ours can be a promising economy to invest our talent and industriousness. The youngentrepreneurs can leverage on our vast labor pool (largest pool of technocrats and professionals),well established educational system, English proficiency, quality and cost advantage.This is what the world thinks of India: ‘India has among the highest returns on foreigninvestment’—US Department of Commerce, ‘We came to India for the costs, stayed for the quality,and are now investing for innovation’ Dan Scheinman, Cisco System Inc, Business Week, August2005, ‘India is a developed country as far as intellectual capital is concerned’ Jack Welch, GeneralElectric. And so, that precious novel idea that our entrepreneurs can think of and implement canmake a difference to a growing economy like ours…... keep working on your ideas and explore if they can be turned into a venture.Padmaja. NPrincipal Mentor Soft Skills
Age of Gamers
There are many things that I fondly remember of my days as an MSITian. Most of them relatedto the gaming frenzy that my batch was engaged in. I am sure this would be so, across allbatches. Remember the days when we’d shout across the lab to tell someone that a sniper hashim in his crosshairs? Or to tell someone that the Celts have started building Watchtowers?Clans would pause
AOE
and form separate huddles, to discuss strategies. The intensity on theirfaces would make one wonder if they were conspiring a murder. We would curse ‘
Vasily
’ fortaking out half of the opponents’ team from a vantage point with his sniper. Some would curse‘
Yogi’
for rushing into the enemy camp with his Sub-machine blazing and not felling even oneguy. No one would forget the
gyaan
given by
Duhh
to his fello CSers. Nor will any of us forgethow much
B
loved sneaking up behind someone. Games did more than just provideentertainment – they bound us together. The
Age of Empires
clans still form huddles, albeit inthe virtual world, each in a different corner of the country. We still call each other by ourhandle names, than by our real names.Like it or not, games were an integral part of MSIT. And they should be, for all the benefits thatgaming has on the player. A great deal has been written and said about games leading toviolent behavior and addiction. However, all is not negative about gaming, studies by leadingresearchers have shown that video and computer games have many benefits:1.Computer games are known to improve hand-eye co-ordination and help players gainmany skills.2.Games induce decision making and tech players to think on their feet.3.Games create team players and hone social skills too.4.Games are known to enhance creativity and inculcate a taste for graphics, design andtechnology.5.Many games improve language and math skills as players have to move at a great speedalong with the heroes of the game.6.Games teach players problem solving, motivation, and cognitive skills. Most games inspireplayers to strive and reach more difficult levels presenting challenges at each stage.
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