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Gunnery Sergeant Marion J.

Wayne A veteran even before the formation of the Free Marines, Gunny Wayne was a hand-to-hand combat and Drill Instructor at Parris Island before the UCAS/CAS split. Despite being a dwarf, Gunny Wayne seems four times larger than he is. Physically he is just over average height for a dwarf, but he is almost twice as wide with thick muscles. ose who underestimate him do so only once. Gunny Wayne faced prejudice early in his career and overcame it by simply beating down any obstacles. He believes that pain is the ultimate teaching tool and doesn t hesitate to use it when necessary. During his rst tour as a DI at Parris Island, Gunny Wayne was forced to educate three troll recruits when they attacked him a er lights out. When the MPs arrived, they found the gunny asleep and the troll recruits battered and bloody, cleaning their boots. When Colonel Sorenson and Major Hamilton hatched their plan, Gunny Wayne was one of their rst volunteers. When the Free Marines formed, they assigned Gunny Wayne the task of keeping the troopers in top ghting form, an assignment he s had to this day although he leaves most of the day-to-day training to his cadre of DIs. Male dwarf B A R S C I L W Edg Ess Init IP 7 5 5(7) 8 5 5 5 7 5 2.9 10(12) 1 Condition Monitor Boxes (P/S): 12/12 Armor (B/I): 16/14 Active Skills: Armorer (Firearms) 4 (+2), Athletics skill group 4, Close Combat skill group 6, Computer 3, Data Search 3, Demolitions 4, Dodge 4, Electronics skill group 4, Electronic Warfare 3, Firearms skill group 5, First Aid 3, Gunnery 3, Heavy Weapons 3, In ltration 3, In uence skill group 3, Instruction 6, Intimidation 6, Leadership 6, Outdoors skill group 4, Parachuting 4, Perception 5, Pilot Ground Cra 4, Pilot Watercra 2, Shadowing 4, rowing Weapons 4 Knowledge Skills: Alcoholic Beverages 5, Law (Military) 3 (+2), Martial Arts 4, Marine Corps History 5, Military History 3, Military Operations: Conventional 5, Motivational Techniques 5, Psychology 3, Physical Fitness 5, Voice Projection 6 Languages: English N, German, Spanish (Aztlan), Russian Augmentations: Titanium bone lacing, reaction enhancers 3 Gear: Commlink (Device Rating 5), grenades (fragmentation x4), goggles (rating 4 with: low-light vision, image link, smartlink, thermographic vision), medium military armor (with: chemical protection, re resistance 2, mobility 2, quick release, thermal dampening 3), medkit (Rating 5), microphone, military helmet, survival kit Weapons: Colt M-23 [Assault Ri e, 6P, AP 1, SA/BF/FA, RC 2, 40(c), w/ foregrip, imagimmoriescope (thermographic vision, smartlink, vision magni cation), sling, regular ammo (4 clips)] Ares Predator IV [Heavy Pistol, DV 5P, AP 1, SA, RC , 15(c), w/ smartgun system, regular ammo (3 clips)] Grenade, fragmentation [Grenade, DV 12(f ), AP 2, Blast 10m] Cougar ne blade, long [Reach , 6P, AP 1] Unarmed Strike [DV 7P] Fire Team Trooper (Professional Rating 3) B A R S C I L W Ess Init IP 5 5 4(7) 5 3 4 4 4 4.4 8(11) 1 Condition Monitor Boxes (P/S): 11/10 Armor (B/I): 16/14 Active Skills: Armorer (Firearms) 4 (+2), Athletics skill group 4, Close

