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Table Of Contents

A Beginning Note
Trained Magic-User
Innate Magic-Users
Abbreviations and Dice Codes
1 Character Generation
1.1 Characteristics
1.1.1 Native Ability
1.1.1.1 Constitution and Appearance
1.2 Special Events
1.3 Use of Characteristics
1.3.3.4 Food Requirements
1.4 Common Knowledge
2 Character Skills
2.1 Starting Skills
2.2 Increase Of Skills
2.3 Skill Types
2.4 The Skill Tables
2.5 Combat Skills
2.6 Other Skills
2.7 General Knowledge
3 Economics and Equipment
3.1 The Economic System
3.2 Equipment
4 Experience
4.1 Combat Experience Gain
4.2 Magic Experience Gain
4.3 Creature Difficulty Factor
4.4 Encounter Resolution
4.5 Combat Experience Levels
4.6 Magic Experience Levels
4.7 Restrictions
4.8 Training
5 Problem Solving (Optional)
5.1 Characteristic Use
5.2 Skill Use
5.3 Characteristic and Skill Combinations
5.4 Restrictions
5.5 Characteristic and Skill Gains
6 Language and Cultural Variation
6.1 Supernatural Languages
6.2 Human Tongues
6.3 Cultural Variation (Optional)
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Powers and Perils Book 1

Powers and Perils Book 1

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Published by Anthony N. Emmel
Freely available online
Freely available online

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Published by: Anthony N. Emmel on Aug 15, 2013
Copyright:Attribution Non-commercial

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08/25/2014

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