMAGES 82

6.2 Importing background images


Importing a background image makes it easier to compile polygonal
surfaces. There, the background image serves as a template for drawing
the polygonal measuring areas.
You can import a background image via the menu option File – Import –
Background image… or, from within the “Floor plan” action window, by
selecting Display – Background image – Add…. The image must be in
WMF format (Windows Metafile). This format can be created in CAD and
image processing programs.

Fig. 6—1 Processing background image

Relux Professional incorporates the background image in the floor plan. As


the next step, you must specify the scale and the origin.

Fig. 6—4 Specifiying the scale for the background image

You specify the scale by zooming into the background image and looking
for a known length. You should select the menu option Display –
Background image – Set scale in the action window. In Fig. 6—4, for
example, we know that the meeting room is 7.5m long. Click on the left-
IMPORTING AND EXPORTING FLOOR PLANS AND BACKGROUND IMAGES 83

hand corner and, keeping the mouse button pressed, drag the line to the
right-hand corner and then let go of the mouse button again.
The “Scale background image” window will open, in which you can enter
the length of the line that you have traced.
As the third step, select menu option Display – Background image – Set
origin in the action window. The cursor will change into a cross. Click with
this cross on the point where the room coordinates 0m; 0m are to be
positioned.

Fig. 6—5 Fully adjusted background image

You can now use the background image as a template for positioning
objects or measuring areas.
Another possible approach involves changing the room to the size of the
meeting room.
You change the room by using the background image as a template again.
Click on the room and you will see the corner points. Click on a point, keep
the mouse button pressed, and drag it onto one of the corners of the
meeting room.
If necessary, you can convert a rectangular room into a polygonal room via
the Convert into polygonal room context menu in the action window.
After clicking on the floor plan you can add points to the polygon or remove
points from it via the icons, and drag these onto the points in the
background image.
From inside the “Floor plan” action window, you should select the menu
option Edit – Properties and then switch on the Show background
image only in the room switch. The background image display will then
be confined to the room.
IMPORTING AND EXPORTING FLOOR PLANS AND BACKGROUND IMAGES 84

Fig. 6—6 Entire background image and background image restricted to the room

You can use this option and the option described in Chapter 6 to process
several different scenes in a single file and thus plan the entire office
storey.
If you duplicate the scene, you must insert the same background image
again. The scale and origin will be adopted and do not have to be aligned
once more.
Adapt the room to a different office in the background image and repeat
the process until all the rooms have been entered.
You can remove the background image from the floor plan via menu option
Display – Background image – Remove… in the action window.

6.3 Exporting rooms


You can use the File – Export menu option to export the room in ASCII
format (ReCAD) or DXF format.
The room shape and room size will then be exported.
POSITIONING OBJECTS AND OBJECT GROUPS 85

7 POSITIONING OBJECTS AND OBJECT


GROUPS
7.1 Positioning objects
First of all, two important notes:
1. There are two steps involved in positioning single luminaires or individual room
elements:
1. Allocating the position in the form of X, Y and Z coordinates, with the
centre of the body being placed at the coordinate point. For all standard
rooms, the zero point of the coordinate origin (x = 0; y = 0; z = 0) is in
the bottom left-hand corner.
2. Rotating the body around the axes of the body. This means that a rotation
always involves a change in the position (direction) of the other axes of
rotation (i.e. axes of the body). The order in which the rotations are
performed is thus particularly important:

1st rotation: Luminaire Z axis


Room elements Z axis
nd
2 rotation: Luminaire C0 axis
Room elements Longitudinal axis
In the standard case, without rotation around the Z axis,
this will be parallel to the X axis
3rd rotation: Luminaire C90 axis
Room elements Transverse axis
In the standard case, without prior rotation, this will be
parallel to the Y axis

2. Collisions between individual luminaires and/or individual room elements or with


the areas delimiting the room (floor, walls and ceiling) should be avoided.

A test to check for this can be performed with the icon.

When performing rotations, the direction of rotation (positive or negative


leading sign) is important. A positive leading sign means that the rotation
is performed in the mathematically positive direction, i.e. anti-clockwise.
The procedure to be adopted is also known as the right-hand rule the
thumb of the right hand points in the direction of the axis of rotation
(positive counting direction), and the bent fingers show the positive
direction of rotation.
POSITIONING OBJECTS AND OBJECT GROUPS 86

1st rotation 2nd rotation 3rd rotation

The second and third rotations are based on the body axis as it results
from the preceding rotations.
There are two different versions of the “Standard” tab in the Control Centre
and the “Properties” window of the individual object involved: one for
rectangular elements and one for polygonal elements.

We will take a virtual measuring surface as an example of a rectangular


element here.
The position in the room, the rotation around the body axes (see “right-
hand rule”) and the dimensions are entered via the dialog.

Fig. 7—1 "Properties" window for a virtual measuring surface

A cube element will be used as an example of a polygonal element.


The position is generally specified by the geometric centre point of the
object; this can be aligned to the particular requirements in the “Extended”
section.
POSITIONING OBJECTS AND OBJECT GROUPS 87

Fig. 7—2 "Properties" window for the cube type – “Standard” tab

The element shapes available are


• rectangular
• round
• polygonal
These can be changed at any time with the pull-down menu.
The “Extended” section fulfils two requirements: on the one hand, the
corner points are specified in relative coordinates vis-à-vis the origin
(insertion point of the object) and, on the other hand, the material and
reflectance data for the individual surfaces are specified.

Fig. 7—3 “Properties” window for the cube type – “Extended” tab
POSITIONING OBJECTS AND OBJECT GROUPS 88

Note 1

The material allocation can be performed for all the surfaces of an object under
the "Standard" tab or for other surfaces in the "Extended" section.

Note 2

It is also possible to have the horizontal illuminances output for all the room
elements. To do this, please mark the checkbox on the far right in the "Output"
column.

The insertion point of an object is generally located in the geometric centre


of the rectangle enclosing the object (bounding box). For special
configurations (including the user’s own elements for the furniture library),
it is very helpful to redefine the insertion point. To change the insertion
point, it is recommended that the object first be brought back into its
starting position (e.g. positions X, Y and Z and rotations AZ, AX and AY are
set on 0); the insertion point should then be reset and a check conducted
in the 3D view.

Fig. 7—4 “Properties” window for the cube type - "Insertion point" tab
POSITIONING OBJECTS AND OBJECT GROUPS 89

Specific points on the cube can be readily selected from the list:

Fig. 7—5 "Properties" window for the cube type - "Insertion point" tab - defaults

7.1.1 Positioning objects taking the example of individual


luminaires
1. Positioning a luminaire via the Project Manager:
POSITIONING OBJECTS AND OBJECT GROUPS 90

Fig. 7—6 The Project Manager with luminaires and the “Coordinates” window

Click on the desired luminaire and move it by means of Drag&Drop into the
floor plan or a 3D view. You can also call up the context menu with a right
click on the luminaire and insert a luminaire at coordinates 0 m / 0 m via
the Insert into room menu option. Relux Professional selects the height
of the luminaire from the luminaire data. A ceiling luminaire is thus
mounted on the ceiling and a suspended luminaire is suspended. If you
click on the luminaire, you will see the precise position and orientation of
the luminaire in the “Coordinates” window. New values can be entered and
then adopted by pressing the Apply button.
You can move the luminaire around the floor plan and a 3D view by means
of Drag & Drop. The “Coordinates” window will show you precisely how the
position of the luminaire is changing.
In a 3D view you also have the option of changing the height and rotation
of the luminaire by means of Drag & Drop. To do this, you must move the
cursor over a coordinate axis in such a way that it becomes yellow. You can
now move the luminaire in the required direction by clicking on the mouse
button and keeping it pressed. Once you let go of the mouse button, the
new coordinate will be shown in the “Coordinates” window.

Fig. 7—7 Moving a luminaire in a 3D view

Fig. 7—7 shows a luminaire being moved along the x axis. The designation
“x 0.500” shows you that you have moved the luminaire 0.5 m along the x
axis. While the luminaire is being moved, it will be set on the placing grid if
POSITIONING OBJECTS AND OBJECT GROUPS 91

this is switched on. By pressing on the Shift key, you can switch off the
placing grid for a time and move the luminaire around to the nearest
millimetre.

Note

The position of the cursor is shown in the status bar on the bottom right.

When you select an object and move it, the coordinates for the moved object will
be shown in the status bar.

If you call up the context menu from within the action window of a 3D view
by means of a right click, you can then click on the Rotate menu option.

Fig. 7—8 Rotating a luminaire in the 3D view

When you click on a luminaire, the area around the luminaire takes on a
different appearance, as is shown in Fig. 7—8. To rotate the luminaire, you
should follow the same procedure as for moving a luminaire.

2. Positioning a luminaire via the Insert - Luminaires menu option:


This menu shows all the luminaires that you have added to your project.
By clicking on a luminaire, you can have this inserted in the room at
coordinates 0 m / 0 m.
POSITIONING OBJECTS AND OBJECT GROUPS 92

3. Positioning a luminaire via the control centre:

You can start the control centre by pressing the icon. Then, by pressing
on the New button, the “Insert new object” window will open. You should
select the Single luminaire menu option and quit the window.
You are now in the “Control centre” window again and you can select the
luminaire via Type and allocate it a name under Designation.

Aiming point

Fig. 7—9 Control centre with individual luminaire

You can specify the position, rotation or aiming point for this individual
luminaire.
POSITIONING OBJECTS AND OBJECT GROUPS 93

7.2 Positioning object groups


There are two different types of groups in Relux:
• Object groups for linking different elements into a single unit; furniture
constitutes a special sub-type of this group, which is contained in a
database of its own.
• Group arrangements of a single element, e.g. a strip of luminaires.
If an individual object has been selected in the Control centre, it can be
arranged in different ways by means of the Group button.

Fig. 7—10 "Insert new object" window

The following options are available in the dialog – all the configurations
apart from the circular and mirror arrangement are based on the standard
field, and only a number of parameter prompts are different:
The different group arrangements will be explained here, together with the
key parameters, in order to provide an overview:
POSITIONING OBJECTS AND OBJECT GROUPS 94

Group Brief description Group definition


Field Arrangement in rows and Specification of number and
columns spacing of the objects in two
directions (rows and columns); the
direction of the two axes in relation
to each other can be defined.
Row Arrangement in a line Arrangement of objects in a row
(line), specification of the spacing
between two elements or placing
between two points.
Outline Arrangement along a The objects are arranged in the
wall direction of one of the walls in the
room, at a specified distance from
the wall.
Circle Arrangement as a circle All the objects are arranged around
or ellipse segment the specified central point along a
circle or an ellipse. Circle or ellipse
segments are similarly possible.
Uniformly Objects are arranged Uniform alignment of objects,
uniformly in rows and generally luminaires, within a
columns within the room; the room is taken to be a
room. rectangle with the maximum
dimensions in the X and Y direction.

Mirroring An object or body is Objects or object


mirrored at the two combinations are mirrored
orthogonal mirror axes at a definable X and/or Y
(room axes) axis; this is the standard
practice for stadium
lighting.

For the “Field” arrangement, a specific explanation is given of the functions


in the different tabs. Please note that for the field, row, outline and
uniformly options, the first tab is always marked “Field” and the page only
differs in the pre-selection of the pull-down menus for the three input
sections:
POSITIONING OBJECTS AND OBJECT GROUPS 95

Grouping with the Field grouping type

Fig. 7—11 “Control centre" window with the properties for Field

The left-hand section contains the information on the starting point for the
group, the central section the number of columns in the group (number of
elements in the X direction of the coordinate system) and the right-hand
section the number of lines (number of elements in the Y direction of the
coordinate system).
The second tab "Position/Rotation" similarly contains the starting point of a
configuration and, in addition to this, the specification of three angles of
rotation which can be used to rotate the entire group around its axes (see
"right-hand rule" at the start of this chapter).
The third tab "Object arrangement" contains the angle of rotation of the
individual object within the group.

Details on the Field grouping type:


After you have inserted an individual luminaire in the room, you should
open the Control Centre with the Project – Control centre menu option
or the icon. After clicking on the New button, the “Insert new object”
window will open. You will find the group types that are possible under the
Luminaire groups menu item.
POSITIONING OBJECTS AND OBJECT GROUPS 96

Fig. 7—12 Control centre with "Insert new object" window

After selecting the desired group type and clicking on the OK button, the
“Insert new object” window will be closed in the Control Centre and the
“Properties” window for a luminaire group in a field arrangement will be
displayed.

Preview window
with icons for
rotating,
zooming and
moving the
object

Fig. 7—13 Control centre with “Properties” window for a luminaire group in a field
arrangement

What Relux proposes is a field with three luminaires in the x direction


(columns) and two luminaires in the y direction (rows). You can see the
POSITIONING OBJECTS AND OBJECT GROUPS 97

configuration in the preview window and change the preview to suit your
requirements with the three , and icons.
In the left-hand section of the window, the coordinates for starting point A
of the group (x=1 m / y=1 m) are given under Position. In the central
section of the window, the number of luminaires in the x direction (3) and
the luminaire spacing (2 m – centre point of luminaire to centre point of
luminaire) is given under Distance. In the right-hand section of the
window, under Distance, you can see the number of luminaires in the y
direction (2) and the luminaire spacing (1.5 m – centre point of luminaire
to centre point of luminaire). Fig. 7—14 shows the luminaire arrangement
that would result after clicking on the OK button.

Fig. 7—14 Proposed luminaire arrangement accepted

If you wish to move the luminaire field you can do this by means of the
offset, for example. In the example shown, the offset for the x and y
direction is 2 m.
POSITIONING OBJECTS AND OBJECT GROUPS 98

Fig. 7—15 Moving the luminaire field by means of the offset

The switches for Create chessboard pattern (black/white) switch off


individual luminaires.

Note

By pressing the icon you can have the action window re-drawn, and the new
luminaire arrangement will be visible.
POSITIONING OBJECTS AND OBJECT GROUPS 99

Fig. 7—16 Chessboard pattern black


POSITIONING OBJECTS AND OBJECT GROUPS 100

Fig. 7—17 Chessboard pattern white


POSITIONING OBJECTS AND OBJECT GROUPS 101

In the right-hand section of the window, you can determine the angle
between the individual rows. The default is 90°, which makes sense for
most applications. In the example, the angle vis-à-vis the main axis is 45°.

Fig. 7—18 Angle to main axis 45°

Instead of an angle, you can also specify a third Point (C).


POSITIONING OBJECTS AND OBJECT GROUPS 102

Fig. 7—1 Entering Point C


POSITIONING OBJECTS AND OBJECT GROUPS 103

With Distance between objects you can position strips of luminaires in a


simple manner (distance = 0 m).

Note

The luminaire then starts at position (x=1 m / y=1 m). This is where the centre
point of the luminaire was before.

Fig. 7—2 Positioning on the basis of the distance between the luminaires

In the left-hand section of the window, you can select the Start/End
point option instead of the Position option. The starting point (A) and end
point (B) of the group will then be specified (A: x=1 m / y=1 m; B: x=9 m
/ y=1 m). The Distance or Distance between objects is then no longer
relevant, only Uniformly or Centred.
POSITIONING OBJECTS AND OBJECT GROUPS 104

With Uniformly, the luminaires are placed in a uniform arrangement and


the centre points of the luminaires are at the starting and end point.

Fig. 7—3 Arrangement based on starting/end point and uniformly


POSITIONING OBJECTS AND OBJECT GROUPS 105

With Centred, the luminaires are arranged in such a way that the distance
between the starting point and the centre point of the first luminaire and
the distance between the centre point of the last luminaire and the end
point is equal to half the luminaire spacing (from luminaire centre point to
luminaire centre point) in each case.
In the example: 9 m distance between the starting and end point, i.e. the
luminaire spacing = 3 m (from luminaire centre point to luminaire centre
point) and 1.5 m between the starting point and luminaire centre point of
the first luminaire, plus 1.5 m between the luminaire centre point of the
last luminaire and the end point.

Fig. 7—4 Arrangement based on starting/end point and centred


POSITIONING OBJECTS AND OBJECT GROUPS 106

In the left-hand window section you can also specify a Wall. Its starting
and end points are then starting point (A) and end point (B). An
arrangement based on Uniformly no longer makes sense, because the
luminaires are outside the room. It is also necessary to specify an offset so
that the first row of luminaires is not up against the wall.

Fig. 7—5 Oriented to Wall 1, centred and with an offset of y = 1 m


POSITIONING OBJECTS AND OBJECT GROUPS 107

The wall is always the main axis (A-B), which means that offset y is always
the distance between the first row of luminaires and the wall.

Fig. 7—6 Oriented to Wall 2, centred and with an offset of y = 1 m


POSITIONING OBJECTS AND OBJECT GROUPS 108

A number of examples for the grouping type Field:

You want to place a group of luminaires uniformly (5x3) in the room.

Fig. 7—7 Luminaire group 5x3 positioned in a centred arrangement


POSITIONING OBJECTS AND OBJECT GROUPS 109

You want to place three luminaire rows, each with six luminaires, in the
room in a uniform arrangement.

Fig. 7—8 3 Luminaire rows arranged uniformly


POSITIONING OBJECTS AND OBJECT GROUPS 110

You want to position one row of luminaires with three luminaires along Wall
W3 at a distance of 1 m, but only over half the length of the room.

Fig. 7—9 1 Luminaire row along Wall 3 over half the width of the room
POSITIONING OBJECTS AND OBJECT GROUPS 111

Grouping with the Row function:


This works in the same way as grouping with the Field function. You
cannot, however, enter a number for the number of rows in the right-hand
side section, because there is only one row.

Creating an object group via the context menu in the “Floor plan” action
window and the Place objects in row menu option:
Once you have selected an object with a click, you should open the context
menu with a right click and select the Place objects in row menu option.
The cursor will change into crosshairs. You can use the crosshairs to draw a
line that determines the end point and the direction of the luminaire group.
To do this, click on the point where the luminaire group is to end. The
“Properties” window will open, and you can make further changes here
(see Fig. 7—10).

Fig. 7—10 Placing an object in a row


POSITIONING OBJECTS AND OBJECT GROUPS 112

Grouping with the Circle function:

Fig. 7—11 "Control centre" window with the properties for a circle of luminaires 1

In many cases, a circle/ellipse arrangement is not required in the form of a


complete circle or ellipse. Relux offers the full range of possibilities here:
by selecting "Ellipse b = small semi axis", it is possible to specify the side
ratios of the ellipse. The input of a starting and ending angle means that
any type of circle and ellipse segment can be obtained.

