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  p  g r  a d    es
UPGRADES
   1   5
TargetPower SelectDisguise ActionsAttackSpecialJumpGrab/ThrowSprint
Now that you’ve learned the
BASIC MOVEMENT
and
ATTACKS
that your mutated form can accomplish, it’s time to
UNLOCK  YOUR FULL POTENTIAL
! This chapter reveals
EVERY SINGLE UPGRADE
, along with detailed tactics on the best situations touse your ever-increasing supply of talents. Upgrades are occasionally
GIVEN
to you during your
MISSIONS
, but most needto be
PURCHASED
. As Upgrades are
UNLOCKED
throughoutthe
MISSION WALKTHROUGH
, you only have access to certainUpgrades, and most are
OPTIONAL
. Some are required forcertain missions. Naturally, the following showcases theUpgrades that should be top of your spending list.This chapter presents Upgrades in the order they appearin the
UPGRADES MENU
. Therefers to the number of the Upgrade in its
SPECIFIC SET
, as shown in the menu. Forexample, the
BLADE AIR SLICE
is marked as , meaningit is the
SECOND
of 
FOUR BLADE
Upgrades you unlock.
Any
UPGRADE
marked with “
CORE
” should bepurchased as a matter of urgency, because it isextremely helpful to furthering your prowess.Are you looking for a
CHART
showing
EXACTMISSIONS
where each
UPGRADE
is unlocked, andthe
COST
in
EVOLUTION POINTS
of each one? Thenconsult this chapter, or the
UPGRADE CHART
in the
APPENDICES
at the back of this guide.
TIP
[UPGRADES: POWERS]
PowerWhen Is It Unlocked?Cost [EP]
Blade Power
Blade Power5.03: Biological ImperativeGiftedBlade Air Slice6.05: Children of Blacklight1,000,000Blade Frenzy6.05: Children of Blacklight700,000Blade Sprint Frenzy8.03: Shock and Awe1,200,000
Claw Power
Claw Power2.02: Behind the GlassGiftedGroundspike2.02: Behind the Glass50,000GroundspikeUpgrade 13.02: A New Order80,000GroundspikeUpgrade Max5.03: Biological Imperative500,000Dashing Slice3.02: A New Order65,000
Defensive Powers
Shield Power2.01: Past and Present10,000Armor Power5.03: Biological ImperativeGifted
Hammerfist Power
Hammerst Power2.02: Behind the Glass48,000HammerfistSmackdown2.02: Behind the Glass48,000Hammerfist ElbowSlam5.03: Biological Imperative675,000Hammertoss6.04: Making the Future900,000
 Whipfist Power
Whipst Power3.02: A New Order55,000Street Sweeper3.02: A New Order57,500Longshot Grab5.03: Biological Imperative250,000
Musclemass Power
Musclemass Power3.02: A New Order80,000Musclemass Boost6.05: Children of Blacklight1,000,000Musclemass Throw5.03: Biological Imperative250,000
PowerWhen Is It Unlocked?Cost [EP]
Sensory Powers
Thermal VisionPower2.02: Behind the Glass30,000Infected VisionPower6.05: Children of BlacklightGifted
BLADE POWER
The
BLADE
is a powerful and deadly cuttingand thrusting weapon, perfect for slicing andswiping through even the toughest armoredvehicles or infected hides. This attack Powerallows access to the most powerful strikesavailable.
BLADE POWERBLADE COMBO ATTACK 
[HOLD] +
k
+BLADE
5-HIT COMBO
 
This series of slashes can be up to five hits long, or shorteneddepending on the number of times you hit .
EVENTS, HIVES, BASES &COLLECTIBLES WEB OF INTRIGUEMOVES LISTBONUS GALLERY ANOMALIES AND THEOBSCURED: GALLERY
 APPENDICES AND OUTLINES:TABLES AND CHARTS
INTRODUCTION AND MENU ADAPT AND OVERCOME:GENERAL TRAININGUPGRADES:POWERSBLADE POWERCLAW POWERDEFENSIVE POWERSHAMMERFIST POWERSWHIPFIST POWERMUSCLEMASS POWERSENSORY POWERUPGRADES:MOVEMENTUPGRADES:SURVIVABILITYUPGRADES:COMBATUPGRADES:DISGUISEUPGRADES:VEHICLEUPGRADES: WEAPONRY ATTACK ANDOBFUSCATE: UPGRADES ADDITIONALOFFERINGS ADVANCE AND OBLITERATE: WALKTHROUGH
 ANTANGONISTS AND OPPOSITION:ENTITY ENCOUNTERS
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
 
PRIMA Official Game Guide
    p    r      i    m    a    g    a    m    e    s .    c    o    m
1   6   
BLADE AIR SLICEBLADE FRENZY BLADE SPRINT FRENZY BLADE FRENZY COMBO ATTACKS
[IN AIR] >
Slice and dice from the air. Cleave your enemy in half with thisdrop-down cutting attack. Hold
DOWN
the button to
CHARGE
thisattack, and also gain extra time in the air. The higher you drop from,the more damage this attack will do. Use before or during the
AIR SLICE
to
HOME IN
on a target.Unleash a series of slashing attacks from a standing start.
[HOLD] >
g
>
Slice your foes with a lunging blade sweep out of a Sprint.
 