Combat skill group 5, Computer 3, Data Search 3, Demolitions 4, Dodge 4, Electronic Warfare 3, Firearms skill group 5, First Aid 3, Gunnery 3, Heavy Weapons 3, In ltration 3, In uence skill group 3, Instruction 3, Intimidation 4, Outdoors skill group 4, Parachuting 4, Perception 5, Pilot Ground Cra 4, Pilot Watercra 2, Shadowing 4, rowing Weapons 4 Augmentations: Reaction Enhancers 3 Gear: Commlink (Device Rating 5), grenades (fragmentation x4), goggles (Rating 4 w/ low-light vision, image link, smartlink, thermographic vision), medium military armor (with: chemical protection, re resistance 2, mobility 2, quick release, thermal dampening 3), medkit (Rating 5), microphone, military helmet, smart pouch system (with combat load vest, ammunition pouches, optional: ration pouch and smart canteen), survival kit Weapons:* *Colt M-23 [Assault Ri e, DV 6P, AP 1, SA/BF/FA, RC 2, 40(c), w/ foregrip, imaging scope (thermographic vision, smartlink, vision magni cation), sling, regular ammo (4 clips)] *Colt M-22A2 [Assault Ri e, DV 6P, AP 1, SA/BF/FA, RC 1, 40(c), w/ imaging scope (smartlink, vision magni cation), sling, regular ammo (4 clips)] -Grenade Launcher [High-Explosive, DV 10P, AP 2, 12/m, SS, 6(m), grenades x6] *Ares MP-LMG [LMG, DV 6P, AP 1, BF/FA, RC 2(3), 50(c) or belt, w/ external smartgun system, sling, regular ammo (4 clips)] *SIG Sauer 574 [Battle Ri e, DV 7P, AP 1, SA/BF, RC 1(3), 20(c), w/ bipod, imaging scope (vision magni cation), smartgun system, regular ammo (4 clips)] Ares Predator IV [Heavy Pistol, DV 5P, AP 1, SA, RC , 15(c), w/ smartgun system, regular ammo (3 clips)] Grenade, fragmentation [Grenade, DV 12(f ), AP +2, Blast 10m] Cougar ne blade, long [Reach , 6P, AP 1] *Note: FMC re teams consist of eight to twelve members and have at least one designated marksman (use SIG Sauer 574), one machine gunner (use Ares MP-LMG), and two grenadiers (use M-22A2). e rest of the team uses the M-23 or any other mission-speci c weapon. Scout-Sniper (Professional Rating 3) B A R S C I L W M Edg Ess Init IP 5 5 4(7) 4 3 4 4 4 0 6 4.475 8(11) 1 Condition Monitor Boxes (P/S): 11/10 Armor (B/I): 6/4 Active Skills: Armorer (Firearms) 4 (+2), Athletics skill group 5, Automatics 4, Close Combat skill group 3, Computer 3, Data Search 3, Demolitions 2, Dodge 5, Electronic Warfare 2, First Aid 3, Gunnery 2, Heavy Weapons 2, In ltration 5, In uence skill group 2, Instruction 3, Intimidation 3, Longarms (Sniper Ri es) 6(7) (+2), Outdoors skill group 5, Parachuting 4, Perception 5, Pilot Aircra 2, Pilot Ground Cra 4, Pilot Watercra 2, Pistols 4, Shadowing 5, rowing Weapons 2 Augmentations: Cyberears (Rating 1, w/ audio enhancement 2, select sound lter 1, spatial recognizer), cybereyes (Rating 2, w/ are compensation, low-light vision, smartlink, thermographic, ultrasound, vision magni cation), reaction enhancers 3, re ex recorder (Longarms), sleep regulator Gear: Body armor (camo Suit with massage liners), commlink (Device Rating 6), ghillie suit, medkit (Rating 5), smart pouch system (with combat load vest, ammunition pouches, optional: ration pouch and smart canteen), survival kit Weapons: Ares Desert Strike [Sniper Ri e, DV 8P/9P*, AP 3/ 4*/ 7**, SA,

RC 2, 14(c), w/ bipod, imaging scope (vision magni cation), personalized grip, smartgun system, EX-explosive ammo (2 clips), APDS Ammo (2 clips)] Ares Predator IV [Heavy Pistol, DV 5P, AP 5, SA, RC , 15(c), w/ smartgun system, APDS Rounds (3 clips)] Cougar ne blade, long [Reach , 6P, AP 1] *When EX ammo is used. **When

Drake Operator (Common Drake) (Professional Rating 5) Metahuman form B A R S C I L W M Edg Ess Init IP 5 5 5 4 4 4 4 4 5 6 6 9 1 Drake form B A R S C I L W M Edg Ess Init IP 9 5 5 9 4 4 4 4 5 6 6 9 1 Condition Monitor Boxes (P/S): Metahuman: 11/11 Drake: 13/11 Armor (B/I): 10/7 Note: does not include Day Pack Active Skills: Astral Combat 4, Assensing 4, Athletics skill group 4, Close Combat skill group 5, Computers 3, Data Search 3, Demolitions 3, Dodge 4, Firearms skill group 4, First Aid 3, Gunnery 3, Heavy Weapons 3, Influence skill group 4, Instruction 4, Intimidation 5, Outdoors skill group 4, Perception 5, Pilot Aircra 3, Pilot Ground Cra 4, Pilot Watercra 3, Stealth skill group 5, rown Weapons 3 ualities: Drake Drake Powers (in drake form only): Dual Natured, Elemental Attack ( re), Enhanced Senses (Hearing, Low-Light Vision, Smell, ermographic Sense), Hardened Armor 4, Mystic Armor 4, Natural Weapon Gear: Armor Jacket, Day Pack (with re resistance 3, chemical resistance 2), commlink (Device Rating 5), form- tting body armor (half suit), earbuds (Rating 3, w/ audio enhancement 2, spatial recognizer), fake SIN (Rating 5), glasses (Rating 4, with image link, smartlink, vision enhancement 2, vision magni cation) Weapons: HK Urban Combat [SMG, DV 5P, AP , SA/BF/FA, RC 2, 36(c), w/ xed barrel sound suppressor, smartlink, regular ammo (3 clips)] HK Urban Fighter [Heavy Pistol, DV 5P, AP 1, SA, 10(c), w/ ceramic silencer, smartlink, regular ammo (3 clips)] Blacktooth Dagger [Blade 6P, AP 1] Drake Natural Weapons [Reach 1, DV 11P, AP 2]

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