Note 1

a = big semi-axis points in the X direction

b = small semi-axis points in the Y direction

Note 2

Under the "Position/Rotation" tab, the angle of rotation "AZ/Z[°]" for ellipses can
be used to set the position of the ellipse segment in relation to the coordinate
axes.
POSITIONING OBJECTS AND OBJECT GROUPS 113

Grouping with the Mirroring function:

Fig. 7—12 Control centre window with the properties for mirrored luminaires

This configuration makes it possible to adopt individual luminaires or


already-grouped luminaires for illuminating an area (e.g. a sports ground)
in the bottom left-hand quarter and then use these for the other three
quarters of the sports ground. The specific feature of this configuration is
the retention of the light distribution. If the illumination for the bottom left-
hand quarter has been optimised, it is no longer necessary to perform an
alignment of the individual luminaires for the other poles.
POSITIONING OBJECTS AND OBJECT GROUPS 114

Example for the Mirroring grouping type:

An installation with two tennis courts is to be illuminated with eight


floodlights (4 poles with 2 floodlights each).The installation is symmetric
around the x and y axes. The coordinate origin is in the centre of the
installation.
As the first step, you should position the individual luminaires. There are
two luminaires in our example.

Fig. 7—13 Positioning the individual luminaires

You can now mirror the individual luminaires separately. Start the Control
Centre via the Project – Control centre menu option or the icon.
After that, you should select the luminaire that is to be mirrored. Then click
POSITIONING OBJECTS AND OBJECT GROUPS 115

on the Group button. The “Insert new object” window will appear. You
should now select the Mirroring option here, confirm your selection with
the OK button and return to the properties window in the Control centre.

Fig. 7—14 Left: Mirroring grouping type; Right: Mirrored luminaire

You have to enter the mirror axes as x’ = 0 m and y’ = 0 m, because the


coordinate origin is located in the centre of the tennis-court installation.
You can mirror at the x’, y’ and x’/y’ axis. The following pictures show the
resulting arrangements.
POSITIONING OBJECTS AND OBJECT GROUPS 116

Fig. 7—15 Mirroring at the x' axis


POSITIONING OBJECTS AND OBJECT GROUPS 117

Fig. 7—16 Mirroring at the y' axis


POSITIONING OBJECTS AND OBJECT GROUPS 118

Fig. 7—19 Mirroring at the x'/y' axis

In our example, mirroring has to be performed at all three axes.


POSITIONING OBJECTS AND OBJECT GROUPS 119

Fig. 7—20 Mirroring at the x ,y' and x'/y' axis

The second floodlight also has to be mirrored in order to complete the


installation.
POSITIONING OBJECTS AND OBJECT GROUPS 120

Fig. 7—21 Mirroring the second luminaire at the x, y' and x'/y' axis
POSITIONING OBJECTS AND OBJECT GROUPS 121

7.3 Breaking up groups

Fig. 7—22 "Control centre" window – Break button

In the Control centre:

Fig. 7—23 Prompt for breaking up a group; right: depiction of a free group

Mark the corresponding group with the mouse and press the Break
button. A window will now open in which you can break up the group
entirely, into a free group, or terminate the process. If you break up the
group completely, you can edit the objects individually again. If you
convert the group into a free group, you can similarly edit the objects
individually. The groups are still linked together as a group, however, and
can thus be selected as a group in the “Floor plan” action window, for
example, and moved around together.
POSITIONING OBJECTS AND OBJECT GROUPS 122

In the Project Manager, under the “Project” tab:


Open the context menu by right-clicking the desired group and then select
the Break menu option. You should then continue in the same way as in
the Control centre.

In the “Floor plan” action window:


Mark the corresponding group with the mouse. You can then either press
the icon or right-click to call up the context menu and select the Break
group menu option. There is no safety prompt. The group will be broken
up completely straightaway, and you can edit the objects individually
again.
LUMINAIRES 123

8 LUMINAIRES
This chapter gives detailed information on searching for, selecting and
positioning luminaires. You will be shown how you can equip the luminaire
with a specific lamp type or specify a louvre from a given selection.

8.1 Luminaire selection


You can select the luminaires that you wish to use in your project via the
menu option Luminaires – Selection… or, from within the Project
Manager, by selecting Objects – Luminaires – Add. The “Luminaire
selection” window will open, and the options it contains are described in
detail in this Chapter.

Fig. 8—1 The “Luminaire selection” window the first time it is called up
LUMINAIRES 124

8.1.1 The “Luminaire selection” tab


The simplest way to add a luminaire to your project is via the “Luminaire
selection” tab. You will find all the luminaire companies that are Relux
members listed here. This data will either be on your hard disk or on the
DVD, depending on the installation mode you selected.
If you update Relux Professional regularly via the Help – Online Update
menu option, you will always have the latest luminaires available for your
project. The “Online Update” function is described in greater detail in
Chapter 1.2 Installation of the program and the luminaire catalogue off a
DVD.
After you have clicked on the manufacturer you wish to select, all the
luminaires available from this manufacturer will be shown under “Item
number”. If you have not yet installed this company’s luminaire data, Relux
Professional will ask you to insert the data medium in your drive.
You can now select one of this company’s luminaires by scrolling down and
clicking on the desired luminaire. You can then add this luminaire to your
project by pressing on the Add button. (See Fig. 8—2)
If you wish to position several different luminaire types in the room, you
should add the additional types by clicking on the Add button again.
By clicking on the Replace button, you can overwrite a luminaire that you
have already selected, which is marked in the “Luminaire type” tab, with a
new article number.
Above the Export button, a window opens in which you can export the
luminaire data for the luminaire shown in either “CIE”, “EULUM”, “IES”,
“LTLI” or “TM14” format and then use it outside of Relux Professional.

Fig. 8—2 “Luminaire selection” tab – adding a luminaire


LUMINAIRES 125

Relux Professional offers you further options for the user-friendly selection
of luminaires:

1. Once you have clicked on an article number, this section of the screen
will be activated. You can now start entering the desired article number via
the keyboard without pausing. The blue bar will come closer to your
desired article number with each number or letter that you enter. No
distinction is made between upper-case and lower-case letters here.
2. After clicking on the Extended search button, the “Extended search”
window will open. Employing the following search criteria, you can now find
one or more luminaires that fit your search criteria:

a) “search in text”: searches the ordering texts


b) “Search in Catalog number”: searches the article numbers (including
parts of them)
c) “Lamp search”: searches for luminaires on the basis of the lamp type
used, the number of lamps and the lamp wattage
d) “Ballast search”: searches for luminaires according to the ballast
employed.
You can also combine the search characteristics and thus delimit the search
still further.
If you know, for example, that the luminaire you are looking for has a BAP
high-gloss louvre, is fitted with a 35W bulb and the article number contains
a “91”, you should fill out the window in the manner shown in Fig. 8—3.

Fig. 8—3 Selecting a luminaire – Extended search


LUMINAIRES 126

Relux Professional will then find two luminaires that fit your criteria. Since
you are looking for a ceiling luminaire, only luminaire “91W04.135.7” will
be appropriate. You should select this with a click and add it.

The Extended search (active) button shows you that only luminaires
that fit the criteria you have entered are being shown. If you want all of a
manufacturer’s luminaires to be shown again, you must open the
“Extended search” window once again and click on the reset button. All the
entries in this window will then be deleted. After you have clicked on the
reset button, all the article numbers will be shown again.

3. You can also select luminaires by entering the luminaire name and the
product group. You can select the luminaire name and the product group
by clicking on the appropriate list field.

You select the luminaire by clicking on the article number. You must then
press the Add button to have the luminaire included in your project.
The Luminaire name and Product group buttons with a grey background
show that you have restricted the article numbers to this luminaire name
or product group. If you click on the two buttons, all the article numbers
will appear again.

Fig. 8—4 Selecting a luminaire via the luminaire name and product group

After selecting a luminaire, you can then select any combinations or lamp
types that may be available, after clicking on the appropriate list field. You
should pay particular attention to the different lamp types with different
light colours and hence different luminous fluxes. For luminaire
“91W04.135.7”, for example, you can change the default light colour of
LUMINAIRES 127

4000 K (neutral white) to a lamp with 6500 K (daylight white). The


luminous flux employed for the calculation will then be automatically
changed from 3300 lumen to 3050 lumen.
The “Luminaire selection” tab also gives you a brief description of the
luminaire, the light distribution curve and a picture of the light.
LUMINAIRES 128

8.1.2 The “Online” tab


The “Online” tab is structured in the same way as the “Luminaire selection”
tab. By contrast to the case for the “Luminaire selection” tab, however, you
need to be connected up to the Internet for this. The very latest luminaire
data will then be available to you, because you are directly accessing the
data online at Relux.
The search, selection and addition of a luminaire is performed in the same
way as described in Chapter 8.1.1 The “Luminaire selection” tab .

8.1.3 The “Imported companies” tab


Chapter 1.5 Installation shows you how to import luminaire data from
companies that are not included in Relux Professional.
In the “Company” section, you will see all the manufacturers that you have
imported, with the name that you saved for them. If you click on a
manufacturer, all the luminaire data that has been imported will be shown.

Fig. 8—5 "Imported Companies" tab

You can select a luminaire on the basis of the luminaire name, the
luminaire number and the file name of the LDC file. If you wish to add a
luminaire to your project, you must click on the Add button.
LUMINAIRES 129

8.1.4 The “Plug-In” tab


In the “Plug-In” tab, you can start company catalogues and then export
luminaires from there into Relux Professional.

These are company-specific electronic catalogues, distributed to customers


by individual Relux members, which you can install on your computer.

If both installations (Relux Professional and the company-specific


catalogue) recognise each other on your computer, the corresponding
company entry will be made automatically in the Plug-In tab.

You can also specifically load company catalogues of this type on to your
computer. By clicking on the Available Plug-Ins button, your Internet
browser will automatically start up and a page on www.relux.biz will open,
showing you the Plug-Ins that are available. You can then download the
required Plug-Ins from there and install them.

After you have selected a Plug-In with a click, it will start when you click on
the Start Plug-In button.
To adopt the Plug-In in Relux Professional, you should look out for the
Relux program icon or the “Use in Relux” menu option.

Fig. 8—6 "Plug-In" tab


LUMINAIRES 130

8.1.5 The “Sensors” tab


This tab allows you to add sensors and motion detectors to your project.

Fig. 8—7 "Sensors" tab

The search, selection and insertion procedure for a sensor is the same as
that set out in Chapter 8.1.1 The “Luminaire selection” tab .
LUMINAIRES 131

8.1.6 The “Individual luminaire” tab


Inserting a luminaire via the “Individual luminaire” tab is a particularly
suitable approach if you are rarely going to use this luminaire, or if you are
only going to use it once. Importing an individual luminaire also makes
sense if you have just a few items of luminaire data from a company and it
would be a great deal of trouble to import this data via Relux Administrator
from an outside company that is not a Relux member.
After clicking on the Browse… button, the “Open” window opens. You are
now in sub-directory “fremdlvk” in your Relux Professional program
directory (Standard: “C:\Programs\Relux.200X\fremdlvk”).

Fig. 8—8 Individual luminaire tab with the “Open” window

You can, however, save your light distribution curves for non-Relux-
member companies in any desired directory and switch to there. Here, you
can select the required luminaire on the basis of the file name and click on
the Open button to place the luminaire in the “Individual luminaire” tab.
Here again, you must press on the Add button once more so as to be able
to use the luminaire in your project.
You can also follow this approach to incorporate more than one luminaire in
your project. In this case, you must work through the different steps
several times over.
LUMINAIRES 132

8.1.7 The “Luminaire type” tab


The “Luminaire type” tab lists all the luminaires that are available for
calculations in your project. To ensure that the luminaires or changes are
adopted by Relux Professional, you should quit the “Luminaire selection”
window by clicking on the OK button.

Fig. 8—9 "Luminaire type" tab

Once you have selected a luminaire by clicking on it, you can call up
certain items of information on this luminaire and edit the luminaire data.

The amount of information available will depend on the data supplied by


the luminaire manufacturer in question.
LUMINAIRES 133

The different information options are listed below:

Polar diagram button The light distribution curve is shown as


a polar diagram.
Cone diagram button The cone diagram is displayed. You
can increase or reduce the distance
from the reference plane via the
and icons. You can then see how
high the average illuminance is on an
ellipse with a semi-axis that is also
indicated.
CAD button A CAD drawing of the luminaire is
shown.
Data sheet button A detailed luminaire description is
output.
Photo button A picture of the luminaire is shown.
Soellner button The Söllner curves for a luminaire
glare rating are output.
UGR button The UGR values for a luminaire glare
rating are output.
TM10 button The TM10 values for a luminaire glare
rating are output.
Luminance button The luminance of the luminaire is
output for certain angles.
Manufacturer button The precise address of the luminaire
manufacturer is output.
Emergency lighting button You can configure the selected
luminaire for emergency lighting mode
under the “Luminaire type” tab. To do
this, click on the emergency lighting
button and the “Configure luminaire
for emergency lighting” window will
open.

Here you can specify how the luminaire is to be used in the case of
emergency lighting or in combination with the normal artificial lighting. You
also determine the luminous flux that the light is to emit for emergency
lighting mode.
LUMINAIRES 134

Fig. 8—10 “Configure luminaire for emergency lighting” window

In the section entitled “Calculate luminous flux for artificial lighting”, you
can specify how the luminaire is to be switched in normal operation.

Note

It is absolutely essential to observe the manufacturer’s data concerning


emergency luminaires. It might be that emergency luminaires have already been
measured in emergency lighting mode.

After clicking on the Planning aid… button, you can click on the
Determine button to obtain an estimate of the maximum possible
luminaire spacing for a given luminaire height and a minimum illuminance.
LUMINAIRES 135

Options button If you click the Options button, the


window shown in Fig. 8—11 "Options"
windowwill open. You can now change
the lamp designation to your preferred
lamp designation system or specify the
default height for the cone diagram.

Fig. 8—11 "Options" window

Delete type button Deletes the luminaire highlighted in


blue.

Modify type button By clicking on the Modify type button,


you can open the “Modify luminaire”
window for the luminaire highlighted in
blue.

Fig. 8—12 "Modify luminaire" window


LUMINAIRES 136

Note

If you make changes to a luminaire, the luminaire number will be marked with a
leading “!”.

In this window, you can adapt the luminaire and the lamp to suit your
requirements. The correct luminous flux for a lamp is particularly
important. The luminous flux forms the basis for calculations and has a
decisive impact on the results. Please note that you should enter the
luminous flux for just one lamp. Relux Professional will determine the
overall luminous flux from the luminous flux of an individual lamp and the
total number of lamps.
It is conceivable for the luminous flux to be reduced manually, such as if
the luminaire is to be used under extreme environmental conditions. The
lamp manufacturers provide you with diagrams for this, showing you how
the luminous flux changes at certain temperatures.
You can also assign a colour to the lamp if you activate the Lamp colour
on/off switch and press the icon. Relux Professional then takes this
spectral distribution into account for the calculations. You can see from the
3D luminance view how the different lamp colours affect the result.

Fig. 8—13 Example showing lamp colours

Fig. 7—13 shows the same room twice over. The picture on the left has the
“Lamp colour” option switched off. For the picture on the right, an orange
bulb colour was selected. This option is particularly useful for coloured spot
beams or RGB applications, because it gives you an estimate of the effect
that the light will have.
LUMINAIRES 137

Fig. 8—14 Example showing how the light colour is used

In Fig. 7—14 you can see how the colour temperatures of light sources and
colour filters or RGB values have been actively included in the processing
and how their colour impact is visualised.
If you activate the Lamp colour on/off switch without changing the
colour via the icon, the light colour saved in the luminaire data will be
used for the calculations.

These two screen shots show a light colour of 3000 K on the left and 4000
K on the right, depending on the lamp type that you selected during the
luminaire selection.
LUMINAIRES 138

8.2 Arranging luminaires


Since the positioning of luminaires, 3D objects, measuring area, room
elements and basic objects is performed in a similar manner, the
information on this has been summarised in Chapter 7 Positioning objects
and object groups. Only the special features concerning luminaires will be
explained here.

8.2.1 Aligning luminaires

Fig. 8—15 "Coordinates" window and fixing luminaire aiming points

After you have selected luminaires, the “Coordinates” window in the Project
Manager also shows the … button. If you click on this button, an “Options”
window will open and you can specify whether the aiming point of the
luminaire is to be moved when the luminaire is moved or whether the
previous aiming point is to be retained. In this way, the luminaire can be
moved without changing the area that the luminaire lights up. This can be
useful for a luminaire aimed a picture, for example, when the luminaire has
to be moved but the picture still has to be lit up. If the option “Fix aiming
points of luminaires when changing their position” is not switched on, Relux
Professional will not change the rotation of the luminaire when it is moved.
The alignment arrow will thus move with the light.

If you want to light up a picture with a spot, it would be useful if the spot
could be aligned to the middle of the picture without having to know the
precise angle of rotation. This will save you the time required to establish
the optimum angle of rotation by trial and error. Relux Professional offers
you this possibility with the Aim luminaires… menu option that can be
found in the context menu for the “Floor plan” or “3D view” action window

or by pressing on the icon. After clicking on the menu option or the


LUMINAIRES 139

icon, the cursor will change into a target . You should then click on the
luminaire.

Fig. 8—16 Aiming a luminaire at a picture

You can now click on any point on a wall, the floor or the ceiling. The
alignment arrow will move on to this bull’s eye and rotate the luminaire in
this direction.
LUMINAIRES 140

Fig. 8—17 The luminaire is aimed at the picture

In Fig. 8—17 you can see that the alignment arrow is now aimed at the
picture.

Once you have aimed all the luminaires, you should click on the icon
again, or on the Aim luminaires… menu option in the context menu for
this action window, so as to deactivate the aim luminaire mode.
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 141

9 ROOM ELEMENTS, BASIC OBJECTS,


3D OBJECTS
9.1 Room elements
There are four different types of room element: Door, Window, Skylight
and Picture

9.1.1 Selection
You can select and position all four types in different ways:
In the Project Manager, under the “Objects” tab and in the “Room
elements” folder and then with the mouse:

Fig. 9—1 Project Manager, "Objects" tab and "Room elements" folder
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 142

The simplest method is to drag the required object with the mouse onto
the corresponding wall or into the desired room (for the skylight) – the
dialog window for the additional settings will then open automatically.

