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Combat Action
Combat Action
Half/Full Concentration +10 bonus to hit as a Half Action or +20 to hit as a Full Action on your next attack.
Attempt Stunt
Called Shot
Charge
Combat Action
Combat Action
Varies Miscellaneous You may attempt a Stunt not otherwise covered by the rules, at the GM's discretion.
Full Attack, Concentration, Melee or Ranged Attack a specific location on your target with a -20 to WS or BS.
Defensive Stance
Delay
Disengage
Combat Action
Combat Action
Full Concentration, Melee Gain an additional Reaction, opponents suffer -20 to WS.
Half Miscellaneous Before you next turn take any Half Action.
Full Movement Break off from melee and make Half move.
Feint
Focus Power
Combat Action
Combat Action
Half Attack, Melee Opposed WS Test, if you win your next attack cannot be Dodged or Parried.
Full Attack, Ranged +20 to BS, additional hit for every degree of success. Jam on 94-00.
DH 190 RT 239
Grapple
Guarded Attack
Jump/Leap
Combat Action
Combat Action
Vulnerable: If engaged in melee, each opponent can make a free Standard Attack against you. DH 214 RT 264
Knock-Down
Manoeuvre
Combat Action
Combat Action
Full Miscellaneous Lift item weighing up to charater's Lifting Limit from the ground. Movement is Encumbered (-1 AB, -10 on movement-related tests) when carrying more than Carrying Weight.
Half Attack, Melee, Movement Opposed WS Test, if you win move enemy 1 meter.
Multiple Attacks
Overwatch
Parry
Combat Action
Combat Action
Full Attack, Melee or Ranged Use Swift Attack or Lightning Attack talents to make multiple attacks. Requires two weapons or a Talent.
Varies Attack, Concentration, Ranged Shoot targets coming into a set kill zone, -20 to BS, targets suffer -20 to Pinning test.
DH 190 RT 241
Ready
Reload
Run
Combat Action
Combat Action
Semi-Auto Burst
Stand/Mount
Standard Attack
Combat Action
Combat Action
Full Attack, Ranged +10 to BS, additional hit for every two degrees of success. Jam on 94-00.
DH 191 RT 242
Suppressing Fire
Tactical Advance
Use Skill
Combat Action
Combat Action
Full Attack, Ranged Force opponents to take cover, -20 to BS. Jam on 94-00.
DH 191 RT 243
Full Concentration, Movement Move from cover to cover, gaining benefit of cover throughout.
Aim
Combat Action
Combat Action
Half/Full Concentration +10 bonus to hit as a Half Action or +20 to hit as a Full Action on your next attack.
Attempt Stunt
Called Shot
Charge
Combat Action
Combat Action
Varies Miscellaneous You may attempt a Stunt not otherwise covered by the rules, at the GM's discretion.
Full Attack, Concentration, Melee or Ranged Attack a specific location on your target with a -20 to WS or BS.
Delay
Disengage
Dodge
Combat Action
Combat Action
Half Miscellaneous Before you next turn take any Half Action.
Full Movement Break off from melee and make Half move.
Feint
Focus Power
Combat Action
Combat Action
Half Attack, Melee Opposed WS Test, if you win your next attack cannot be Dodged or Parried.
Full Attack, Ranged +20 to BS, additional hit for every degree of success. Jam on 94-00.
DH 190 RT 239
Grapple
Guarded Attack
Jump/Leap
Combat Action
Combat Action
Vulnerable: If engaged in melee, each opponent can make a free Standard Attack against you. DH 214 RT 264
Knock-Down
Manoeuvre
Move
Combat Action
Combat Action
Half Attack, Melee, Movement Opposed WS Test, if you win move enemy 1 meter.
Half/Full Movement Move up to your movement as a Half Action or twice your Movement as a Full Action.
Multiple Attacks
Overwatch
Parry
Combat Action
Combat Action
Full Attack, Melee or Ranged Use Swift Attack or Lightning Attack talents to make multiple attacks. Requires two weapons or a Talent.
Varies Attack, Concentration, Ranged Shoot targets coming into a set kill zone, -20 to BS, targets suffer -20 to Pinning test.
DH 190 RT 241
Ready
Reload
Run
Combat Action
Combat Action
Stand/Mount
Standard Attack
Stun
Combat Action
Combat Action
Suppressing Fire
Tactical Advance
Use Skill
Combat Action
Combat Action
Full Attack, Ranged Force opponents to take cover, -20 to BS. Jam on 94-00.
DH 191 RT 243
Full Concentration, Movement Move from cover to cover, gaining benefit of cover throughout.
Aim
Combat Action
Combat Action
Half/Full Concentration +10 bonus to hit as a Half Action or +20 to hit as a Full Action on your next attack.
Called Shot
Charge
Defensive Stance
Combat Action
Combat Action
Full Attack, Concentration, Melee or Ranged Attack a specific location on your target with a -20 to WS or BS.
Full Concentration, Melee Gain an additional Reaction, opponents suffer -20 to WS.
Delay
Disengage
Dodge
Combat Action
Combat Action
Half Miscellaneous Before you next turn take any Half Action.
Full Movement Break off from melee and make Half move.
Feint
Focus Power
Combat Action
Combat Action
Half Attack, Melee Opposed WS Test, if you win your next attack cannot be Dodged or Parried.
Full Attack, Ranged +20 to BS, additional hit for every degree of success. Jam on 94-00.
DH 190 RT 239
Guarded Attack
Jump/Leap
Combat Action
Combat Action
Full Miscellaneous Lift item weighing up to charater's Lifting Limit from the ground. Movement is Encumbered (-1 AB, -10 on movement-related tests) when carrying more than Carrying Weight.
Vulnerable: If engaged in melee, each opponent can make a free Standard Attack against you. DH 214 RT 264
Knock-Down
Manoeuvre
Move
Combat Action
Combat Action
Half Attack, Melee, Movement Opposed WS Test, if you win move enemy 1 meter.
Half/Full Movement Move up to your movement as a Half Action or twice your Movement as a Full Action.
Multiple Attacks
Overwatch
Parry
Combat Action
Combat Action
Full Attack, Melee or Ranged Use Swift Attack or Lightning Attack talents to make multiple attacks. Requires two weapons or a Talent.
Varies Attack, Concentration, Ranged Shoot targets coming into a set kill zone, -20 to BS, targets suffer -20 to Pinning test.
DH 190 RT 241
Reload
Run
Semi-Auto Burst
Combat Action
Combat Action
Full Attack, Ranged +10 to BS, additional hit for every two degrees of success. Jam on 94-00.
DH 191 RT 242
Stand/Mount
Standard Attack
Stun
Combat Action
Combat Action
Suppressing Fire
Tactical Advance
Use Skill
Combat Action
Combat Action
Full Attack, Ranged Force opponents to take cover, -20 to BS. Jam on 94-00.
DH 191 RT 243
Full Concentration, Movement Move from cover to cover, gaining benefit of cover throughout.