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UserGuide

UserGuide

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Published by Harendra Kumar

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Published by: Harendra Kumar on Jun 01, 2009
Copyright:Attribution Non-commercial

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10/18/2011

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Media Semantics Character Builder 
Version 3.0
Copyright © 2000-2007 Media Semantics, Inc. All rights reserved.Information contained in this document is subject to change without notice, and does not represent acommitment on the part of Media Semantics. The product described in this User’s Guide is provided under the terms of a license agreement. The license agreement specifies the terms and conditions for its lawfuluse. No part of this document may be reproduced or transmitted in any form, or by any means, without theexpress written permission of Media Semantics.
 
2
Contents
Getting Started.................................................................................................................................4
 
Overview......................................................................................................................................4
 
Requirements...............................................................................................................................4
 
Documentation.............................................................................................................................4
 
Installation...................................................................................................................................5
 
A quick tour.................................................................................................................................5
 
Obtaining technical support.........................................................................................................6
 
Slideshow Tutorial...........................................................................................................................7
 
Creating the scene........................................................................................................................7
 
Creating an opening slide............................................................................................................9
 
Adding a presentation................................................................................................................10
 
Understanding animation actions...............................................................................................12
 
Adding a second slide................................................................................................................13
 
Sequences and Dialogs Tutorial....................................................................................................15
 
Creating a sequence...................................................................................................................15
 
Understanding automatic actions...............................................................................................16
 
 Navigation with sequences........................................................................................................17
 
Creating a dialog........................................................................................................................18
 
Quiz Tutorial..................................................................................................................................19
 
Building a multiple-choice slide................................................................................................19
 
Prompts and reactions................................................................................................................19
 
A second interaction..................................................................................................................21
 
Web Greeter Tutorial.....................................................................................................................23
 
Adding a character to your web page........................................................................................23
 
Triggering presentations from links...........................................................................................23
 
Synchronizing events with your presentations..........................................................................24
 
When to consider dynamic flash generation..............................................................................25
 
Embedded Movie Tutorial.............................................................................................................26
 
Creating the Screen Capture......................................................................................................26
 
Setting up your Scene................................................................................................................26
 
Sequence considerations............................................................................................................27
 
Movie control.............................................................................................................................28
 
Flash Integration Tutorial..............................................................................................................29
 
Loading a movie into an empty clip..........................................................................................29
 
Controlling the movie from Flash..............................................................................................29
 
Monitoring the movie................................................................................................................30
 
Database Generation Tutorial........................................................................................................32
 
Calling the Server from WSH....................................................................................................32
 
Calling the Server from IIS........................................................................................................32
 
AIML Tutorial...............................................................................................................................33
 
Getting started............................................................................................................................33
 
Editing rules...............................................................................................................................33
 
Testing your rules......................................................................................................................34
 
3Appendix A XML Application Model........................................................................................35
 
Include expansion......................................................................................................................35
 
Entity expansion........................................................................................................................35
 
Template expansion...................................................................................................................36
 
Identifiers...................................................................................................................................38
 
File references............................................................................................................................38
 
Expressions................................................................................................................................38
 
Constants....................................................................................................................................39
 
Operators....................................................................................................................................39
 
Functions....................................................................................................................................40
 
Variables....................................................................................................................................40
 
Visual primitives........................................................................................................................40
 
Interaction primitives.................................................................................................................40
 
Coordinates and positioning......................................................................................................41
 
Text frames................................................................................................................................41
 
The Loader.................................................................................................................................41
 
Scenes........................................................................................................................................41
 
Slideshows.................................................................................................................................42
 
Grids..........................................................................................................................................42
 
Actions and scripts.....................................................................................................................42
 
Character actions........................................................................................................................43
 
Layout actions............................................................................................................................43
 
Branching...................................................................................................................................43
 
Presentations..............................................................................................................................43
 
Dialogs.......................................................................................................................................44
 
Events Scripts............................................................................................................................44
 
AIML.........................................................................................................................................44
 

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