Fig. 9—2 “Properties” window after positioning with the mouse

In the Project Manager under the “Project” tab:

Fig. 9—3 Context menu for the wall

You can open the context menu for the required wall or ceiling by right-
clicking on it. Under the New menu option, you will see the room elements
that are available. After you have selected the required room element, the
relevant “Properties” window will appear. You will find details on the
properties of the room elements under 9.1.3 Editing and properties of
room elements.
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 143

3. With the individual icons on the “Insert” toolbar:

Fig. 9—4 "Selection" window

After selecting the required icon, the “Selection” window will open. In the
case of a door, window or picture, you should select the corresponding wall
or, in the case of a skylight, the ceiling.

In the main menu:

Fig. 9—5 Insert room elements

After you have selected the required room element via the main menu
option Insert – Room elements you should follow the same procedure as
under 1. above.
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 144

9.1.2 Positioning
Since the positioning of room elements works in the same or a similar way
to luminaires, 3D objects, measuring elements and basic objects,
information on this has been summarised in Chapter 7 Positioning objects
and object groups.

9.1.3 Editing and properties of room elements


Room element window:

Preview window with icons


for rotating, zooming and
moving the object

Fig. 9—6 “Properties” window for windows

A window is described by a starting point X’/Y’ and the width/height of the


window. The reference point for the coordinates is the bottom left-hand
corner of the wall being observed, viewing this wall from the inside.

Note

When the coordinates for the window are entered, they are not checked for
correctness. Please use the floor plan and the 3D view to conduct a check. The
preview window at the top right of the “Properties” window is also useful here.
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 145

Material Glass is used as the default here.


Transmittance Caution! The transmittance must be
entered and not the reflectance, such
as for walls and cubes, etc.; the
reflectance is calculated (ignoring the
absorption) as follows:
reflectance[%] = 100% -
transmittance[%]
Pollution factor Allows for the influence of pollution
dirtying a window
(Pollution attenuation factor).
Values: 1.0 corresponds to no pollution
0.9 standard value for pollution
0.7 value for highly industrialised
areas
Default: 0.9 standard value
Partitioning factor Allows for the influence of window
partitioning (Attenuation factor
partitioning).
Values: 1.0 corresponds to no partitioning
Default: 0.9 standard value

In the case of a row of windows the option Multiple placement in a row


is available in the bottom section of the dialog. If this option is selected,
several windows of the same type will be treated as a single object.
Using the Relux Vision supplementary module, it is also possible to specify
the nature of the frame and the window sill.
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 146

Room element door:

Preview window with icons


for rotating, zooming and
moving the object

Fig. 9—7 "Properties" window for doors

A door is described by a starting point X’ and a width/height. The reference


point for the X’-coordinate is the bottom left-hand corner of the wall being
observed, viewing this wall from the inside.

Note

When the coordinates for the window are entered, they are not checked for
correctness. Please use the floor plan and the 3D view to perform a check. The
preview window at the top right of the “Properties” window is also useful here.

In the case of a row of doors the option Multiple placement in a row is


available in the bottom section of the dialog. If this option is selected,
several doors of the same type will be treated as a single object.
Using the Relux Vision supplementary module, it is also possible to specify
the nature of the frame.
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 147

Room element skylight:

Preview window with icons


for rotating, zooming and
moving the object

Fig. 9—8 "Properties" window for skylights

A skylight is defined by the starting point X’, Y’ at the bottom left-hand


corner and by its length and width. Contrary to the case for windows, the
skylight is observed from outside of the room (see picture in top left with
the coordinate axes).

Note

No collision test is carried out between the inputs for the skylight data and the
building surface. Please use the floor plan and the 3D view to check this. The
preview at the top right of the “Properties” window is also useful here. This
shows the view from inside the room up towards the ceiling (i.e. it differs from
the skylight view with the coordinates)
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 148

Material Glass is used as the default here.


Transmittance Caution! The transmittance must be
entered and not the reflectance, such
as for walls and cubes, etc.; the
reflectance is calculated (ignoring the
absorption) as follows:
reflectance[%] = 100% -
transmittance[%]
Pollution factor Allows for the influence of pollution
dirtying a window
(Pollution attenuation factor ).
Values: 1.0 corresponds to no pollution
0.9 standard value for pollution
0.7 value for highly industrialised
areas
Default: 0.9 standard value
Partitioning factor Allows for the influence of window
partitioning (Attenuation factor
partitioning).
Values: 1.0 corresponds to no partitioning
Default: 0.9 standard value

For a row of skylights, the option Multiple placement in a row is


available in the bottom section of the dialog. If this option is selected,
several skylights of the same type will be treated as a single object.
Using the Relux Vision supplementary module, it is also possible to specify
the nature of the frame.
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 149

Room element picture:

Preview window with icons


for rotating, zooming and
moving the object

Fig. 9—9 "Properties" window for pictures

A picture is defined by the starting point X’/Y’ at the bottom left corner and
by its width and height.

Note

When the coordinates are entered, they are not checked for correctness. Please
use the floor plan and the 3D view to perform a check. The preview window at
the top right of the “Properties” window is also useful here.

In the case of a row of pictures, the option Multiple placement in a row


is available in the bottom section of the dialog. If this option is selected,
several doors of the same type will be treated as a single object.

Please note that it is possible to assign a texture to pictures (material


assignment). This allows pictures to be assigned surfaces and thus to be
displayed even more realistically.

Using the Relux Vision supplementary module, it is also possible to specify


the nature of the frame.
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 150

9.2 Basic objects


There are four different types of basic objects: cube, working surface, pillar
und partition wall

9.2.1 Selection
You can select and position all four types in different ways:
In the Project Manager, under the “Objects” tab and in the “Basic objects”
folder:

Fig. 9—10 Project Manager, “Objects” tab and “Basic objects” folder

Click on the required object and move it by Drag & Drop to the required
position on the floor plan or a 3D view. You can also right-click on the
object and open the context menu and then select menu option Insert
into room to insert an object into the room at coordinates 0 m/0 m. You
can also insert the object at the coordinate origin by means of a double
click.
You will find details on the properties of the basic objects under 9.2.4
Editing and properties of basic objects.
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 151

2. With the individual icons on the “Insert” toolbar:

By clicking on the individual icon, the desired basic object will be inserted
in the room at coordinates 0/0.
You will find details on the properties of the basic objects at 9.2.4 Editing
and properties of basic objects.

With the main menu:

Fig. 9—11 Inserting basic objects

After the required basic object has been selected via main menu option
Insert – Basic objects, it will be entered in the room at coordinates 0 m /
0 m.
You will find details concerning the properties of the basic objects under
9.2.4 Editing and properties of basic objects.

9.2.2 Positioning
Since the positioning of basic elements works in the same or a similar way
to luminaires, 3D objects, measuring elements and room elements,
information on this has been summarised in Chapter 7 Positioning objects
and object groups.
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 152

9.2.3 Drawing
You can also draw cubes, working surfaces and partition walls. To do this,
call up the context menu of the “Floor plan” action window and select menu
option Draw object or use the “Insert” toolbar.

Fig. 9—12 Context menu of the "Floor plan" action window

After clicking on the required basic object, crosshairs will appear in the
“Floor plan” action window. You can place the crosshairs on the required
starting point and create this with a click. After this, you should go to the
next points, one-by-one, and create these with further clicks. The
connecting lines between the points will be shown in black. You must
double-click the last point. The object will then be created and depicted
with coloured lines. Depending on the desired accuracy of the area, it can
make sense to switch off or refine the placing grid beforehand.

Note

There are two basic types of objects for objects entered by drawing. Area-type
objects (cube, working surface) are drawn as a closed polygon. The area drawn
constitutes a reference area which can, if necessary, be extruded in the Z
direction by the height that is entered.

Line-type objects (partition wall) are drawn as an open polyline. This polyline is
interpreted as the median line, which is extruded in accordance with its width
and height.

It is important to check the height after drawing a cube or partition wall.


ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 153

9.2.4 Editing and properties of basic objects


Basic object cube:

Preview window with


icons for rotating,
zooming and moving
the object

Fig. 9—13 "Properties" window for cubes

A cube can be freely dimensioned over its length, width and height. It can
be positioned at any desired point in the room by specifying three angles of
rotation and a central point (X, Y, Z).
All the sides (the standard number is 6) are included in a calculation.
A material and/or a colour can be allocated to all the sides either
simultaneously or individually.
Four options are available for all basic objects that are based on the “cube”
type:

Design object These elements are not taken into


account in the calculation of measuring
elements (they are not cut out).
Shading is, however, generated for the
visualisation.
Column The element is converted into a pillar:
- Floor space set on Z=0
- Height set at room height
- Stands vertically in the room
Locked Can no longer be changed or moved
via the mouse.
Hidden The element is no longer shown on the
floor plan. It is, however, calculated.
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 154

In the “Extended” tab, it is possible to select the material or colour for each
individual object surface and specify whether it is to be calculated (tick
next to output). In the case of polygonal objects, it is possible to add
corner points or delete them from the list.
In the “Insertion point” tab, it is possible to set the point of insertion for
the object (more on this in Chapter 7.1 Positioning objects).
In the “Calculation” tab, you can enter the surfaces to be calculated and
the calculation raster to be used.

Basic object working surface:

Preview window
with icons for
rotating, zooming
and moving the
object

Fig. 9—14 "Properties" window for working surfaces

The actual working surface is a rectangular or polygonal surface that can


be positioned anywhere in the room. It is defined by means of:
Rectangular area Polygonal area
Centrepoint - Insertion point
- Length - Any desired number of corner points
- Width
- Angle of rotation around 3 axes - Angle of rotation around three axes
The working surface has two active sides. These sides are shown as
surfaces in the 3D view.
Both the illuminance values and the isolines can be shown on each of the
sides. A typical working surface would be a desk or a drawing board, for
example. The height of a working surface is set at 0.02 m.
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 155

Three options are available for all basic objects that are based on the
“working surface” type:

Design object These elements are not taken into


account in the calculation of measuring
elements. (They are not cut out.)
Shading is, however, generated for the
visualisation.
Locked Can no longer be changed or moved
via the mouse.
Hidden The element is no longer shown on the
floor plan, it is, however, calculated.

In the “Extended” tab, it is possible to select the material or colour for each
individual object surface and specify whether it is to be calculated (tick
next to output). In the case of polygonal objects, it is possible to add
corner points or delete them from the list.
In the “Insertion point” tab, it is possible to set the point of insertion for
the object (more on this in Chapter 7.1 Positioning objects).
In the “Calculation” tab, you can enter the surfaces to be calculated and
the calculation raster to be used.
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 156

Basic object pillar:

Preview window with


icons for rotating,
zooming and moving
the object

Fig. 9—15 "Properties" window for pillars

Pillars are displayed and calculated as cube elements, starting at the floor
and extending up to the ceiling. They can be converted into polygonal,
round or rectangular pillars in the input dialog for pillars.
The side lengths can be varied as required. The minimum side length is 10
cm.
Three options are available for all basic objects that are based on the
“pillar” type:
Design object These elements are not taken into
account in the calculation of measuring
elements (they are not cut out).
Shading is, however, generated for the
visualisation
Locked Can no longer be changed or moved
via the mouse..
Hidden The element is no longer shown on the
floor plan, it is, however, calculated.

In the “Extended” tab, it is possible to select the material or colour for each
individual object surface and specify whether it is to be calculated (tick
next to output). In the case of polygonal objects, it is possible to add
corner points or delete them from the list.
In the “Insertion point” tab, it is possible to set the point of insertion for
the object (more on this in Chapter 7.1 Positioning objects).
In the “Calculation” tab, you can enter the surfaces to be calculated and
the calculation raster to be used .
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 157

Basic object partition wall:

Preview window with


icons for rotating,
zooming and moving
the object

Fig. 9—16 "Properties" window for partition walls

A partition wall is defined as a footprint which starts at the floor and can be
of any height.
The partition wall can be positioned at any desired point in the room, but
always stands at right angles to the floor.
The dimensions for the partition wall are entered by specifying the starting
point (left) and end point (right).
The partition wall is shown with a thickness of 10 cm as the default, but
this can be changed in the Width dialog field.
Four options are available for all basic objects based on the “partition wall”
type:

Design object These elements are not taken into


account in the calculation of measuring elements (they are not cut out).
Shading is, however, generated for the visualisation.
Column The element is converted into a pillar:
- Floor space set on Z=0
- Height set at room height
- Stands vertically in the room
Locked Can no longer be changed or moved
via the mouse.
Hidden The element is no longer shown on the
floor plan. It is, however, calculated.
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 158

In the “Extended” tab, it is possible to select the material or colour for each
individual object surface and specify whether it is to be calculated (tick
next to output). In the case of polygonal objects, it is possible to add
corner points or delete them from the list.
In the “Insertion point” tab, it is possible to set the point of insertion for
the object (more on this in Chapter 7.1 Positioning objects).
In the “Calculation” tab, you can enter the surfaces to be calculated and
the calculation raster to be used.
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 159

9.3 Importing 3D objects


You can read in 3DS, VRML and DXF files.

9.3.1 Importing 3D objects in 3DS, VRML and DXF format


You can read in 3D objects in 3DS, VRML or DXF format via main menu
option File – Import – 3D object….

Fig. 9—17 Main menu option File – Import -3D object… and “Open” window

After the file has been selected, the “Scaling” window will open. Here you
will see the scaling factor and the size of the bounding box (a cube that the
object fits into).
You can change the scaling and, after you have entered this, see how the
size of the bounding box and hence of the object changes. The number
(amount) of triangles gives you information on the degree of detail of the
object.
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 160

Fig. 9—18 "Scaling" window

The imported files are only available in the current project. After they have
been imported, they are visible in the Project Manager – in the “3D
objects/furniture” folder – and can now be used in the project.

Fig. 9—19 objects/furniture folder with an imported 3D object


ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 161

9.3.2 Generating furniture

Furniture constitutes a particular form of group. The large number of


objects in the library extends from tables, chairs, cupboards and shelves
via figures and plants / trees right through to vehicles. A combination of
elements of this type can similarly be made up into a furniture element
again.

There are two prerequisites for creating a new item of furniture:


1. None of the elements may belong to another existing group
2. The point of insertion must be on the coordinate origin

The user’s customised furniture is available in the form of object groups for
all new projects.
Method:
Assemble all the elements for the new item of furniture at the coordinate
origin (x=y=z) in the desired orientation.
Mark all the elements at once;
a) keeping the left-hand mouse button pressed, create a frame around the
elements
b) click on the elements individually, keeping the “Shift” button pressed
Call up the context menu with the right-hand mouse button and select the
“Create” furniture” command. The ‘Edit library’ dialog will open.
A "Customized Objects will now appear at the end of the list, in the section
on the left, showing the new furniture object as a sub-option.
Enter the designation and activate the areas for which outputs are to be
compiled by marking the checkbox in the corresponding line.
Terminate the dialog with "OK".

Fig. 9—20 "Edit library” window


ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 162

Note

Highly intricate and detailed furniture is made up of a very large number of


individual elements; if there is a large amount of furniture of this type, this can
increase the computing time considerably. It is recommended that unnecessary
areas be deleted where appropriate – even after furniture has been generated
(the bottom of a cupboard, for example).

You will find two furniture libraries in the libraries folder:


Standard35.blk library for the standard furniture
available in Relux
Custom35.blk library for user-generated furniture
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 163

9.4 3D objects
9.4.1 Selection
After 3D objects (3DS, VRML, DXF) have been imported, they are available
in the project library and can be used in the project.
If you wish to insert furniture from a furniture library, you must first select
the corresponding furniture so that it is available for the project.
To do this, go to the Project Manager, click on the “Objects” tab and then
select the Add option. The “Selection” window will then open. You can then
open the Relux standard furniture library by pressing on the Standard
objects button, or open the furniture library with the furniture you have
compiled yourself by pressing on the Own objects button. You can also
search for and open other libraries with the icon.

Fig. 9—21 Adding furniture from the library to the project

If you wish to select several items of furniture, you should press the
Accept button. If you only wish to select one item of furniture, or once you
have selected all the desired items of furniture, you can press on the
Accept and close button.
The selected items of furniture are now available in the current project and
are visible in the Project Manager under the “3D objects/furniture” tab.
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 164

Fig. 9—22 3D objects/furniture folder with imported furniture

You can select and position the 3D objects and furniture in different ways:

1. In the Project Manager, under the “Objects” tab and the “3D
objects/furniture” folder:

Fig. 9—23 Project Manager, “Objects” tab and "3D objects/furniture" folder

Click on the required object and move it by Drag & Drop into the required
position on the floor plan or a 3D view. You can also right-click on the
object and open the context menu and then select menu option Insert
into room to insert an object into the room at coordinates 0 m / 0 m. You
can also insert the object at the coordinate origin by means of a double
click.
You will find details on the properties of 3D objects/furniture under 9.4.3
Editing and properties of 3D objects.
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 165

2. With the individual icons of the “Insert” toolbar:


After selecting the furniture icon, the last object in the list of 3D
objects/furniture available in the project will always be positioned in the
room at coordinates 0 m / 0 m (Project Manager, “Objects” tab, “3D
objects/furniture” folder). To change the furniture type, you must open
the properties window for this item of furniture with a double click. You
can now have all the furniture that is available in the project displayed
under Type; alternatively, you can select a new type from a furniture
library by pressing on the icon.
You will find details on the properties of 3D objects/furniture under 9.4.3
Editing and properties of 3D objects.

3. With the main menu:

Fig. 9—24 Insert 3D objects/furniture

After selecting main menu option Insert – 3D objects, you have the
option of positioning one of the items of furniture that is available in the
project or of going via menu option New 3D Object… to select a new type
of furniture.
The selected object is inserted in the room at coordinates 0 m / 0 m.
You will find details on the properties of 3D objects/furniture under 9.4.3
Editing and properties of 3D objects.