The
BLADE FRENZY 
combos are easily started, and devastating toany ground adversary. They cut through all Military personnel,even damaging Tanks (although an Air Slice is still preferable). Theyare
HIGHLY EFFECTIVE
on the Infected, especially Hunters once thefirst hit connects.
1-HIT BLADE FRENZY 4-HIT BLADE FRENZY 2-HIT BLADE FRENZY 3-HIT BLADE FRENZY 
You grab a targeted or nearby human-sized foe with a swift grab, and
HOLDTHEM UP
by the neck.
BLADE GRAB
[[NEAR ENTITY]]
CONSUME: TOSSAND SKEWERCONSUME:TRIPLE STAB
, then [RANDOM], then [RANDOM]
 
EVENTS, HIVES, BASES &COLLECTIBLES WEB OF INTRIGUEMOVES LISTBONUS GALLERY ANOMALIES AND THEOBSCURED: GALLERY
 APPENDICES AND OUTLINES:TABLES AND CHARTS
INTRODUCTION AND MENU ADAPT AND OVERCOME:GENERAL TRAININGUPGRADES:POWERSBLADE POWERCLAW POWERDEFENSIVE POWERSHAMMERFIST POWERSWHIPFIST POWERMUSCLEMASS POWERSENSORY POWERUPGRADES:MOVEMENTUPGRADES:SURVIVABILITYUPGRADES:COMBATUPGRADES:DISGUISEUPGRADES:VEHICLEUPGRADES: WEAPONRY ATTACK ANDOBFUSCATE: UPGRADES ADDITIONALOFFERINGS ADVANCE AND OBLITERATE: WALKTHROUGH
 ANTANGONISTS AND OPPOSITION:ENTITY ENCOUNTERS
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
 
  p  g r  a d    es
UPGRADES
   1   7
TargetPower SelectDisguise ActionsAttackSpecialJumpGrab/ThrowSprint
 
This right, left, right set of swipes can be two or three hits longdepending on the number of times you hit .
3-HIT COMBO SWIPECONSUME: VERTICAL SLICER
, then [RANDOM]A variety of gruesome
CONSUME
actions occur if youelect not to employ a
STEALTHCONSUME
. They all result inadditional
HEALTH
for you, thedeath of the victim, and an
ALERT
if you’re being watched.
[Tactical Overview]
The last, and arguably most potent of all your
POWERS
, the Bladeis an
ARM GROWTH
that functions as a deadly weapon, allowingyou to cut down and dismember your enemies, as well as deliverpowerful attacks to any unit type, including
ARMORED UNITS
(suchas Tanks, Helicopters, and
SUPERSOLDIERS
). Attacks can resultin vertical or horizontal slicing of foes. Don’t forget to
CHARGE
your attacks by holding down buttons (except in combos, exceptif otherwise stated): Overall, this is the Power to use on foes; sliceaway until your foes collapse.The
BLADE COMBO
is a fantastic way to cut through all
 WEAKER
foes (such as Soldiers or Evolved Infected), and also works wellafter a
COUNTER
to a Hunter or Supersoldier attack. The damageis exceptional, and each hit is targeted at slicing into your enemy.The
BLADE SPRINT FRENZY 
meanwhile, is much better at cuttingthrough a
LINE OF FOES
in front of you. If you employ this on a
TARGETED HUNTER
though, only
ONE
of the strikes is likely toconnect. It is much better to launch a
BLADE FRENZY 
(without theSprint) instead; a standing start is preferred if you wish to inflict
MULTIPLE HITS
on a single foe.You should employ the
BLADE AIR SLICE
time and time again. Itis versatile enough to be used to land on a
LARGER FOE
such as aHunter or Supersoldier and carve massive damage from them.But the Air Slice, performed from a rooftop of an adjacent building,is one of the best ways to defeat a Tank. It is also a great wayto
HOME IN
on a foe, and cover distance to a threat quickly andaccurately. Soften up the Tank with a Missile Launcher shot first,if you wish. Also don’t forget to
CHARGE
the button during your
AIRSLICE
to inflict extra damage; you should do this
CONSTANTLY 
.
CLAW POWER
Transform your hands into deadly edgedweapons; slice and dice for up-close crowdcontrol.
CLAW POWERCLAWS COMBO ATTACK 
 
3-HIT SWIPE KICKER 1
 
3-HIT SWIPE KICKER 2 [FLOATS]
 
3-HIT SWIPE KICKER 3 [FLOATS]
 
4-HIT SWIPE KICKER 1 [FLOATS]2-HIT SWIPE KICKER
 [HOLD] >
k
>CLAWS
CLAWS AND KICKS COMBO ATTACKS
EVENTS, HIVES, BASES &COLLECTIBLES WEB OF INTRIGUEMOVES LISTBONUS GALLERY ANOMALIES AND THEOBSCURED: GALLERY
 APPENDICES AND OUTLINES:TABLES AND CHARTS
INTRODUCTION AND MENU ADAPT AND OVERCOME:GENERAL TRAININGUPGRADES:POWERSBLADE POWERCLAW POWERDEFENSIVE POWERSHAMMERFIST POWERSWHIPFIST POWERMUSCLEMASS POWERSENSORY POWERUPGRADES:MOVEMENTUPGRADES:SURVIVABILITYUPGRADES:COMBATUPGRADES:DISGUISEUPGRADES:VEHICLEUPGRADES: WEAPONRY ATTACK ANDOBFUSCATE: UPGRADES ADDITIONALOFFERINGS ADVANCE AND OBLITERATE: WALKTHROUGH
 ANTANGONISTS AND OPPOSITION:ENTITY ENCOUNTERS
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
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