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Aim

All Out Attack

Brace Heavy Weapon

Combat Action Combat Action Combat Action

Combat Action

Combat Action

Half/Full Concentration +10 bonus to hit as a Half Action or +20 to hit as a Full Action on your next attack.

Full Attack, Melee +20 to WS, cannot Dodge or Parry.

Full Miscellaneous Prepare to weapon. fire a Heavy

Attempt Stunt

Called Shot

Charge

Combat Action

Combat Action

Varies Miscellaneous You may attempt a Stunt not otherwise covered by the rules, at the GM's discretion.

Full Attack, Concentration, Melee or Ranged Attack a specific location on your target with a -20 to WS or BS.

Full Attack, Melee, Movement Must move 4 meters, +10 to WS.

Defensive Stance

Delay

Disengage

Combat Action

Combat Action

Full Concentration, Melee Gain an additional Reaction, opponents suffer -20 to WS.

Half Miscellaneous Before you next turn take any Half Action.

Full Movement Break off from melee and make Half move.

Feint

Focus Power

Full Auto Burst

Combat Action Combat Action Combat Action

Combat Action

Combat Action

Half Attack, Melee Opposed WS Test, if you win your next attack cannot be Dodged or Parried.

Varies Varies Use a Psychic Power.

Full Attack, Ranged +20 to BS, additional hit for every degree of success. Jam on 94-00.
DH 190 RT 239

Grapple

Guarded Attack

Jump/Leap

Combat Action

Combat Action

Full Attack, Melee Make a Grapple attack.


Avoid: Opponent may use Reaction to Test Agility. Grapple: Opposed Strength Test to do Damage. DH 190

Full Attack, Concentration, Melee -10 WS, +10 Parry or Dodge.

Full Movement Jump vertically horizontally. or leap

Vulnerable: If engaged in melee, each opponent can make a free Standard Attack against you. DH 214 RT 264

Lift Heavy Load

Knock-Down

Manoeuvre

Combat Action

Combat Action

Full Miscellaneous Lift item weighing up to charater's Lifting Limit from the ground. Movement is Encumbered (-1 AB, -10 on movement-related tests) when carrying more than Carrying Weight.

Half Attack, Melee Try to knock an opponent to the ground.


DH 190 RT 241

Half Attack, Melee, Movement Opposed WS Test, if you win move enemy 1 meter.

Multiple Attacks

Overwatch

Parry

Combat Action Combat Action Combat Action

Combat Action

Combat Action

Full Attack, Melee or Ranged Use Swift Attack or Lightning Attack talents to make multiple attacks. Requires two weapons or a Talent.

Varies Attack, Concentration, Ranged Shoot targets coming into a set kill zone, -20 to BS, targets suffer -20 to Pinning test.
DH 190 RT 241

Reaction Defence, Melee Test WS to negate a hit.

Ready

Reload

Run

Combat Action

Combat Action

Half Miscellaneous Ready a weapon or item.

Varies Miscellaneous Reload a ranged weapon.

Full Movement Triple Movement, enemies -20 BS and +20 WS.

Semi-Auto Burst

Stand/Mount

Standard Attack

Combat Action

Combat Action

Full Attack, Ranged +10 to BS, additional hit for every two degrees of success. Jam on 94-00.
DH 191 RT 242

Half Movement Stand up or mount a riding animal.

Half Attack, Melee or Ranged Make one melee or ranged attack.

Suppressing Fire

Tactical Advance

Use Skill

Combat Action Combat Action Combat Action

Combat Action

Combat Action

Full Attack, Ranged Force opponents to take cover, -20 to BS. Jam on 94-00.
DH 191 RT 243

Full Concentration, Movement Move from cover to cover, gaining benefit of cover throughout.

Varies Concentration, Miscellaneous You may use a Skill.

Aim

All Out Attack

Brace Heavy Weapon

Combat Action

Combat Action

Half/Full Concentration +10 bonus to hit as a Half Action or +20 to hit as a Full Action on your next attack.

Full Attack, Melee +20 to WS, cannot Dodge or Parry.

Full Miscellaneous Prepare to weapon. fire a Heavy

Attempt Stunt

Called Shot

Charge

Combat Action

Combat Action

Varies Miscellaneous You may attempt a Stunt not otherwise covered by the rules, at the GM's discretion.

Full Attack, Concentration, Melee or Ranged Attack a specific location on your target with a -20 to WS or BS.

Full Attack, Melee, Movement Must move 4 meters, +10 to WS.

Delay

Disengage

Dodge

Combat Action Combat Action Combat Action

Combat Action

Combat Action

Half Miscellaneous Before you next turn take any Half Action.

Full Movement Break off from melee and make Half move.

Reaction Movement Test Dodge to negate a hit.

Feint

Focus Power

Full Auto Burst

Combat Action

Combat Action

Half Attack, Melee Opposed WS Test, if you win your next attack cannot be Dodged or Parried.

Varies Varies Use a Psychic Power.

Full Attack, Ranged +20 to BS, additional hit for every degree of success. Jam on 94-00.
DH 190 RT 239

Grapple

Guarded Attack

Jump/Leap

Combat Action

Combat Action

Full Attack, Melee Make a Grapple attack.


Avoid: Opponent may use Reaction to Test Agility. Grapple: Opposed Strength Test to do Damage. DH 190

Full Attack, Concentration, Melee -10 WS, +10 Parry or Dodge.