9.4.2 Positioning
Since the positioning of 3D objects/furniture works in the same or a similar
way to luminaires, room elements, measuring elements und basic objects,
information on this has been summarised in Chapter 7 Positioning objects
and object groups.
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 166

9.4.3 Editing and properties of 3D objects

Preview window with


icons for rotating,
zooming and moving
the object

Fig. 9—25 "Properties" window for 3D objects/furniture

3D objects/furniture can be positioned by entering the X, Y and Z


coordinates for their centre point. The rotation is performed around the
point of rotation in the X/Y plane of the individual item of furniture. A
scaling factor can be set for each coordinate direction.
In the Type field, you can select furniture that is available in the project,
or you can use the icon to select a new type from a furniture library.
ROOM ELEMENTS, BASIC OBJECTS, 3D OBJECTS 167

There are five options available for all 3D objects/furniture:


Design object These elements are not taken into
account in the calculation of measuring
elements (they are not cut out).
Shading is, however, generated for the
visualisation.
Smooth edges Sloping lines and curves are depicted
more realistically (Anti-aliasing – in
order reduce the staircase effect on
sloping and round lines)
Make faces double sided It makes sense to use this if a 3D
object has one-sided, transparent
surfaces or looks as if it incorporates
holes
Locked Can no longer be changed or moved
via the mouse.
Hidden The element is no longer shown on the
floor plan. It is, however, calculated.

In the “Insertion Point” tab, you can specify the insertion point for the
object (more explanations may be found in Chapter 7.1 Positioning
objects).
MATERIALS 168

10 MATERIALS

You can depict your planning on a realistic basis with the aid of materials
(colours, textures and Vision materials). A material can be allocated to
each individual design object or 3D object in Relux.

Fig. 10—1 Indoor room project with different textures

10.1 Colours/Reflectance
You will find information on the subject of colours and reflectance in
Chapter 5.1 Room types.
MATERIALS 169

10.2 Textures
In the Project Manager, open the “Properties” window by selecting the
“Project” tab and double-clicking on the desired surface (e.g. Wall 1)

Fig. 10—2 Opening the "Properties" window via the Project Manager

Press on the Material/texture button to open the “Edit materials…”


window

Fig. 10—3 “Edit materials…” window


MATERIALS 170

Open the “Select material” window with the Add button.


In the left-hand section of the window you can open the Relux texture
library via the Texture library menu option. In the right-hand section, you
can use the Picture menu option to select your own pictures (see also
10.3 Special features in picture selection) or, beneath this, you can
select Vision materials (see 10.4 Relux Vision materials).

Fig. 10—4 "Select material" window

In the left-hand section of the window, select the Texture library menu
option.
Different folders will then come into view, from which you can select the
desired texture.
MATERIALS 171

Fig. 10—5 Relux Texture Library – showing tiles as an example

Fig. 10—6 "Edit materials…" window with the selected texture; right: context menu
MATERIALS 172

You can either give the texture you have added a name or adopt the name
from the library. With a right-click of the mouse, you can open the context
menu. This allows you to delete materials that are not being used in the
project, for example.
You can also alter the properties of the texture with the Edit… button.
The “Process surface picture…” window opens, with the two tabs
“Reflectance (Rho)” and “Scaling”.

Fig. 10—7 "Process surface picture…" window with the "Reflectance (Rho)" tab
MATERIALS 173

Using the controllers for “Colour”, “Contrast”, “Brightness” and “Saturation”


you can change the properties of the texture to suit your requirements.

Fig. 10—8 Left: Original colour; right: modified colour


MATERIALS 174

In the ”Scaling” tab, you can specify the size in which the texture is to be
depicted.

Fig. 10—9 "Edit surface picture…" window with the “Scaling” tab

You can specify a length for the marked line. This is particularly useful for
textures such as tiles or ceiling panels. You can then stipulate how big
these are to be.
You can use the mouse to go on to the picture and draw a line (red line)
yourself (picture points) and then specify a length. This is especially
practical for objects such as doors, where you know the dimensions.
MATERIALS 175

Fig. 10—10 Door with a width entered by the user

If you tick the option “scale to fit object size”, the texture will be
displayed once on the picture, for example, that has been selected. If the
option is not ticked, the picture will be shown several times, side-by-side,
in accordance with the specified scaling.

Fig. 10—11 Tiled material


MATERIALS 176

Fig. 10—12 “Scale to fit object size” option

The height to width ratio of the texture must correspond to the height to
width ratio of the surface to which the texture is to be applied. If this is not
the case, the texture will be distorted.

Fig. 10—13 The “Scale to fit object size" option leads to distortion in the picture on the right

By pressing the OK button, you will be returned to the “Edit materials…”


window and another click on the OK button will take you back to the
“Properties” window.
MATERIALS 177

The appearance of the surface that you have edited will be displayed in the
preview window.

Preview window with icons for


rotating, zooming and moving
the object

Fig. 10—14 "Properties" window with the new texture

Another approach is to go via the Project Manager and select the “Objects”
tab. In the Materials/textures folder, you can then select the Add menu
option to take you to “Select material…” and follow the procedure set out
above.
Here too, you can open the context menu with a right click of the mouse
and delete materials that are not being used in the project, for example.

Fig. 10—15 "Objects" tab with the "Materials/textures" folder and the context menu
MATERIALS 178

Using the mouse, you can drag materials that you have read into the
project on to the corresponding surface of a wall, floor, ceiling, 3D object
or room element, etc. The 3D View must be displayed in the action window
to do this.

Fig. 10—16 Textures dragged on to walls, the floor and 3D objects with the mouse
MATERIALS 179

10.3 Special features in picture selection


To reach the “Select material…” window, you should follow the procedure
described in Section 10.2 Texture. In the right-hand section of the
window, you should now select the menu option Picture.

Fig. 10—17 Select material…” window

The “Open” window will appear. You can now select the desired picture
(picture formats: bmp, gif, jgp and jpeg).

Fig. 10—18 “Open” window for picture selection


MATERIALS 180

After the picture has been selected, the properties of the picture are
specified in three steps.

Fig. 10—19 "Define size of picture", "Name reflectance" and "Insert scale" windows

In step 1, you can define the size of the picture. The picture should not be
too big (a maximum of 1024x1024), because this will make the Relux file
unnecessarily large and take up a great deal of memory space.
Steps 2 and 3 are performed as described in Section 10.2 Texture.
You can now press the OK button to proceed. The “Edit materials…”
window will open. You now have the same editing facilities as those
described in Section 10.2 Textures.
MATERIALS 181

Fig. 10—20 The "Edit materials…" window with the new "Edit" button

10.4 Relux Vision materials


Relux Vision is automatically installed as well (in demo mode). You can
select Relux Vision materials and perform calculations with these. The
outputs will, however, have a watermark added to them.
You can order a program licence under the main menu option Help –
Relux Vision Licence. The “Licence” window will open. You can place your
online order here.
MEASURING ELEMENTS 182

11 MEASURING ELEMENTS
Measuring elements are virtual measuring surfaces (which do not cause
any shading) that can be used to calculate illuminances or UGR values, for
example. There are four different measuring elements that you can use:
Virtual measuring surface
Reference plane for emergency lighting (this is only calculated for
emergency lighting; in accordance with EN 1838 “Lighting Applications –
Emergency Lighting” only the direct illuminance is calculated; a value must
be specified for the minimum illuminance that is required)
Escape route (a median line is defined, plus a maximum width of 2 m, as
per EN 1838 “Lighting Applications – Emergency Lighting”; this is only
calculated for emergency lighting; in accordance with EN 1838 only the
direct illuminance is calculated; a value must be specified for the minimum
illuminance required)
Task area (as per EN 12464-1 “Lighting of work places. Indoor work
places” it is possible to define a task area and assign partial surfaces and
surroundings to these)
All the measuring elements have an active side. It is thus important for the
measuring elements to be correctly positioned/rotated. The active side is
the side that points towards the room interior (points upwards) in the basic
state. On the floor plan, these areas are shown with red lines and, in the
3D views, with red lines and red shading (only if the menu option
Measuring surface off has not been switched on in the context menu for
the “3D View” action window).
MEASURING ELEMENTS 183

Fig. 11—1 Measuring element with the active side pointing up (left) and with the inactive side
pointing up (right)

The active side is similarly shown in the preview window of the “Properties”
window.

Fig. 11—2 Measuring element with the active side pointing up (left) and with the inactive side
pointing up (right
MEASURING ELEMENTS 184

11.1 Selection
Relux Professional offers you several ways of selecting measuring
elements.

1. Selection via the Project Manager and the “Objects” tab:

Fig. 11—3 Project Manager, "Objects" tab, and "Measuring elements" directory

Click on the desired measuring element and move it onto the floor plan or
into a 3D view by means of Drag & Drop. You can also right-click the
measuring element to call up the context menu and then place a
measuring element in the room, at coordinates 0/0, via the menu option
insert into room. You can also incorporate a measuring element with a
double click.

2. Selection via the Control centre:


Start the Control centre with menu options Project – Control centre… or
the icon. After clicking on the New button, the “Insert new object”
window will appear. You can now select the desired measuring element.
MEASURING ELEMENTS 185

Fig. 11—4 Control centre with the “Insert new object” window

Confirm your selection by pressing the OK button, close the window and
you will find yourself in the “Control centre” window again.

Fig. 11—5 Control centre with virtual measuring surface


MEASURING ELEMENTS 186

3. Selection and insertion using the icons on the “Insert” toolbar:


By clicking on the relevant icon you can position either the object centre
point of the measuring element (virtual measuring surface, reference plane
for emergency lighting) or the start of the escape route in the room, at
coordinates x=0 m / y=0 m.
Before you can position the task area you must have selected a working
surface. The size and position are allocated to the working surface
selected.

11.2 Positioning
Since the positioning of measuring elements works in the same or a similar
way as for luminaires, 3D objects, room elements and basic objects,
information on this has been summarised in Chapter 7 Positioning objects
and object groups. Only the special features that apply in the case of
measuring elements will be explained here.

11.3 Drawing
You can also draw all the measuring elements by calling up the context
menu for the “Floor plan” action window and the Draw object menu
option, or by going via the “Insert” toolbar

Fig. 11—6 Context menu for the “Floor plan” action window

This function is especially practical in the case of polygon surfaces that


you have saved as a background image, for example (see Fig. 11—6). After
clicking on the desired measuring element, crosshairs will appear in the
“Floor plan” action window. You can position the crosshairs on the desired
starting point and then create this by clicking on it. After this, you should
go to the subsequent points, one at a time, and create these through
further clicks. The line joining the points will be shown in black. You must
mark the final point with a double click. Following this, the measuring
element will be compiled and displayed by means of red lines. Depending
on the desired accuracy of the surface, it may be advisable to turn off the
dynamic placing grid beforehand or to make it finer.
MEASURING ELEMENTS 187

Fig. 11—7 Example: traffic roundabout – polygon surfaces

For the “escape route” measuring element you must mark the median line
of the escape route. The final point must be marked with a double click;
the surface will then be compiled automatically with a width of 2m.

Fig. 11—8 Escape route: median line and area

Note

There are two basic types of objects in the case of objects entered by drawing.
Area-type objects (virtual measuring surface, reference plane for emergency
lighting) are drawn as a closed polygon.

Line-type objects (escape route) are drawn as an open polyline. This polyline is
interpreted as the median line of the object, which is extruded in accordance
with its width.
MEASURING ELEMENTS 188

11.4 Editing and adjusting settings


You can edit measuring elements that have already been positioned by
means of a double click in the “Floor plan” action window or via the
“Project” tab. The “Properties” window will then open. You can also click on
the desired measuring element, then open the context menu with a right-
click and select the Properties… menu option.

Fig. 11—9 "Properties" window – Virtual measuring surface

Open the Control centre via the menu option Project – Control centre…
or the icon. After selecting the desired measuring element, the
“Properties” window will similarly appear. The Control centre has the
advantage that the New, Delete, Duplicate, Group and Break buttons
are also available to you – in other words, you have the possibility of
administering the objects.
The “Properties” window gives you access to all the settings that can be
made via the different tabs for “Standard”, “Extended”, “Insertion point”
and “Calculation”.

Note

Depending on the object selected, not all the settings listed below will be
available
MEASURING ELEMENTS 189

In the “Standard” tab you can

• select the type (virtual measuring surface, reference plane for emergency
lighting, escape route)
• allocate a name
• specify the position, rotation, shape (rectangular, round or polygonal) and
size
• specify the evaluation type (standard, task area or reference
plane/environment)
• freeze the measuring element (the measuring element can no longer be
selected with the mouse in the “Floor plan” action window or “3D view” but
only via the Control centre or via the Project manager and the “Project” tab
or icon )
• hide the measuring element (the measuring element is no longer visible in
the “Floor plan” action window or “3D view” and is also frozen at the same
time, i.e. it can only be selected via the Control centre or via the Project
manager and the “Project” tab or icon)
• specify a minimum illuminance (only for the reference plane for emergency
lighting and the escape route)
• assign partial surfaces (only for the evaluation type of task area)
• In the “Extended” tab you can:
• change the shape (rectangular, round or polygonal)
• In the “Insertion point” tab you can:
• specify or move the position of the insertion point of the object
MEASURING ELEMENTS 190

In the “Calculation” tab” you can:


• edit the calculation grid (position and number of calculation points;
minimum: 3 points, maximum 100 grid points in the X and Y direction).
• specify which illuminance/UGR values are to be calculated (only for the
virtual measuring surface and task area)

Fig. 11—10 Position of the calculation grid

If you wish to change the shape of a measuring element later on, you can
select the measuring element in the “Floor plan” action window and move
an individual vertex (corner point) with the mouse.
If you wish to change the size of the entire measuring element, you can
increase or reduce the size of the object as a whole by selecting the
measuring element in the “Floor plan” action window, right-clicking it to
call up the context menu and then selecting the menu option Scale, or you
can press the icon. The scaling direction can be defined via the menu
option Scale type… or the icon, or you can have the scaling performed
via a manual factor.
MEASURING ELEMENTS 191

In addition, you can add or delete points by selecting the measuring


element in the “Floor plan” or the “3D view” action window, right-clicking it
to call up the context menu and then selecting the menu options Add
vertex or Remove vertex; or you can use the icons in the “Edit”
toolbar.
To add a point, you must first select the menu option Add vertex or the
icon and place the cursor on the line to which you wish to add a new
point. The line will then be displayed in red. By clicking on the desired
point, you can add a new vertex (corner point). You will see this when you
select the measuring element again. If you then move the cursor to the
new point, the cursor will become a hand, and you can drag the point to
the desired position.
To remove a point, you must first select the menu option Remove vertex
or the icon and place the cursor on the point that you wish to delete.
The point is then displayed in red and can be removed with a click.
CALCULATIONS 192

12 CALCULATIONS
12.1 Calculation manager
After you have created a room and positioned luminaires, you can start a
calculation via the Calculation Manager. You can specify all the different
parameters for the calculation via the Calculation Manager.
To start the Calculation Manager you should either select the Calculation
– Calculation manager… menu option or press the icon.

Fig. 12—1 Calculation manager

In the left-hand section of the window, Relux Professional sets out all the
possible calculation variants for the project. The switches for those
calculation options that are not possible are highlighted in grey and cannot
be switched on. If you have created a room without windows or skylights,
only the Artificial Light switch will be activated.
If the Save results after calculation switch is on, Relux Professional will
save the project automatically once the calculation has been completed.
This means you don’t have to remain at your PC while lengthy calculations
are being performed, and you can still be sure that the results of the
calculation will be saved.
The title in the right-hand section of the window shows the room and
calculation variant that you are entering the settings for.
After you have clicked on the Start button, Relux Professional will start the
calculation. To save your settings and quit the window, you should press
the Close button.
CALCULATIONS 193

In Fig. 12—2 you will see the calculation variants for the same room, i.e.
the “Office”, with windows added to it. Relux Professional recognises the
possibility of an additional daylight calculation and allows you to select this
via the switches. The tabs shown will change according to the calculation
variant selected.

Fig. 12—2 Calculation variants with windows in the room

Fig. 12—3 shows a project with several rooms. By selecting unambiguous


room names you will always know which room you are entering settings
and performing calculations for.
The multi-room capability of Relux Professional is described in greater
detail in Chapter 5.2 Multi-room capability.
An escape route has been set for the meeting room and the luminaires for
emergency lighting mode switched on, which means you can also select
“emergency lighting” here.
In this way, you can select different calculation variants for each individual
room and have them all calculated at once.

Fig. 12—3 Calculating a multi-room project

The individual calculation variants are explained in the chapters that follow.
Since the setting options are the same for the individual variants in some
cases, these are set out at the end of the “Artificial light” calculation
variant, and only the specific differences are then explained for the other
variants.
CALCULATIONS 194

12.2 “Artificial light” calculation variant


12.2.1 “Calculation” tab
In the “Precision” section, Relux Professional provides a recommendation
that is suitably adapted to the room and the luminaires used in it. The
recommendation will ensure that sufficiently accurate calculation results
are achieved and that the computing time is optimised.
As the indirect fraction increases, Relux Professional increases the number
of interreflections in the calculation. The most accurate results are
achieved by selecting a “High indirect fraction”. The computing time will
then also be increased, however. We generally recommend you to adopt
the proposed accuracy.

Fig. 12—4 Setting the accuracy

As soon as reflecting objects such as walls and a ceiling are available, you
should just use the “only direct fraction” option for a rough calculation or a
control calculation. The “only direct fraction” option can, however, be
selected for exterior installations, such as football pitches.

Note

If the “only direct fraction” accuracy level is selected for an indoor room this will
not produce any results of relevance for the lighting planning! The printouts are
thus marked to this effect.

The settings in the “Raster” section also have an impact on the calculation
accuracy and the computing time. We thus recommend that you adopt the
default settings.

Fig. 12—5 Setting the raster spacing

After clicking on the Extended>> button, you will see the setting options
for the raster spacing.
The raster spacing that you can change here relates to the room surfaces
and the surfaces of the design elements. The raster spacing for the
measuring areas is set in the measuring surfaces tab, via the Project
Manager or the Control Centre (Chapter 11 Measuring elements).
The Activate dynamic raster switch is used to switch on the dynamic
rastering. Here, the program establishes (in the course of the calculation)
CALCULATIONS 195

the luminous fluxes and illuminance gradients that are being processed.
The program then works out which surfaces need to have additional raster
points incorporated on them. The dynamic raster can be set anywhere
between “coarse”, “medium” and “fine” using the slide controller.

Note

The computing time is influenced to a major extent by this setting. The finer the
raster-point monitoring is to be, the longer the computing time that will be
required for this.

