GadGet Guide: Robots
All robots share certain basic capabilities as part of theirnature, including:
No Stamina, Intellect, and Presence:
Robots bydefault have no rank in Stamina, Intellect, and Pres-ence. They are not living beings, nor are they sen-tient or self-aware (although some may mimic suchqualities). They do have Awareness (a base rank of 0),since robots are assumed to be capable of operatingon their own, following pre-programmed instruc-tions, which requires a measure of Awareness of theirsurroundings. Lacking these three abilities has a netvalue of –30 points.
Immunity to Fortitude Effects:
As constructs,robots have no biological systems. They are ma-chines, not living beings. Thus, though they do notrecover or heal on their own (lacking a Stamina rank),they are also immune to things affecting living crea-tures (resisted by Fortitude).
Immunity to Interaction:
Since they lack Intellectand Presence, robots can neither use interactionskills nor be affected by them. They cannot be de-ceived, persuaded, intimidated, and so forth. Theycan be given incorrect
but not led,through interaction, to believe something they didnot before. Non-intelligent robots can use the non-interactive aspects of Insight (machinery can “detectlies” for example) but not those involving evaluatingothers or getting a sense or “gut feeling” about any-thing. This ability is an effect of the lack of Intellectand Presence and has no point cost. A robot thatadds ranks in those abilities loses this trait (or mustpay for 5 ranks of Immunity to retain it).
Immunity to Mental Effects:
Similarly, as they lack Intellect and Presence, robots do not have “minds”as such and are immune to mental effects that donot specifically work on machines with descrip-tors appropriate to the robot. So, for example, atelepathic Mind Reading effect automatically failsagainst a robot (no resistance check required). There’s nothing there to “read”! This ability is aneffect of the lack of Intellect and Presence and hasno point cost. A robot that adds ranks in those abili-ties loses this trait (or must pay for 10 ranks of Im-munity to retain it).
As noted previously, robots by default lack any rank inStamina, Intellect, or Presence, being unliving and non-sentient. They do have a measure of the other five abili-ties, set at a default rank of 0, just like for characters.
Strength is commonly the highest ability for robots,motors and metal being stronger than muscle andbone. Take a robot’s size into account when consideringits Strength, as ranks of Growth increase base Strengthrank. Robots may also have ranks of Power-Lifting (
page 123) to represent sustained hydraulicsand similar systems useful for lifting and carrying greatweights, but not for any other purpose.
The classic comic book robot is not overly agile, beinga large, clanking menace, but there are also quick, agilerobots with computer speeds and servo-motors or swift-flowing nanomachines and the like.
While some robots display more brute force than finesse,robots intended for relatively fine and delicate work mayhave substantial Dexterity ranks, rivaling or even exceed-ing the most dextrous humans. However, robots tend tobe specialists and are more likely to have appropriatelyhigh ranks in pre-programmed skills based on Dexterityor an overall advantage like Ranged Attack (see
Unless a robot is specifically intended to attack anddefend itself, it is not likely to have much of a Fightingrank and is more likely to rely upon its innate Tough-ness and Immunity to protect it from harm. Still, mostcomic book robots used by heroes and villains havesome Fighting ranks, since they’re fairly sure to get intoscrapes.
“the deviL has buiLt a Robot!”
Comic books indiscriminately mix-and-match fictional elements and origins from all across the spectrum, so it would notbe surprising, for example, to encounter robots built by ancient aliens, steampunk gnomes, sinister sorcerers, or even theDevil himself!All of these constructs are still “robots” and typically involve some type of technology, but may also have other descrip-tors, such as alien, clockwork, steam-powered, arcane, or evil as part of their nature. The additional descriptors mean therobot may interact with some effects differently (a diabolic robot held at bay by holy symbols, for example) but otherwisedoes not change the information found in this Guide.Do not allow the “robot” descriptor to limit your imagination (or that of your players) when it comes to producing interest-ing creations to add some fun and color to your