Full Movement Jump vertically horizontally. or leap

Vulnerable: If engaged in melee, each opponent can make a free Standard Attack against you. DH 214 RT 264

Knock-Down

Manoeuvre

Move

Combat Action Combat Action Combat Action

Combat Action

Combat Action

Half Attack, Melee Try to knock an opponent to the ground.


DH 190 RT 241

Half Attack, Melee, Movement Opposed WS Test, if you win move enemy 1 meter.

Half/Full Movement Move up to your movement as a Half Action or twice your Movement as a Full Action.

Multiple Attacks

Overwatch

Parry

Combat Action

Combat Action

Full Attack, Melee or Ranged Use Swift Attack or Lightning Attack talents to make multiple attacks. Requires two weapons or a Talent.

Varies Attack, Concentration, Ranged Shoot targets coming into a set kill zone, -20 to BS, targets suffer -20 to Pinning test.
DH 190 RT 241

Reaction Defence, Melee Test WS to negate a hit.

Ready

Reload

Run

Combat Action

Combat Action

Half Miscellaneous Ready a weapon or item.

Varies Miscellaneous Reload a ranged weapon.

Full Movement Triple Movement, enemies -20 BS and +20 WS.

Stand/Mount

Standard Attack

Stun

Combat Action Combat Action Combat Action

Combat Action

Combat Action

Half Movement Stand up or mount a riding animal.

Half Attack, Melee or Ranged Make one melee or ranged attack.

Full Attack, Melee Try to stun an opponent.

Suppressing Fire

Tactical Advance

Use Skill

Combat Action

Combat Action

Full Attack, Ranged Force opponents to take cover, -20 to BS. Jam on 94-00.
DH 191 RT 243

Full Concentration, Movement Move from cover to cover, gaining benefit of cover throughout.

Varies Concentration, Miscellaneous You may use a Skill.

Aim

All Out Attack

Brace Heavy Weapon

Combat Action

Combat Action

Half/Full Concentration +10 bonus to hit as a Half Action or +20 to hit as a Full Action on your next attack.

Full Attack, Melee +20 to WS, cannot Dodge or Parry.

Full Miscellaneous Prepare to weapon. fire a Heavy

Called Shot

Charge

Defensive Stance

Combat Action Combat Action Combat Action

Combat Action

Combat Action

Full Attack, Concentration, Melee or Ranged Attack a specific location on your target with a -20 to WS or BS.

Full Attack, Melee, Movement Must move 4 meters, +10 to WS.

Full Concentration, Melee Gain an additional Reaction, opponents suffer -20 to WS.

Delay

Disengage

Dodge

Combat Action

Combat Action

Half Miscellaneous Before you next turn take any Half Action.

Full Movement Break off from melee and make Half move.

Reaction Movement Test Dodge to negate a hit.

Feint

Focus Power

Full Auto Burst

Combat Action

Combat Action

Half Attack, Melee Opposed WS Test, if you win your next attack cannot be Dodged or Parried.

Varies Varies Use a Psychic Power.

Full Attack, Ranged +20 to BS, additional hit for every degree of success. Jam on 94-00.
DH 190 RT 239

Guarded Attack

Jump/Leap

Lift Heavy Load

Combat Action Combat Action Combat Action

Combat Action

Combat Action

Full Attack, Concentration, Melee -10 WS, +10 Parry or Dodge.

Full Movement Jump vertically horizontally. or leap

Full Miscellaneous Lift item weighing up to charater's Lifting Limit from the ground. Movement is Encumbered (-1 AB, -10 on movement-related tests) when carrying more than Carrying Weight.

Vulnerable: If engaged in melee, each opponent can make a free Standard Attack against you. DH 214 RT 264

Knock-Down

Manoeuvre

Move

Combat Action

Combat Action

Half Attack, Melee Try to knock an opponent to the ground.


DH 190 RT 241

Half Attack, Melee, Movement Opposed WS Test, if you win move enemy 1 meter.

Half/Full Movement Move up to your movement as a Half Action or twice your Movement as a Full Action.

Multiple Attacks

Overwatch

Parry

Combat Action

Combat Action

Full Attack, Melee or Ranged Use Swift Attack or Lightning Attack talents to make multiple attacks. Requires two weapons or a Talent.

Varies Attack, Concentration, Ranged Shoot targets coming into a set kill zone, -20 to BS, targets suffer -20 to Pinning test.
DH 190 RT 241

Reaction Defence, Melee Test WS to negate a hit.

Reload

Run

Semi-Auto Burst

Combat Action Combat Action Combat Action

Combat Action

Combat Action

Varies Miscellaneous Reload a ranged weapon.

Full Movement Triple Movement, enemies -20 BS and +20 WS.

Full Attack, Ranged +10 to BS, additional hit for every two degrees of success. Jam on 94-00.
DH 191 RT 242

Stand/Mount

Standard Attack

Stun

Combat Action

Combat Action

Half Movement Stand up or mount a riding animal.

Half Attack, Melee or Ranged Make one melee or ranged attack.

Full Attack, Melee Try to stun an opponent.

Suppressing Fire

Tactical Advance

Use Skill

Combat Action

Combat Action

Full Attack, Ranged Force opponents to take cover, -20 to BS. Jam on 94-00.
DH 191 RT 243

Full Concentration, Movement Move from cover to cover, gaining benefit of cover throughout.

Varies Concentration, Miscellaneous You may use a Skill.

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