In the “Maintenance factor” section you can enter a maintenance factor


manually under the “classical” option, and this will be valid for the entire
project. You can enter a reason for your choice by pressing the Reason…
button.

Fig. 12—6 Specifying the maintenance factor

You can also have the maintenance factor determined for each individual
luminaire type via the “EN12464” option, with the detailed specification of
the maintenance factor, as required by Standard EN 12464.
To do this, you should click on the EN12464… button, and the assistant
for specifying the maintenance factor will open. In Fig. 12—7 you can see
that the data for the room, the luminaires and the lamps has to be entered
into the assistant. Relux Professional uses this data to calculate the
maintenance factor for the particular lighting situation and the selected
luminaire type.
You can enter a general note for each luminaire type in a text box.
This data will be output in the maintenance plan.
CALCULATIONS 196

Fig. 12—7 Assistant for specifying the maintenance factor

Note

The maintenance factor is established using standardised data based on:

1. CIE Publication 'Maintenance of indoor electric lighting systems', version 2005,


1995 (marked as 'CIE')

2. ZVEI Publication 'Lebensdauerverhalten von Entladungslampen für


Beleuchtung' (Service life behaviour of discharge lamps for lighting), version
November 2005 (marked as 'ZVEI')

3. Philips OEM Catalogue 2003/4 (marked as 'Philips').

More recent lamp types from the individual manufacturers may differ from these.

After activating the Maintenance factor manually switch you can enter a
maintenance factor manually for each luminaire type, by adjusting the
value in the “Maintenance factor luminaire” field.
A “Maintenance factor luminaire” box highlighted in yellow shows you that
Relux Professional has calculated the maintenance factor automatically on
the basis of your inputs for the room, luminaire and lamp.
If the Maintenance factor manually switch is switched on, the
“Maintenance factor luminaire” will be white to show that you have entered
the maintenance factor manually.
CALCULATIONS 197

Fig. 12—8 Miscellaneous settings

In the “Miscellaneous” section, you can determine whether the body of the
light is to be taken into account for the calculation and can thus cast
shadows on other objects.

Note

If luminaires are fitted some distance into the building structure (i.e. if they are
mounted behind a suspended ceiling or in a concrete recess) it is important to
activate the luminaire shadows, because there will otherwise be excessive
deviations in the results.

The Calculate external faces switch makes it possible to include the


external faces of the walls and the ceiling in the calculation.
If you activate the Show selected results automatically switch, then,
once the calculation is finished, the results that are marked with in the
“Output” tab in the Project Manager will be opened.
CALCULATIONS 198

12.3 “Measuring areas” tab


You can use the “Measuring areas” tab to specify what is to be calculated
for each individual area and which calculation raster is to be used.
Fig. 12—9 shows a summary of all the areas for which calculations can be
performed.

Fig. 12—9 The “Measuring areas” tab

For the fields with a white background, only the horizontal illuminance is
calculated at present, and you can make entries in these fields.
You can enter the number of calculation points for the x direction and the y
direction via “x” and “y”.
Alternatively, you can also specify the desired spacing of the calculation
points via “dx” and “dy”.
If you enter a number of calculation points, the corresponding spacing will
be indicated automatically.
When a spacing is entered, Relux Professional takes the next possible
number and determines the precise spacing from this.
Several different calculation types are already specified for the fields
highlighted in grey. No entries can be made in these fields.
CALCULATIONS 199

The “Calculation parameters” window is opened by pressing on the


button

Fig. 12—10 "Calculation parameters" window

You can use the switches to activate the calculation for the corresponding
illuminance or for the UGR method and to set the raster and the height for
the calculation.
For the vertical and semi-cylindrical illuminance you can select the direction
in which the calculation is to be performed. You can add additional
directions with the button.
For the camera illuminance, you should enter the position of a camera. You
can add more cameras by pressing on the button.
CALCULATIONS 200

The half raster width distance to the edge switch lets you specify that
the first calculation point should start at a distance equivalent to half the
raster width. (See Fig. 12—11)

Fig. 12—11 first: calculation points on the edge; then: first calculation point half a raster

The Do not calculate measuring points inside objects switch can be


used to ensure that these calculation points are not included in the
calculation of the average illuminances and uniformities. You can then
prevent the results from being distorted by objects.
If you wish to assign the same raster to several measuring surfaces, you
can do this rapidly by means of the Synchronize selected lines button.
CALCULATIONS 201

12.3.1 “Glare rating” tab


In the “Glare rating” tab, you can enter observers for whom a glare rating
will be performed. Relux Professional uses the UGR method for indoor
rooms and the GR method for outdoor rooms.

Fig. 12—12 "Glare rating" tab

You can add an observer by clicking on the icon and delete a selected
observer by clicking on the icon.
Entering a designation will make it easier for you to identify the observers
on the floor plan.
In the “Number of observers” section, you can control the animation of the
selected observer. The slide controller allows you to set how rapidly the
sightline zone should be depicted for the animation. This then allows you to
control both the position and the sightline of the observer.
CALCULATIONS 202

12.4 “Daylight” calculation variant


The subject of “Daylight” is covered in detail in Chapter 14 Daylight
calculations and you will find the required settings for the calculation in
Chapter 14.8 Daylight calculations.

12.5 “Artificial and daylight” calculation


variant
The setting options for both variants are combined in the “Artificial and
daylight” calculation variant.

12.6 “Emergency lighting” calculation variant


The following conditions must be fulfilled in order to perform an emergency
lighting calculation:
The emergency lighting option must be activated for the luminaire type in
question in the luminaire selection under the “Luminaire type” tab (See
8.1.7 The “Luminaire type” tab, Section: Emergency lighting button)
The “emergency lighting on/off” must be activated for a luminaire
positioned in the room.

Fig. 12—13 Activating emergency lighting for a luminaire

In Fig. 12—13 all the luminaires are activated in the emergency lighting
field. If you wish to activate individual luminaires, you must break up the
luminaire group and activate the desired luminaires via the escape route,
for example.
CALCULATIONS 203

A reference plane for emergency lighting or an escape route must be


positioned in the room.

You can enter a separate reduction factor for the emergency lighting in the
“Calculation” tab.

Relux Professional will perform an emergency lighting calculation with the


activated luminaires and the specific light flow for emergency lighting on
the reference plane for emergency lighting and escape routes.

12.7 “Sensors” calculation variant


Relux Professional can calculate the detection range for sensors for
purposes of presence detection. To do this, a positioned sensor must be
activated in the manner shown in Fig. 12—14.

Fig. 12—14 Activating the sensor for calculations


CALCULATIONS 204

Fig. 12—15 Output of a sensor’s detection range

This output in Fig. 12—15 shows the detection range of the sensor in
pseudo colours, on the basis of its characteristics, as follows:
light green area: detection of the tangential direction of motion (the person
moves in a circle around the sensor easy for the sensor to detect)
green area: detection of the tangential direction of motion (the person
moves towards the sensor difficult for the sensor to detect)
blue area: detects very small movements (person only moves slightly
(presence) very difficult for the sensor to detect)
grey area: no persons can be detected here (obstacles, distance too great)

12.8 “Solar altitude graph” calculation variant


This calculation variant is closely associated with the subject of daylight
and is covered in more detail in Chapter 14.8.2 Solar altitude graph.
CALCULATIONS 205

12.9 Calculating the luminous intensity for


observers
The Calculation – Luminous intensity menu gives you the option of
determining the luminous intensity of each luminaire that is emitted in the
direction of the observer.

Fig. 12—16 Determining the luminous intensity

By clicking on the icon, you can add an observer. You can delete a
selected observer with a click on the icon.
If there are a large number of luminaires in a room, it is advisable to
restrict the list via the Limit list button on the basis of the minimum
luminous intensity and the number of lights that are output.
OUTPUTS 206

13 OUTPUTS
Project data and calculation results can be output on the screen, printed
out or compiled in the form of a pdf document.

13.1 Screen outputs


The outputs appear in the action window.
All the possible outputs are listed under the “Output” tab. Possible outputs
means that the Luminaire data folder, for instance, will only appear in the
folder tree if a luminaire has already been selected, and the Calculation
results folder will only appear if a calculation has been performed.

Apart from this, the user can see which output windows are open in the
action window.
Folders can be marked with:

a red tick , i.e. all the sub-options of the folder are open

a grey tick , i.e. only individual sub-options of the folder are open
Sub-options can be marked with:

a red tick , i.e. the sub-option will be shown as a window

a blue tick , i.e. this sub-option will only be displayed in the active
window until a new sub-option is selected

a red monitor , i.e. the window is always open after the light calculation.
First of all, you must open the corresponding output window by clicking on
the monitor or the name. Following this, you can select the Edit – Open
after calculation menu option in the results output window, and the
monitor will go red . It is not necessary for there to be a tick in the
monitor. Another way to make this setting is to go via the template
manager. You will find more on this in Chapter 13.4 Print manager.
OUTPUTS 207

Fig. 13—1 ”Output” tab

A rapid output of individual windows can also be obtained using the icons

on the toolbars for “Outputs”

and “View” .
OUTPUTS 208

Overview of the current project including calculation


results

Illuminance on the reference plane (table)

Isoline representation on the reference plane

Pseudo colours on the reference plane

3D representation of the light distribution

Representation of the room’s floor plan

3D view

Overview representation

Luminance distribution in 3D (variable view)

Four standard views, 3D luminance distribution

Vision results

By selecting the Window – Close output window main menu option you
can have all the output windows closed.
The output windows can be arranged differently with the Window –
Cascade, Alongside each other or Tile main menu option.
OUTPUTS 209

13.2 Changing screen outputs


You can change the screen outputs for the “Floor plan”, “3D view”, “Results
output” and “3D luminance” action window in a variety of different ways

13.2.1 Changing the “Floor plan” action window


Zooming in or zooming out:

via the icons in the “Settings” toolbar

via the menu options in the “Zoom” menu for the individual action window

Fig. 13—2 Zoom menu

with the corresponding shortcuts (see above or Chapter 17 Annex)


by rotating the mouse wheel: zoom in/out
OUTPUTS 210

Setting the properties of the action window:

the “Properties” window will open when you select the Edit – Properties –
Floor plan menu options
here you can switch on and off the options of label room elements and
label luminaires; you can also have the luminaire orientation, cameras,
observer, background images and placing grid etc. either displayed or not
displayed.

Fig. 13—3 “Properties floor plan” window


OUTPUTS 211

13.2.2 Changing the “3D view” action window

Zooming in or zooming out:

via the icons in the “Settings” tool bar

via the menu options in the “Zoom” menu for the individual action window

Fig. 13—4 Zoom menu

with the appropriate shortcuts (see above or Chapter 17 Annex)


by rotating the mouse wheel: zoom in/out
with the cursor keys: up/down
Moving the 3D view:

press on the icon and click on the 3D view then, keeping the mouse
button pressed, move the 3D view, or use the right/left cursor keys
OUTPUTS 212

Rotating the 3D view:

press on the icon and click on the 3D view then, keeping the mouse
button pressed, move the 3D view or use the cursor keys:
shift+right/left/up/down
Setting the viewing angles for the variable 3D view (View 1):

via the icon or with the View – Set 3D view menu option, or with the
Edit – Properties – 3D views menu option
you can set, save and add your own observers/3D views, or delete existing
observers/3D views (see Fig. 13—5 “Properties 3D views” window).
Setting the properties for the action window:
select the Edit – Properties menu option to open the “Properties” window

on the left, you can choose the following icons: “3D views” , “General
settings 3D” or “Origin and placing grid”

Fig. 13—5 “Properties 3D views” window


OUTPUTS 213

3D views:
here you can define observers, select standard views and have exterior
views or wire frame views or the like shown.
3D general settings:
You can specify step sizes for the change by using the keyboard and
specify whether:
in the case of suspended and freestanding luminaires, the suspension and
stand are to be shown on the 3D views or not
in the case of exterior installations and daylight, the background is to be
coloured black or not
Making changes via the action window menu:
user-defined observers/3D views can be selected via the View – User
defined views menu option
by selecting the “Display” menu and then different menu sub-options, you
can have the exterior view and wire frame model displayed and either have
the luminaire orientation shown or not

Making changes via the context menu:

Fig. 13—6 “3D view” context menu

you can copy the current output window to the clipboard via the Copy
picture menu option
you can save the current output window as a jpg or bmp file via the Save
picture menu option
OUTPUTS 214

you can have either the C-planes, the volume model or the luminaire
orientation displayed via the Show 3D ldc menu option

you can aim luminaires by specifying the aiming point (see Chapter 8.1.2
The “Online” tab); to do this you should select the Aim luminaires…
menu option
you can have the desired view displayed by selecting the Exterior view
menu option or the Wire frame view menu option

you can switch off the hatching on the measuring surface and simply have
the edge displayed by selecting the Measuring surface off menu option
OUTPUTS 215

13.2.3 Changing the “Results output” action window


Setting the properties for the action window:
you can open the “Properties” window by selecting the Edit – Properties
menu option
different settings are possible, depending on the results output. These
variants can also be saved and then be called up rapidly for use in the
project again.
overviews:
select decimal places, display uniformity and other values, and show the
luminaire legend etc.

Fig. 13—7 “Properties overview” window


OUTPUTS 216

tabular output:

select the “Table” icon: set the number of decimal places

select the “Overview” icon: set the number of decimal places, display
uniformity

Fig. 13—8 “Properties table” window

Isolux or pseudo colour diagrams:

select the “Isolines/Pseudo colours“ icon: you can now set your own
scaling and also set your own colours for the pseudo colour diagrams

select the “Overview” icon: set the number of decimal places and show
uniformities

Fig. 13—9 “Properties isolines pseudo colours” window


OUTPUTS 217

sections:
you can select where the sections are to be made.

Fig. 13—10 “Properties sections” window

Making changes via the action window menu:


by selecting the Edit – Open after calculation menu option you can
specify that the selected window should always be opened after the
calculation. These outputs will be marked with a red monitor in the
Project Manager “Output” tab.
changes cannot be made via a context menu in the case of results outputs,
since these do not have any context menus.
OUTPUTS 218

13.2.4 Changing the “3D luminance” action window

Zooming in our zooming out:


via the icons in the “Settings” toolbar

via the menu options in the “Zoom” menu for the individual action window

Fig. 13—11 Zoom menu

with the appropriate shortcuts (see above or Chapter 17 Annex)


by rotating the mouse wheel: zoom in/out
with the cursor keys: up/down
moving the 3D view:

press the icon and click on the 3D view then, keeping the mouse button
pressed, move the 3D view or use the right/left cursor keys
rotating the 3D view:

press the icon and click on the 3D view then, keeping the mouse button
pressed, rotate the 3D view or use the following cursor keys:
shift+right/left/up/down
setting the viewing angle for the variable 3D view (View 1):

open the “Properties” window by pressing on the icon or selecting the


View – User defined views menu option or the Edit – Properties menu
option and then selecting the icon
you can set, save and add your own observers/3D views or delete existing
observers/3D views (see Fig. 13—5 “Properties 3D views” window).
setting the properties of the action window:
you can open the “Properties” window by selecting the Edit – Properties
menu option

you can select the following icons on the left-hand side: “Brightness” ,
“3D views” , “3D general settings” or “White balance” .
OUTPUTS 219

Fig. 13—12 “Properties brightness” window

Brightness: the brightness of the display can be changed automatically


here with the Automatic scaling button or you can also change it
manually
3D views: you can define observers, select standard views, an exterior
view or wire frame view, etc.
3D general settings:
You can specify step sizes for the change by using the keyboard and
specify whether:
in the case of suspended and freestanding luminaires the suspension and
stand are to be shown on the 3D views or not
in the case of exterior installations and daylight, the background is to be
coloured black or not
White balance: you can perform a white balance here
Making changes via the action window menu:
you can select the user-defined observer/3D views via the View – User
defined views menu option
you can have the 3D raster points displayed and the luminaire orientation
displayed or not displayed by selecting the “View” menu and different
menu sub-options
OUTPUTS 220

Making changes via the context menu:

Fig. 13—13 “3D luminance” context menu

you can copy the current output window to the clipboard via the Copy
picture menu option
you can save the current output window as a jpg or bmp file via the Save
picture menu option
you can have either the C-planes, the volume model or the luminaire
orientation displayed via the Show 3D ldc menu option

Fig. 13—14 ldc display: left: C-planes; right: volume model

the brightness can be set manually via the Brightness menu option

Fig. 13—15 “Brightness” window

a white balance that has been performed beforehand can be switched on or


off by means of the White balance menu option
you can have a white balance performed by selecting the Configure white
balance… menu option
OUTPUTS 221

you can have the raster points displayed by selecting the 3D raster points
menu option.

13.3 Page preview


You can call up the “Page preview” window by pressing on the icon.
This shows all the pages that are marked in the Project Manager’s “Output”
tab (blue or red tick). In other words, all the windows that are open in the
action window are shown.

Fig. 13—16 “Page preview” window

The left window shows the folder trees and the available outputs.
The right window shows the output selected in the left window (marked in
grey or blue ) as a print preview of the page.
You can change the size of the presentation (Zoom) or browse through the
pages by means of the toolbar above the right window
.
The Properties button under the left window will open the “Properties”
window for the page selected in the left window (marked in blue or grey).
You can make a large number of changes, as set out in Chapter 13.2
Changing screen outputs
OUTPUTS 222

You can make a large number of settings under the right window.

Fig. 13—17 “Page preview” window, bottom right

When you click on the Project data button, the “Enter project data”
window will be shown. You have the option of making changes to the
project data. You will find more information on this in Chapter 14.1
Entering the project location.
After selecting the Page setup button, the “Page setup” window will
appear.

Fig. 13—18 “Page setup” window

Here you can set the paper size and source, portrait or landscape format
and the size of the margins. By pressing the Printer… button you can
select the desired printer. The printout or PDF compilation can then be
started by pressing the OK button.

When you select the Header and Footer button, the “Header and footer”
window opens, where you can make changes to the page layout. You will
find more information on this in Chapter 4.4 Page setup.
Additional selection fields allow to you select whether chapter numbers
and page numbers, are to be output or not, which pages are to be printed
out, and which printer is to be used, or whether a PDF document is to be
compiled. You can start the printout by pressing the Print button.
OUTPUTS 223

13.4 Print manager


Another possibility for producing a printout is to go via the print manager.
This is called up via the Output – Print… main menu option.

