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PROCEDURAL CONTENT GENERATION AND LEVEL DESIGN FOR COMPUTER GAMES
AISB2010 presentation slides
AISB2010 Short Paper - Procedural Content Generation and Level Desi...
Procedural methods show great potential but are an underused solution to manu...
Using Animated Models in JME
a quick tutorial on how to create animated MD5 models and load them into your...
GDTW 2008 SP6 - Dynamic Interactive Storytelling for Computer Games...
In this paper, we investigate the design and implementation of an interactiv...




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