Fig. 13—19 The “Print manager” window

The Print Manager summarises all the data from the Project Manager
(“Output” tab) and the “Page preview” window in a single window. It also
gives the user access to the Template manager. The left-hand section of
the window shows the available outputs, the central section, the selected
outputs, and the right-hand section the print preview.
Select the outputs you require from amongst the available outputs in the
left section of the window. When you click on the printer symbol prior
to the output, a red tick will be added to it for the output and the
output will be placed in the current print outputs (central section of the
window). If entire folders are to be output, this can be done by clicking on
the printer symbol for the folder. A red tick is then assigned to the folder
and all the sub-options. If only parts of a folder are to be output, it is first
necessary to open the folder. You can then select the required output by
means of a click on the printer symbol. The folder will then be marked with
a grey tick , meaning that only parts of the folder will be output.
If you had already marked outputs in the project beforehand, these can be
adopted by pressing on the Add to printjob button under “Open screen
outputs”. If this function has already been implemented or if all the
windows are already contained in the current output, the Add to printjob
button will not be displayed.
OUTPUTS 224

Template manager

Fig. 13—20 Template selection

On the bottom left, under “Template” you can select a standard template
(Basic, Advanced, Highend or User-defined), or you can start the Profile
Manager by pressing the icon and then define new templates. All the
templates are not only available in the current project but can also be
called up for other projects.

Fig. 13—21 “Profile manager” window

When you press the Create new profile button, the “Add new profile”
window will open and you can create a new profile. The new profile can be
based on any existing profile or on the standard profile. The standard
profile is always empty and cannot be edited.

Fig. 13—22 "Add new profile" window


OUTPUTS 225

All the possible outputs are shown in the “Available outputs” window on the
left, and you can select the ones you require from amongst all the outputs
shown. A distinction is drawn between a screen output and a printout
:
screen output: all the selected windows will automatically be opened after
the calculation; this is highlighted in the “Output” tab of the project
manager through the red monitor
printout: all the selected windows will be printed out
The right-hand “Current print outputs” window only shows the selected
outputs for printouts. You can also define the properties of the printouts
selected. You will find more on this in Chapter 13.2 Changing
screen outputs.
With the option Accept current profile as default, you can determine
which profile is to be used as the standard. It is important here that you
should save your selection with the Save button and then, when quitting,
answer the prompt regarding changes with “yes”.

The functions in the central and right-hand section of the “Print manager”
window have already been described in Chapter 13.3 Page preview and
will not be described again here.
DAYLIGHT CALCULATIONS 226

14 DAYLIGHT CALCULATIONS
14.1 Entering the project location
The project location is entered via main menu option: Project - Location.
A location can either be selected from the location list, or a new location
entered.
To register a new location, it is necessary to enter the geographic longitude
and latitude and the time zone (difference compared with UTC – Universal
Time Coordinated).
It is also possible to make allowance for daylight saving time (summer
time) and enter the start and end of daylight saving time.

Fig. 14—1 “Location” window


DAYLIGHT CALCULATIONS 227

14.2 Entering the North angle


When you enter a new scene, you can also enter the North angle in the
“Interior” window or the “Exterior installation” window. You can also enter
the North angle later on via the Project Manager by selecting the “Project”
tab and double clicking on Room structure, or by using the or
icon.

Fig. 14—2 Entering the North angle

You can use the North angle button to specify the orientation of the room
compared with geographic north. The orientation of the room is important
for daylight calculations. The North angle that is entered is also shown on
the floor plan for each room separately. An example for a North angle of
30° is set out in Fig. 14—3.

Fig. 14—3 "North angle" window and depiction on the floor plan
DAYLIGHT CALCULATIONS 228

14.3 Options: “Exterior area” tab


By going via the main menu option Extras – Options… - Exterior area
you can make the program settings for exterior areas (outdoor
installations).

Fig. 14—4 "Options" window for the exterior area

These settings are only relevant for the daylight and sun calculations.
The thickness of the walls is necessary to ensure the correct calculation of
daylight/insolation, so that allowance can be made for niches in the wall.
The thickness of the ceiling is necessary to ensure the correct calculation of
daylight/insolation, so that the influence of openings in the ceiling can be
taken into account.

14.4 Canopy
You can enter a canopy in the Control centre. To start the Control centre,
select menu option Project – Control centre or the icon. Following
this, select the New button. The “Insert new object” window will open.
Here you should select the Canopy menu option and confirm it with the
OK button, which will take you back to the Properties window in the
Control centre.
DAYLIGHT CALCULATIONS 229

Fig. 14—5 Control centre with the "Insert new object" window

Fig. 14—6 Control centre with the Properties window for a canopy

A canopy is defined as a surface that is attached horizontally to a wall.

The starting point x' can be established by looking at the wall in question
from the outside and from the front. The starting point x’ is then calculated
from the left-hand outermost corner (including the wall thickness).

The canopy reduces the impact of daylight in the indoor room, as well as
the insolation. The canopy is taken into account for calculating the lighting
DAYLIGHT CALCULATIONS 230

in the room. The "Extended" tab corresponds to the one for a cube object.
It is also possible to subsequently change the associated wall that goes
with the canopy here. The sides can be assigned different materials,
textures and colours. The desired surfaces can be marked for the
calculation outputs.

Fig. 14—7 Room with a canopy – floor plan and exterior view

The 3D exterior view can be called up via the context menu of the “3D
view” action window by selecting the Exterior view menu option (see Fig.
14—8).
DAYLIGHT CALCULATIONS 231

Fig. 14—8 Context menu for the "3D view" action window with the "Exterior view" menu
option

14.5 External obstructions


External obstructions reduce the impact of daylight in an indoor room as
well as the insolation.
If there are obstructions in the surroundings, these must be entered for
daylight calculations. You can use the basic object of “Cube” here. You will
find more about the basic object “Cube” in Chapter 9.2 Basic objects.

Fig. 14—9 3D Exterior view showing obstructions (made up from cubes

The 3D exterior view can be called up via the context menu for the “3D
view” action window by selecting the Exterior view menu option (see Fig.
14—8).
DAYLIGHT CALCULATIONS 232

14.6 Sky models


Clear sky to CIE Only the sky radiance, without the
radiation from the sun is taken into
account here. CIE Publication No. 22 of
1973 (Relux: for calculations with sun)
Overcast sky to CIE The CIE defines an overcast sky with
non-uniform light distribution which
differs slightly from DIN 5034 Part 2.
CIE Publication No. 22 of 1973

14.7 Daylight factor


The daylight factor in an indoor room with a diffuse sky state to DIN 5034
is calculated as follows:

Note

Ei
D = 100% •
Ea

D Daylight factor in percent

Ei Horizontal illuminance in lux at a point inside the room

Ea Horizontal illuminance in lux outdoors, with a uniformly overcast sky

Apart from the daylight factor, the program also calculates the resultant
illuminance for the uniformly overcast sky to DIN 5034.

To ensure that this data can be correctly calculated by the program, it is


important for the location and the times of day and the times of the year to
be entered accurately. The North angle does not play any role in the
calculation, since the sky is assumed to be rotationally symmetric.

These results are similarly influenced by other factors, such as obstructions


through other buildings, a building’s own shadows and data on daylight
openings.

Since, with a uniformly overcast sky, the illuminance in the indoor room
always changes in proportion to the outdoor illuminance, once the daylight
factor has been calculated, this is independent of the time of day and time
of year and can be taken as a basis for further work with daylight.
DAYLIGHT CALCULATIONS 233

14.8 Daylight calculations


Daylight calculations can be started by selecting main menu option
Calculation – Calculation manager… or going via the icon.

Fig. 14—10 Calculation – Calculation manager… main menu option

In the “Calculation manager” window that then opens, you can choose
between a Daylight calculation or a Solar altitude graph. It is also
possible to opt for Artificial and daylight. You will find further details on
this in Chapter 12.

14.8.1 Daylight
There are three tabs for the Daylight calculation.

Fig. 14—11 Calculation manager with the "Calculation" tab

Under the “Calculation” tab, you can select the calculation precision, the
raster, the sky model and the options listed under Miscellaneous.

In the top section of this tab, you can set the desired precision (number of
interreflections).
DAYLIGHT CALCULATIONS 234

The dialog shows four different settings:

only direct fraction


This should only be used for rough calculations or control calculations. The
results of the direct calculation can be viewed on the screen. If they are
printed out, they will have a bar running at an angle over the page with the
words “direct part only”.
low indirect fraction
This is used for directly-radiating luminaires, or if the interreflections of the
walls do not contribute very much to the illuminances on the reference
plane, e.g. big halls, rooms with large window surfaces, or low reflectances
at the walls. This should only be used as a trial calculation for daylight
calculations.
average indirect fraction
Average calculation accuracy for luminaires with a low indirect component
or big halls without a great deal of wall surface. This is the standard mode
for daylight calculations.
high indirect fraction
The best level of precision, calculating a high number of interreflections;
specially intended for luminaires with a higher indirect component. This
calculation mode requires the most computing time but also offers the
most accurate results.

The central section contains the setting for the raster interval on the room
surfaces and the surfaces of the structural elements. The raster intervals
for the measuring areas are set in the “Measuring areas” tab or in the
Properties window for the measuring areas. You will find more details on
this in Chapter 11.4.

You can also switch on a "dynamic raster" in order to improve the results.
This means that the program will work out the luminous fluxes and
illuminance gradients while the calculation is progressing. The program
then works out from this which areas need to have additional raster points
inserted on them.

Note

The calculation time is influenced to a major extent by this setting. The finer this
verification, the longer the computing time that will be required.

In the third section, the sky is selected:


- overcast sky according to CIE
- clear sky according to CIE (with sun)
DAYLIGHT CALCULATIONS 235

In the “Measuring areas” tab, you can enter the calculation parameters for
the measuring surfaces in the project. You will find more on this subject in
Chapter 11.4.

Fig. 14—12 Calculation manager with the "Measuring areas" tab and the "Calculation
parameters" window

In the “Date” tab, you still have to enter a date and a time of day so that
the solar altitude can be determined, together with the resultant luminance
in the sky. In addition to this, you can enter the project location and the
North angle.
DAYLIGHT CALCULATIONS 236

Fig. 14—13 Calculation manager with the "Date" tab

Note

The local time can be entered for the time. The true local time required for the
calculation is calculated on the basis of the location.

If the illuminances – only the daylight component – are to be calculated


inside a room, it is also possible to establish the daylight factor from this.
The daylight factor can then also be output for the measuring surfaces. The
daylight factor is required for the “Daylight” economic efficiency
calculation. You will find more details on this in Chapter 15.1.

You can start the calculation by pressing the Start button.


DAYLIGHT CALCULATIONS 237

14.8.2 Solar altitude graph


The solar altitude graph shows the period of the year during which direct
sunlight reaches a specific point in the room. The sky model taken as a
basis here is a clear sky.

Fig. 14—14 Solar altitude graph

On the matrix-like pattern of the solar altitude graph, the virtually


horizontal lines represent the month curves. The shortest line is for 21.12.
The date changes for the first six months of the year, from the top
downwards, to 21.01, 21.02, 21.03, 21.04, 21.05 and 21.06. The data for
the second six months of the year then follows the opposite course, which
means that the solar altitudes in the sky are repeated for the second half
of the year. The curves for 21 March and 21 September are thus identical.

The curved vertical lines show the times of day.

The areas shaded in light yellow show the time of year and time of day
when direct sunlight falls on the previously-defined point.

The solar altitude can be precisely calculated for each individual point on
the Earth’s surface and for each point in time. The height and azimuth of
the sun can thus also be read off the picture provided.
DAYLIGHT CALCULATIONS 238

Note

For this calculation, it is mandatory to ensure the correct North angle and also
the degrees of latitude and longitude for the building’s location.

Fig. 14—15 Calculating the solar altitude graph

A point in the room must be specified for the calculation. The calculation is
then started by pressing the Start button.

14.9 Efficiency Daylight


You will find information on the economic efficiency calculation for a
daylight-based lighting control system in Chapter 15.1.
ECONOMICS 239

15 ECONOMICS
You can perform economic efficiency calculations for daylight or artificial
light via main menu option Calculation – Economics - ….

Fig. 15—1 Options for economic efficiency calculations

15.1 Economics: Daylight

The main menu option Calculation – Economics - Daylight is used to


perform an economic efficiency calculation for the use of daylight-
controlled systems.

This section of the program determines the monthly or annual percentage


share of time for which daylight (using a defined daylight factor that has
been determined beforehand in a daylight calculation) is sufficient to
illuminate the workplace with a specified illuminance.

Note

Ei
D = 100% •
Ea

D Daylight factor as a percentage

Ei Horizontal illuminance in lux at a point inside the room

Ea Horizontal illuminance in lux outdoors with a uniformly overcast sky

The calculation is performed on the basis of horizontal illuminances to DIN


5034 taking the two sky states of “overcast sky” and “clear sky” From
these two extreme sky states, the so-called “average sky” is determined,
which is calculated from the percentage shares (sun probabilityof the two
sky states.
If there are no details of the sky states at a selected location, the clear sky
component can be taken to be 40% and the overcast sky component 60%
(DIN 5034). This all-in assumption, however, rates the winter months too
ECONOMICS 240

highly, since these months generally have 20-30% clear sky, and it also
underrates the summer months.
The sun probability for Basel is saved in the tables and should form the
basis for all calculations.
To ensure that the calculation is as accurate as possible, only those times
for which the office is actually used are taken into account. For this reason,
the program only makes allowance for working days (Monday - Friday). If
necessary, the staff breaks, holiday periods and public holidays can also be
taken into account.

The following steps are necessary for calculating the economic efficiency
for daylight:

1. Defaults

Fig. 15—2 "Defaults" window

Start and end of the working day:


- The time must be entered in the format shown (e.g. 8:00)
Staff breaks:
- Three staff breaks can be entered
Holiday periods:
- Three holiday periods are possible, specifying the start and end of the
holiday
Format: dd.mm.(yyyy)
- Daylight saving time (summer time):
The calculation can be performed with daylight saving time if required.
- Illuminance data:
For calculating the percentage share of daylight in the overall lighting, it is
necessary to have the lighting engineering data for the daylight factor (in
%) – determined by means of the daylight calculation beforehand – and
the required illuminance (in lux) at the workplace.
ECONOMICS 241

The average daylight factor is generally obtained from the detection range
of a daylight sensor that controls the system. You must decide on a
location for one or more sensors and conduct a daylight calculation so that
you can enter the value here.

Note

The geographical data (location, degree of longitude and latitude) and the
project data will be taken from the current project.

2. Sun probability

Fig. 15—3 "Sun probability” window

In this window, the sun probabilities for determining the average sky are
selected.
The DIN Standard makes provision for a breakdown into 40% clear sky and
60% overcast sky, i.e. 40 will be entered for all the months if the DIN
Standard button is pressed.
It is also possible for you to enter your own values for each month, e.g.
those taken from DIN 4710 for eight German cities. If you enter your own
values for your project location, you will receive an additional button (in
the Figure, this is Basel, for example).
ECONOMICS 242

Lighting installation

Fig. 15—4 “Lighting installation” window"

Data on the number and power consumption of the luminaires and also on
the electricity tariff
4. Isolux curves

Fig. 15—1 "Isolux curves" window

The corresponding Isolux lines that are to be depicted on the diagram


output can be set here.
After the inputs have been made, the evaluation of the data can be started
with the Calculate menu option. After the evaluation has been completed,
the results are presented directly in four windows:
- Isolux curves for an overcast sky
- Isolux curves for a clear sky
- Evaluation of the monthly results and the overall annual value
(percentage of working time with sufficient daylight)
Cost comparison with and without light control
ECONOMICS 243

15.2 Artificial light: Luminaire efficiency


By selecting the main menu option Calculation – Economics – Artificial
light, you can have an efficiency calculation performed for different
luminaire types.

Fig. 15—5 "Luminaire efficiency” results output

An economic comparison can be compiled for up to three luminaire types.


The basic values specified are used to calculate the installation costs and
the annual operating costs. These points are listed together on the output
for the selected luminaire types.
The luminaire types to be compared can be adopted from the current
project by pressing the Accept… button, or can simply be entered
manually. The user must enter the calculation basis (procurement price,
etc.) prior to the calculation via the Edit… button. The “Edit single
luminaire” window will open with four tabs. The corresponding values must
be entered in these.

Fig. 15—6 Installation costs" tab


ECONOMICS 244

Fig. 15—7 "Operating costs" tab

Fig. 15—8 "Illuminance system" tab

Fig. 15—9 "Basic values" tab

Once all the data has been entered for the luminaire types that are to be
compared, the output of the calculation results can be started with the OK
button.
ECONOMICS 245

Fig. 15—10 Results output for the artificial light efficiency calculation
ECONOMICS 246

Explanation of the individual items on the efficiency calculation:


Description of the lighting installation

No. Lighting cost factor

1. Luminaire order number


2. Luminaire name
3. Lamp designation – lamp wattage
4. No. of lamps per luminaire

Basic values

5. Nominal luminous flux of all lamps in the luminaire (lm)


6. Average lamp service life (h)
Watts per luminaire, incl. ancillary equipment (W)
8.
9. Pollution factor (0.8)
10. Number of luminaires (quantity)
11.
12. Electricity tariff (EUR, CHF/kWh)
13. Estimated annual operating period (hours)

Installation costs

14. Costs of a luminaire (EUR, CHF)


15. Accessory costs per luminaire (EUR, CHF) e.g. separate control units,
suspension, etc.
16. Wiring and installation costs per luminaire (EUR, CHF)
17. Price per lamp (EUR, CHF)
18. Lamp price per luminaire (EUR, CHF)
(Item 4 * Item17)
19. Total procurement costs per luminaire (EUR, CHF)
(Item 14 + Item 15 + Item 16 + Item 18)
20. Total installation costs (EUR, CHF) (Item10 * Item19)
Annual operating costs
21. Total procurement costs per luminaire without lamps (EUR, CHF)
(Item 14 + Item 15 + Item 16)
22. Total installation costs without lamps (EUR, CHF)
(Item 10 *Item 21)
23. Annual fixed costs (EUR, CHF)(15% of Item 22, including 10%
depreciation and 5% taxes, interest and insurance)
ECONOMICS 247

Annual operating costs

24. Number of lamps changed per year


(Item 4 * Item 10 * Item 13)/Item 6
25. Annual lamp replacement costs (EUR, CHF)
(Item 17 * Item 24)
26. Annual costs for replacement parts (EUR, CHF) e.g. starters, etc.
27. Total annual cost of replaced material (EUR, CHF)
(Item 25 + Item 26)
28. Estimated labour costs (EUR, CHF) for changing a lamp
29. Estimated labour costs (EUR, CHF) for lamp changing each year
(Item 24 * Item 28)
30. Cleaning costs per luminaire
31. Number of times each luminaire is cleaned per year
32. Annual cleaning costs (EUR, CHF)
(Item 10 * Item 30 * Item 31)
33. Total annual labour costs for maintenance (EUR, CHF)
(Item 29 + Item 32)
34. Total annual costs for maintenance (EUR, CHF)
(Item 27 + Item 33)
35. Annual electricity costs (EUR, CHF)
(Item 7 * Item 10 *Item 12 * Item 13)/1000
36. Annual total operating costs (EUR, CHF)
(Item 34 + Item 35)

Total and relative costs

37. Annual total costs (EUR, CHF)


(Item 23 + Item 36)
OFFER PROGRAM 248

16 OFFER PROGRAM

The project data (information on the luminaire types used) can be


transferred to the offer program RELUX Offert via the main menu option
Calculation – Start offer program….

Fig. 16—1 The “Relux Offert” offer program with data from the Relux project

You can use the Relux Offert program to compile offers (with a price) or
tenders (without a price, leaving space for alternative products).

You will find further information in the Help provided in the Relux Offert
program.
OFFER PROGRAM 249

Fig. 16—2 Sample offer

Fig. 16—3 Sample tender


ANNEX 250

17 ANNEX
17.1 Shortcut table for main menu

Main menu

Menu option Shortcut Explanation

Edit – Select All Ctrl+A Select all

Edit – Cut Ctrl+X Cut out

Edit – Paste Ctrl+V Insert

Edit – Break group Ctrl+Shift+ Break up group


G
Edit – Copy Ctrl+C Copy

Edit – Delete Del Delete

Edit – Group Ctrl+G Group objects


objects
Edit - Undo Ctrl+Z Undo an action

Edit – Hide/freeze Ctrl+L Opens a window for hiding or


objects… freezing objects
Edit - Redo Ctrl+Y Redo action

File - New Ctrl+N Open new project

File - Open Ctrl+O Open existing project

File - Save Ctrl+S Save project

Project – Control Ctrl+Enter Open Control centre


centre…
ANNEX 251

17.2 Shortcut table for action window menus

Action window menu

Menu option Shortcut Explanation

View – Front F6 3D view from in front

View – Right F5 3D view from the right

View – Top F4 3D view from above

Edit – Rotate Ctrl+R Rotate object

Edit – Properties Alt+Enter Opens the properties window

Edit – Aim Ctrl+J Orientates luminaires


luminaires…
Edit – Scale Ctrl+T Scale an object with the mouse

Edit – Move Ctrl+E Move object

Display – Show Ctrl+H Show the luminaire orientation


luminaire with an arrow
orientation
Display – Activate Ctrl+Q Activate or deactivate grid
grid
Window – 3D Shift+F3 Switches to the 3D luminance
Luminance distribution action window
distribution
Zoom – Zoom Ctrl+M Select view with the mouse
window
Zoom – Zoom in Ctrl+Page Make view bigger
Up
Zoom – Zoom out Ctrl+Page Make view smaller
Down
Zoom – Zoom Ctrl+I Direct view to selected object
selected objects
Zoom – scene Ctrl+U View of the entire floor plan
ANNEX 252

17.3 Shortcut table for toolbars

This table only lists the shortcuts that are not already contained in the
other tables.

Icon Shortcut Explanation


“Edit” toolbar
Corner point Insert Ctrl+D Insert an additional corner
point on objects (e.g.
measuring area, cube)
Corner point Delete Ctrl+F Delete a corner point on objects
(e.g. measuring area, cube)
“Settings” toolbar
Show 3D light Ctrl+K Display the 3D luminosity
distribution distribution (either C-planes or
volume model) in the 3D views
“Calculate” toolbar
Artificial light F9 Start artificial light calculation
Daylight F10 Start daylight calculation
Artificial and F11 Start artificial light and daylight
daylight calculation
Relux Vision F12 Start artificial light and daylight
calculation
“View” toolbar
Representation of F2 Show the floor plan for the
the room’s floor room
plan
Overview F7 Opens the four windows for:
representation floor plan, and 3D view from in
front, from on top and from the
right
4 Standard views Shift+F7 Opens the four standard views
3D luminance for the 3D luminance
distribution distribution representations
ANNEX 253

17.4 Shortcut table for context menus (right


mouse button) in the action window

This table only lists the shortcuts that are not already contained in the
other tables.

Context menu in the action window

Menu option Shortcut Explanation

Properties Ctrl+B Opens the Properties window


for the selected object
Unlock reference Ctrl+Shift+ Reference plane is unlocked
plane 8 and can be edited
Move object to Ctrl++ The selected object is shown in
front (numeric front of others on the floor
keypad) plan. This does not have any
impact on the true
arrangement, however!
Move object to back Ctrl+- The selected object is shown
(numeric behind others on the floor plan.
keypad) This does not have any impact
on the true arrangement,
however!
ANNEX 254

17.5 List of Figures

Fig. 1—1 Starting the installation .....................................................................................................7


Fig. 1—2 Installing Relux Professional, and the licence agreement ........................................................7
Fig. 1—3 Selecting the country and installation path ...........................................................................8
Fig. 1—4 Language settings .............................................................................................................8
Fig. 1—5 Installing the luminaire data ...............................................................................................9
Fig. 1—6 “Products” zone webpage.................................................................................................10
Fig. 1—7 "Update Manager" and "Relux Update" windows..................................................................11
Fig. 1—8 "Select packages" window ................................................................................................12
Fig. 1—9 Relux Administrator.........................................................................................................13
Fig. 1—10 "Import luminaires" and "Add new company" windows .......................................................15
Fig. 1—11 Relux Vision licence .......................................................................................................16
Fig. 1—12 "Licence" window for Relux Vision ...................................................................................16
Fig. 2—1 Relux interface ...............................................................................................................18
Fig. 2—2 Window” main menu .......................................................................................................19
Fig. 2—3 “Undo action” window......................................................................................................21
Fig. 2—4 Show or hide toolbars......................................................................................................21
Fig. 2—5 Toolbars that have been moved ........................................................................................22
Fig. 2—6 “Objects” tab..................................................................................................................23
Fig. 2—7 Administering different scenes in a project .........................................................................23
Fig. 2—8 “Project” tab with the menu for the objects to be displayed ..................................................24
Fig. 2—9 “Project” tab with the context menu for the reference plane .................................................25
Fig. 2—10 “Properties” window for luminaires ..................................................................................25
Fig. 2—11 “Output” tab .................................................................................................................26
Fig. 2—12 "Coordinates" window ....................................................................................................27
Fig. 2—13 Project Manager context menu........................................................................................27
Fig. 2—14 “Output” window – Floating mode ...................................................................................28
Fig. 2—15 Example of a different configuration for the Relux interface ................................................28
Fig. 2—16 Floor plan with context menu..........................................................................................29
Fig. 2—17 3D view with context menu ............................................................................................30
Fig. 2—18 3D luminance with context menu ....................................................................................30
Fig. 3—1 Start window with Relux Express.......................................................................................31
Fig. 3—2 Enter project data ...........................................................................................................32
Fig. 3—3 “Interior” window ............................................................................................................32
Fig. 3—4 “Select material color” window..........................................................................................33
Fig. 3—5 Assigning a colour to other walls .......................................................................................34
Fig. 3—6 “Luminaire selection” window ...........................................................................................35
Fig. 3—7 “EasyLux” window ...........................................................................................................36
Fig. 3—8 Output of a Relux Express project .....................................................................................38
Fig. 3—9 Save As .........................................................................................................................39
Fig. 3—10 Safety prompt when closing the project ...........................................................................39
Fig. 3—11 Start window with “Interior” ...........................................................................................40
Fig. 3—12 Enter project data .........................................................................................................40
Fig. 3—13 “Interior” window ..........................................................................................................41
Fig. 3—14 “Select material color” with the “RAL Farbe/RAL color” tab .................................................42
Fig. 3—15 "Interior" window with the data for the sample room .........................................................42
Fig. 3—16 Specify the North angle..................................................................................................43
ANNEX 255

Fig. 3—17 Overview presentation of the sample room with a changed floor plan, wall colours and floor
and ceiling textures ......................................................................................................................43
Fig. 3—18 "Properties" window for the windows ...............................................................................44
Fig. 3—19 "Properties" window for the door and picture ....................................................................45
Fig. 3—20 Overview presentation of the sample room with the door, windows and picture.....................46
Fig. 3—21 ”Luminaire selection” window with the “Luminaire type” tab and the luminaire types selected.47
Fig. 3—22 "Properties" window with the furniture for workplace A1.....................................................48
Fig. 3—23 Overview presentation of the sample room with the furniture in position ..............................48
Fig. 3—24 "Properties" window with the measuring surface for workplace A1 .......................................49
Fig. 3—25 Overview presentation of the sample room with the measuring surfaces in position ...............49
Fig. 3—26 "Properties" window with a suspended luminaire ...............................................................50
Fig. 3—27 Overview presentation of the sample room with the luminaires in position............................50
Fig. 3—28 "Calculation manager" window ........................................................................................51
Fig. 3—29 “Print manager” window.................................................................................................52
Fig. 3—30 Results output for workplace A1 in the form of pseudo colours, isolinies and a table ..............52
Fig. 3—31 3D Luminance with Relux Professional and with Relux Vision – artificial light ........................53
Fig. 3—32 3D Luminance with Relux Professional and with Relux Vision – daylight and artificial light ......53
Fig. 3—33 Save As .......................................................................................................................55
Fig. 3—34 Safety prompt when a project is closed ............................................................................55
Fig. 4—1 The “Enter project data” window .......................................................................................56
Fig. 4—2 Illustration of the header lines ..........................................................................................56
Fig. 4—3 Excerpt from the cover sheet............................................................................................57
Fig. 4—4 “Location” window...........................................................................................................58
Fig. 4—5 Language settings ...........................................................................................................58
Fig. 4—6 “Header and footer” window .............................................................................................59
Fig. 4—7 "Options" window with the general settings ........................................................................60
Fig. 4—8 Left: default setting: no luminaire type shown; Right: luminaire type shown ..........................60
Fig. 4—9 "Options" window with the defaults ...................................................................................61
Fig. 4—10 "Options" window with details of the exterior area .............................................................62
Fig. 4—11 “Properties” window for the coordinates origin, placing grid and drawing grid .......................63
Fig. 4—12 “Floor plan” action window: Edit–Properties and Display–Origin, raster width… .....................64
Fig. 5—1 Room type: " Rectangle"..................................................................................................65
Fig. 5—2 "Select material color" window..........................................................................................66
Fig. 5—3 Assigning a colour to other walls .......................................................................................67
Fig. 5—4 Selecting a texture ..........................................................................................................67
Fig. 5—5 The "North angle" window and its depiction on the floor plan................................................68
Fig. 5—6 Room type: "Semi-circle" .................................................................................................69
Fig. 5—7 Room type: "L-room shape" .............................................................................................70
Fig. 5—8 Room type: "Polygon" with a sample geometry...................................................................71
Fig. 5—9 Room type: "Gable roof ...................................................................................................72
Fig. 5—10 Room type: "Trapezoid" .................................................................................................73
Fig. 5—11 Room type: "Exterior installation"....................................................................................74
Fig. 5—12 Menus for multi-room capability ......................................................................................75
Fig. 5—13 Selecting a scene via the toolbar .....................................................................................76
Fig. 5—14 Selecting a scene via the menu .......................................................................................76
Fig. 5—15 Duplicating a scene .......................................................................................................77
Fig. 5—16 Active scene and safety prompt ......................................................................................78
Fig. 6—1 Scale for the DXF import ..................................................................................................79
Fig. 6—2 shows an import with a scale of “1” (above) and a scale of “0.5” below. ................................80
Fig. 6—3 An example of planning with ReluxCAD..............................................................................81
Fig. 6—4 Specifiying the scale for the background image...................................................................82
ANNEX 256

Fig. 6—5 Fully adjusted background image ......................................................................................83


Fig. 6—6 Entire background image and background image restricted to the room................................84
Fig. 7—1 "Properties" window for a virtual measuring surface ............................................................86
Fig. 7—2 "Properties" window for the cube type – “Standard” tab.......................................................87
Fig. 7—3 “Properties” window for the cube type – “Extended” tab.......................................................87
Fig. 7—4 “Properties” window for the cube type - "Insertion point" tab................................................88
Fig. 7—5 "Properties" window for the cube type - "Insertion point" tab - defaults .................................89
Fig. 7—6 The Project Manager with luminaires and the “Coordinates” window ......................................90
Fig. 7—7 Moving a luminaire in a 3D view .......................................................................................90
Fig. 7—8 Rotating a luminaire in the 3D view ...................................................................................91
Fig. 7—9 Control centre with individual luminaire .............................................................................92
Fig. 7—10 "Insert new object" window ............................................................................................93
Fig. 7—11 “Control centre" window with the properties for Field .........................................................95
Fig. 7—12 Control centre with "Insert new object" window ................................................................96
Fig. 7—13 Control centre with “Properties” window for a luminaire group in a field arrangement ............96
Fig. 7—14 Proposed luminaire arrangement accepted .......................................................................97
Fig. 7—15 Moving the luminaire field by means of the offset..............................................................98
Fig. 7—16 Chessboard pattern black ...............................................................................................99
Fig. 7—17 Chessboard pattern white............................................................................................. 100
Fig. 7—18 Angle to main axis 45°................................................................................................. 101
Fig. 7—19 Mirroring at the x'/y' axis ............................................................................................ 118
Fig. 7—20 Mirroring at the x ,y' and x'/y' axis ............................................................................... 119
Fig. 7—21 Mirroring the second luminaire at the x, y' and x'/y' axis ................................................. 120
Fig. 7—22 "Control centre" window – Break button......................................................................... 121
Fig. 7—23 Prompt for breaking up a group; right: depiction of a free group ....................................... 121
Fig. 8—1 The “Luminaire selection” window the first time it is called up............................................. 123
Fig. 8—2 “Luminaire selection” tab – adding a luminaire.................................................................. 124
Fig. 8—3 Selecting a luminaire – Extended search .......................................................................... 125
Fig. 8—4 Selecting a luminaire via the luminaire name and product group ......................................... 126
Fig. 8—5 "Imported Companies" tab ............................................................................................. 128
Fig. 8—6 "Plug-In" tab ................................................................................................................ 129
Fig. 8—7 "Sensors" tab ............................................................................................................... 130
Fig. 8—8 Individual luminaire tab with the “Open” window .............................................................. 131
Fig. 8—9 "Luminaire type" tab ..................................................................................................... 132
Fig. 8—10 “Configure luminaire for emergency lighting” window....................................................... 134
Fig. 8—11 "Options" window ........................................................................................................ 135
Fig. 8—12 "Modify luminaire" window ........................................................................................... 135
Fig. 8—13 Example showing lamp colours...................................................................................... 136
Fig. 8—14 Example showing how the light colour is used................................................................. 137
Fig. 8—15 "Coordinates" window and fixing luminaire aiming points ................................................. 138
Fig. 8—16 Aiming a luminaire at a picture ..................................................................................... 139
Fig. 8—17 The luminaire is aimed at the picture ............................................................................. 140
Fig. 9—1 Project Manager, "Objects" tab and "Room elements" folder............................................... 141
Fig. 9—2 “Properties” window after positioning with the mouse ........................................................ 142
Fig. 9—3 Context menu for the wall .............................................................................................. 142
Fig. 9—4 "Selection" window........................................................................................................ 143
Fig. 9—5 Insert room elements .................................................................................................... 143
Fig. 9—6 “Properties” window for windows..................................................................................... 144
Fig. 9—7 "Properties" window for doors......................................................................................... 146
Fig. 9—8 "Properties" window for skylights .................................................................................... 147
Fig. 9—9 "Properties" window for pictures ..................................................................................... 149
ANNEX 257

Fig. 9—10 Project Manager, “Objects” tab and “Basic objects” folder................................................. 150
Fig. 9—11 Inserting basic objects ................................................................................................. 151
Fig. 9—12 Context menu of the "Floor plan" action window.............................................................. 152
Fig. 9—13 "Properties" window for cubes....................................................................................... 153
Fig. 9—14 "Properties" window for working surfaces ....................................................................... 154
Fig. 9—15 "Properties" window for pillars ...................................................................................... 156
Fig. 9—16 "Properties" window for partition walls ........................................................................... 157
Fig. 9—17 Main menu option File – Import -3D object… and “Open” window ...................................... 159
Fig. 9—18 "Scaling" window......................................................................................................... 160
Fig. 9—19 objects/furniture folder with an imported 3D object ......................................................... 160
Fig. 9—20 "Edit library” window ................................................................................................... 161
Fig. 9—21 Adding furniture from the library to the project ............................................................... 163
Fig. 9—22 3D objects/furniture folder with imported furniture .......................................................... 164
Fig. 9—23 Project Manager, “Objects” tab and "3D objects/furniture" folder ...................................... 164
Fig. 9—24 Insert 3D objects/furniture ........................................................................................... 165
Fig. 9—25 "Properties" window for 3D objects/furniture .................................................................. 166
Fig. 10—1 Indoor room project with different textures .................................................................... 168
Fig. 10—2 Opening the "Properties" window via the Project Manager ................................................ 169
Fig. 10—3 “Edit materials…” window ............................................................................................. 169
Fig. 10—4 "Select material" window.............................................................................................. 170
Fig. 10—5 Relux Texture Library – showing tiles as an example ....................................................... 171
Fig. 10—6 "Edit materials…" window with the selected texture; right: context menu ........................... 171
Fig. 10—7 "Process surface picture…" window with the "Reflectance (Rho)" tab.................................. 172
Fig. 10—8 Left: Original colour; right: modified colour .................................................................... 173
Fig. 10—9 "Edit surface picture…" window with the “Scaling” tab ...................................................... 174
Fig. 10—10 Door with a width entered by the user ......................................................................... 175
Fig. 10—11 Tiled material............................................................................................................ 175
Fig. 10—12 “Scale to fit object size” option.................................................................................... 176
Fig. 10—13 The “Scale to fit object size" option leads to distortion in the picture on the right .............. 176
Fig. 10—14 "Properties" window with the new texture..................................................................... 177
Fig. 10—15 "Objects" tab with the "Materials/textures" folder and the context menu .......................... 177
Fig. 10—16 Textures dragged on to walls, the floor and 3D objects with the mouse ............................ 178
Fig. 10—17 Select material…” window........................................................................................... 179
Fig. 10—18 “Open” window for picture selection............................................................................ 179
Fig. 10—19 "Define size of picture", "Name reflectance" and "Insert scale" windows .......................... 180
Fig. 10—20 The "Edit materials…" window with the new "Edit" button ............................................... 181
Fig. 11—1 Measuring element with the active side pointing up (left) and with the inactive side pointing
up (right) .................................................................................................................................. 183
Fig. 11—2 Measuring element with the active side pointing up (left) and with the inactive side pointing
up (right ................................................................................................................................... 183
Fig. 11—3 Project Manager, "Objects" tab, and "Measuring elements" directory ................................. 184
Fig. 11—4 Control centre with the “Insert new object” window ......................................................... 185
Fig. 11—5 Control centre with virtual measuring surface ................................................................. 185
Fig. 11—6 Context menu for the “Floor plan” action window ............................................................ 186
Fig. 11—7 Example: traffic roundabout – polygon surfaces .............................................................. 187
Fig. 11—8 Escape route: median line and area............................................................................... 187
Fig. 11—9 "Properties" window – Virtual measuring surface ............................................................. 188
Fig. 11—10 Position of the calculation grid..................................................................................... 190
Fig. 12—1 Calculation manager .................................................................................................... 192
Fig. 12—2 Calculation variants with windows in the room ................................................................ 193
Fig. 12—3 Calculating a multi-room project ................................................................................... 193
ANNEX 258

Fig. 12—4 Setting the accuracy .................................................................................................... 194


Fig. 12—5 Setting the raster spacing ............................................................................................ 194
Fig. 12—6 Specifying the maintenance factor................................................................................. 195
Fig. 12—7 Assistant for specifying the maintenance factor............................................................... 196
Fig. 12—8 Miscellaneous settings.................................................................................................. 197
Fig. 12—9 The “Measuring areas” tab............................................................................................ 198
Fig. 12—10 "Calculation parameters" window................................................................................. 199
Fig. 12—11 first: calculation points on the edge; then: first calculation point half a raster .................. 200
Fig. 12—12 "Glare rating" tab ...................................................................................................... 201
Fig. 12—13 Activating emergency lighting for a luminaire................................................................ 202
Fig. 12—14 Activating the sensor for calculations ........................................................................... 203
Fig. 12—15 Output of a sensor’s detection range............................................................................ 204
Fig. 12—16 Determining the luminous intensity.............................................................................. 205
Fig. 13—1 ”Output” tab ............................................................................................................... 207
Fig. 13—2 Zoom menu................................................................................................................ 209
Fig. 13—3 “Properties floor plan” window ..................................................................................... 210
Fig. 13—4 Zoom menu................................................................................................................ 211
Fig. 13—5 “Properties 3D views” window ....................................................................................... 212
Fig. 13—6 “3D view” context menu............................................................................................... 213
Fig. 13—7 “Properties overview” window ....................................................................................... 215
Fig. 13—8 “Properties table” window............................................................................................ 216
Fig. 13—9 “Properties isolines pseudo colours” window ................................................................... 216
Fig. 13—10 “Properties sections” window ...................................................................................... 217
Fig. 13—11 Zoom menu .............................................................................................................. 218
Fig. 13—12 “Properties brightness” window ................................................................................... 219
Fig. 13—13 “3D luminance” context menu ..................................................................................... 220
Fig. 13—14 ldc display: left: C-planes; right: volume model ............................................................ 220
Fig. 13—15 “Brightness” window .................................................................................................. 220
Fig. 13—16 “Page preview” window .............................................................................................. 221
Fig. 13—17 “Page preview” window, bottom right........................................................................... 222
Fig. 13—18 “Page setup” window ................................................................................................. 222
Fig. 13—19 The “Print manager” window ....................................................................................... 223
Fig. 13—20 Template selection..................................................................................................... 224
Fig. 13—21 “Profile manager” window........................................................................................... 224
Fig. 13—22 "Add new profile" window ........................................................................................... 224
Fig. 14—1 “Location” window ....................................................................................................... 226
Fig. 14—2 Entering the North angle .............................................................................................. 227
Fig. 14—3 "North angle" window and depiction on the floor plan ...................................................... 227
Fig. 14—4 "Options" window for the exterior area........................................................................... 228
Fig. 14—5 Control centre with the "Insert new object" window ......................................................... 229
Fig. 14—6 Control centre with the Properties window for a canopy ................................................... 229
Fig. 14—7 Room with a canopy – floor plan and exterior view .......................................................... 230
Fig. 14—8 Context menu for the "3D view" action window with the "Exterior view" menu option ......... 231
Fig. 14—9 3D Exterior view showing obstructions (made up from cubes ........................................... 231
Fig. 14—10 Calculation – Calculation manager… main menu option .................................................. 233
Fig. 14—11 Calculation manager with the "Calculation" tab.............................................................. 233
Fig. 14—12 Calculation manager with the "Measuring areas" tab and the "Calculation parameters"
window ..................................................................................................................................... 235
Fig. 14—13 Calculation manager with the "Date" tab ...................................................................... 236
Fig. 14—14 Solar altitude graph ................................................................................................... 237
Fig. 14—15 Calculating the solar altitude graph.............................................................................. 238
ANNEX 259

Fig. 15—1 Options for economic efficiency calculations.................................................................... 239


Fig. 15—2 "Defaults" window ....................................................................................................... 240
Fig. 15—3 "Sun probability” window ............................................................................................. 241
Fig. 15—4 “Lighting installation” window" ...................................................................................... 242
Fig. 15—5 "Luminaire efficiency” results output.............................................................................. 243
Fig. 15—6 Installation costs" tab .................................................................................................. 243
Fig. 15—7 "Operating costs" tab................................................................................................... 244
Fig. 15—8 "Illuminance system" tab ............................................................................................. 244
Fig. 15—9 "Basic values" tab ....................................................................................................... 244
Fig. 15—10 Results output for the artificial light efficiency calculation ............................................... 245
Fig. 16—1 The “Relux Offert” offer program with data from the Relux project .................................... 248
Fig. 16—2 Sample offer............................................................................................................... 249
Fig. 16—3 Sample tender ............................................................................................................ 249
ANNEX 260

17.6 Index

3D ldc ........................................................................................................... 214


3D view......................................................................................................... 208
3DS .............................................................................................................. 159
Action window.............................................................................................18, 29
active sides ................................................................................................... 154
Administer luminaire data.................................................................................. 13
Administrator ................................................................................................... 13
Aim luminaires ............................................................................................... 214
Aligning luminaires ......................................................................................... 138
Amount ......................................................................................................... 159
Area-type objects .................................................................................... 152, 187
Attenuation factor partitioning................................................................... 145, 148
average indirect fraction.................................................................................. 234
Axes of the body .............................................................................................. 85
Background images ................................................................................... 82, 210
Big symbols ..................................................................................................... 19
bmp.............................................................................................................. 179
Bounding box............................................................................................ 88, 159
Break............................................................................................................ 121
Brightness .............................................................................................. 173, 219
Calculation grid .............................................................................................. 190
Calculation manager ....................................................................................... 192
Calculation raster ......................................................................154, 155, 156, 158
Calculation results in tabular form .................................................................... 208
Camera ......................................................................................................... 210
Canopy ......................................................................................................... 228
Chair ............................................................................................................ 161
Chapter number ............................................................................................. 222
Circle ....................................................................................................... 94, 112
Clear sky ................................................................................................ 232, 239
Closed polygon............................................................................................... 187
Collision .......................................................................................................... 85
Colour........................................................................................................... 173
Column ......................................................................................................... 153
Combination .................................................................................................. 161
Company data.................................................................................................. 59
Company logo .................................................................................................. 59
Computing time ............................................................................................. 162
Configure white balance .................................................................................. 220
ANNEX 261

Contrast ........................................................................................................ 173


Coordinates origin ............................................................................................ 63
Coordinates window.......................................................................................... 26
Copy picture .................................................................................................. 213
cost comparison ............................................................................................. 242
Cover sheet ..................................................................................................... 57
Cube...................................................................................................... 150, 153
Cupboard ...................................................................................................... 161
Customer ........................................................................................................ 56
Daylight .......................................................................................... 202, 238, 239
Daylight calculation ........................................................................................ 233
Daylight control.............................................................................................. 239
Daylight saving time ...........................................................................57, 226, 240
Decimal places ............................................................................................... 215
Default values .................................................................................................. 61
Define observers ............................................................................................ 213
Design-Object ................................................................................................ 153
Direct fraction ................................................................................................ 194
Door ...................................................................................................... 141, 146
Doors, row of ................................................................................................. 146
Drag&Drop ...................................................................................................... 90
Draw...................................................................................................... 152, 186
Draw object ............................................................................................ 152, 186
Drawing ........................................................................................................ 152
Drawing grid .................................................................................................... 63
Dynamic raster .............................................................................................. 234
Economic efficiency ........................................................................................ 239
Efficiency....................................................................................................... 238
Efficiency calculation ....................................................................................... 239
Electricity tariff............................................................................................... 242
Ellipse ........................................................................................................... 112
Emergency lighting .................................................................................. 182, 202
Evaluation type .............................................................................................. 189
Example field ................................................................................................. 108
Example mirroring .......................................................................................... 114
Exterior view.................................................................................................. 213
Field ............................................................................................................... 94
Figure ........................................................................................................... 161
Final point ..................................................................................................... 187
Floor plan ...................................................................................................... 208
Footer ............................................................................................................. 59
Footprint ....................................................................................................... 157
Free group..................................................................................................... 121
ANNEX 262

Freestanding luminaire.................................................................................... 213


Freeze........................................................................................................... 189
Furniture ....................................................................................................... 166
gif ................................................................................................................ 179
Glare rating ................................................................................................... 201
GR................................................................................................................ 201
Group arrangements ......................................................................................... 93
Header ............................................................................................................ 56
hidden .......................................................................................................... 153
Hide.............................................................................................................. 189
high indirect fraction ....................................................................................... 234
Holiday period................................................................................................ 240
Icon................................................................................................................ 20
Illuminance
camera....................................................................................................... 199
semi-cylindrical ........................................................................................... 199
vertical ....................................................................................................... 199
Illuminances .................................................................................................... 88
Importing floor plans ........................................................................................ 79
Indirect fraction ............................................................................................. 194
Insertion point .......................................................................................... 88, 189
Installation ...................................................................................................6, 56
by download .................................................................................................10
off DVD .................................................................................................. 6, 124
Installation costs ............................................................................................ 243
Isolines ......................................................................................................... 216
jgp ............................................................................................................... 179
jpeg.............................................................................................................. 179
Label room elements ...................................................................................... 210
Landscape format ........................................................................................... 222
Language settings ............................................................................................ 58
Layout reset .................................................................................................... 18
Line-type objects..................................................................................... 152, 187
Location ................................................................................................... 57, 241
Location list .............................................................................................. 57, 226
locked ........................................................................................................... 153
low indirect fraction ........................................................................................ 234
Luminaire efficiency ........................................................................................ 243
Luminaire information ..................................................................................... 132
Luminaire legend............................................................................................ 215
Luminaire orientation ...................................................................................... 210
Luminaire search ............................................................................................ 125
Luminaire selection......................................................................................... 123
ANNEX 263

from local database....................................................................... 124, 128, 130


imported companies..................................................................................... 128
individual luminaire...................................................................................... 131
online..................................................................................................128, 214
Luminaire types ............................................................................................. 243
Main menu ...................................................................................................... 18
Maintenance factor ......................................................................................... 195
Make faces double sided.................................................................................. 167
Margins ......................................................................................................... 222
Material allocation ............................................................................................ 88
Material assignment........................................................................................ 149
Measuring areas ............................................................................................. 198
Measuring element, shape of ........................................................................... 190
Measuring elements........................................................................................ 182
Measuring surface off...................................................................................... 214
Measuring surfaces ......................................................................................... 182
Medial line ..................................................................................................... 187
Minimum illuminance ...................................................................................... 189
Mirroring ......................................................................................................... 94
Month curve .................................................................................................. 237
Move .............................................................................................................. 90
Multi-room capability ........................................................................................ 75
North angle .............................................................................................. 67, 227
Object groups .................................................................................................. 93
Objects Tab ..................................................................................................... 23
Observer ................................................................................................ 201, 210
Offers ........................................................................................................... 248
Offertprogramm ............................................................................................. 248
Only direct fraction ......................................................................................... 234
Open screen outputs....................................................................................... 223
Operating costs .............................................................................................. 243
Outline............................................................................................................ 94
Output tab....................................................................................................... 26
Output window, closed .................................................................................... 208
overcast sky .................................................................................................. 239
Overcast sky.................................................................................................. 232
Page number ................................................................................................. 222
Page preview .......................................................................................... 221, 225
Paper size...................................................................................................... 222
Partial surface ................................................................................................ 189
Partial surfaces .............................................................................................. 182
Partition wall........................................................................................... 150, 157
Partitioning factor .................................................................................... 145, 148
ANNEX 264

PDF .............................................................................................................. 222


Picture ............................................................................................ 141, 149, 179
Picture format ................................................................................................ 179
Pillar ............................................................................................................. 156
Place objects in row ........................................................................................ 111
Placing grid............................................................................................... 63, 210
Placing grid, turn off ....................................................................................... 186
Plant............................................................................................................. 161
Plug-In for luminaires ..................................................................................... 129
Pollution attenuation factor ....................................................................... 145, 148
Pollution factor ........................................................................................ 145, 148
Polygon surfaces ............................................................................................ 186
Polygon, closed .............................................................................................. 152
Polyline .................................................................................................. 152, 187
Portrait or landscape format ............................................................................ 222
Precision ....................................................................................................... 194
Print manager ................................................................................................ 222
Print preview .......................................................................................... 221, 223
Printout......................................................................................................... 225
Processed by.................................................................................................... 56
Program settings .............................................................................................. 56
Program settings exterior area ......................................................................... 228
Project data ..................................................................................................... 56
Project description ............................................................................................ 57
Project examples
Relux Express ...............................................................................................31
Project location .............................................................................................. 226
Project manager............................................................................................... 18
Project Manager ............................................................................................... 23
Project number ................................................................................................ 56
Project tab....................................................................................................... 23
Pseudo colours ............................................................................................... 216
Public holidays ............................................................................................... 240
Raster ........................................................................................................... 194
Redefine insertion point..................................................................................... 88
Reflectance............................................................................................. 172, 174
Relux Express .................................................................................................. 31
Relux Interface ................................................................................................ 18
RELUX Offert.................................................................................................. 248
Relux Vision Licence ......................................................................................... 16
Right-hand rule ................................................................................................ 85
Room elements .............................................................................................. 141
Room orientation.............................................................................................. 57
ANNEX 265

Room types ..................................................................................................... 65


Exterior installation ........................................................................................74
Gable roof.....................................................................................................71
L-room shape................................................................................................70
Polygon ........................................................................................................71
Rectangle .....................................................................................................65
semi-circle ....................................................................................................69
Trapezoid .....................................................................................................73
Rotate............................................................................................................. 91
Rotate mouse wheel ....................................................................................... 209
Rotation direction ............................................................................................. 85
Rotation of the body ......................................................................................... 85
Row ................................................................................................................ 94
Saturation ..................................................................................................... 173
Save picture .................................................................................................. 213
Scale .............................................................................................. 172, 174, 190
Scale for background image............................................................................... 82
Scale type ..................................................................................................... 190
Scaling.....................................................................................159, 172, 174, 216
Scaling factor.......................................................................................... 159, 166
Scene ............................................................................................................. 75
Screen output ................................................................................................ 225
Screen outputs............................................................................................... 206
Sections ........................................................................................................ 217
Select printer ................................................................................................. 222
Sensor selection ............................................................................................. 130
Sensors......................................................................................................... 203
Set lamp colour .............................................................................................. 136
Shelves ......................................................................................................... 161
Shortcut ........................................................................................................ 250
Side length, minimum ..................................................................................... 156
Sky models.................................................................................................... 232
Skylight ........................................................................................................ 147
Smooth edges................................................................................................ 167
Solar altitude graph ........................................................................................ 237
Sports ground ................................................................................................ 113
Staff breaks ................................................................................................... 240
Standard template.......................................................................................... 224
Statusbar ........................................................................................................ 19
Step size ....................................................................................................... 213
Sun probability............................................................................................... 239
Surroundings ................................................................................................. 182
Suspended luminaire ...................................................................................... 213
ANNEX 266

Switch off placing grid..................................................................................... 152


System recommendation ..................................................................................... 6
Table ............................................................................................................ 161
Template manager ......................................................................................... 223
Tender .......................................................................................................... 248
Texture ..................................................................................... 41, 169, 179, 180
Texture library ............................................................................................... 170
Thickness of the ceiling ................................................................................... 228
Thickness of the walls ..................................................................................... 228
Time zone ................................................................................................ 57, 226
Times of day .................................................................................................. 237
Toolbar ........................................................................................................... 18
Transmittance ......................................................................................... 145, 148
Tree.............................................................................................................. 161
UGR.............................................................................................................. 201
Uniformity ..................................................................................................... 215
Uniformly ........................................................................................................ 94
Update via the Internet ..................................................................................... 10
User defined views ......................................................................................... 219
Vehicle .......................................................................................................... 161
Vertex, add.................................................................................................... 191
Vertex, remove .............................................................................................. 191
Viewing angle ................................................................................................ 212
VRML ............................................................................................................ 159
White balance ................................................................................................ 219
Window .................................................................................................. 141, 144
Window ”Properties Floor plan“ ........................................................................ 210
Windows, row of............................................................................................. 145
Wire frame view ............................................................................................. 213
Working days ................................................................................................. 240
Working surface ...................................................................................... 150, 154
Zoom in ........................................................................................................ 209
Zoom out ...................................................................................................... 209

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