3
A
RCHITECT
C
LASS
F
EATURES
Architects have the following class features.
C
HAOTIC
N
ATURE
Whenever you finish an extended rest you must roll ad10 to determine a damage type.d10 Damage Type1 Acid2 Cold3 Fire4 Force5 Lightning6 Necrotic7 Poison8 Psychic9 Radiant10 Thunder Any enemy within 5 squares of you has its resistancelowered and its vulnerability increased (the mustalready be vulnerable or have a condition that makesthem vulnerable) to that damage type by 5 until your next extended rest. This effect can only occur once per round. The effect increases to 10 at 11th level and 15 at21st level.
N
ATURAL
T
ERRAIN
Any difficult terrain that is caused by natural means (i.e.rubble, tall grass, vines, etc.) does not impede your movement. Difficult terrain caused by magical forces or creatures, like a spider's web, still impedes you asnormal.
ARCHITECT OVERVIEW
Characteristics:
As an elemental leader, you havesome similarities with your arcane counterpart, the bard.Both of you are leaders that can do decent mid-rangeddamage, but that is where your similarities end. Bards ply their way with song and music, while you directlycontrol the forces of the material world to do your bidding. You heal through directly curing wounds, andcan transform your weapons into raw elemental forces todestroy your foe.
Religion:
Religion is a touchy issue with those whofollow the path of the Primordials. While very few whowield Elemental power are devoted to the cause of a particular Primordial, few gods will welcome you.Among those that occasionally do welcome architectsare: Ioun, Melora, the Raven Queen and Sheanine.
Races:
The Sylph are the preeminent architects, their elemental nature naturally leading them down a path of its control as architects of war. Deva, although oftenassociated with the gods of the astral sea, have a naturalaffinity with the nature of the world itself andoccasionally they will take up the mantle of an architectof peace. Dwarves and Qallupilluk also make excellentarchitects.
P
RIMORDIAL
S
PIRIT
Your inherent connection to the Primordials and theElemental Chaos manifests itself in how your powers areused. Choose one of the following options.
Spirit of Creation:
The first time during an encounter that an ally within 20 squares of you becomes bloodiedthey regain hit points equal to your Wisdom modifier.
Spirit of Entropy:
Whenever you hit a bloodiedcreature the next attack made against that creaturereceives a bonus to the attack and damage roll equal toyour Constitution modifier. If the creature is not hit bythe end of your next turn, the bonus is lost.
R
ENEWING
B
REATH
You gain the
renewing breath
power. By channeling thecreative powers of the Primordials, you bestowincreased energy and resilience on your allies
I
MPLEMENTS
Architects can wield a number of different implements toaid them in their elemental control. They can wield rods,wands and can channel through an elemental brand(page 25), a special kind of implement that is only usable by those who have the ability to channel the ElementalChaos. When you wield an implement you can add itsenhancement bonus to the attack rolls and the damagerolls of architect powers and architect paragon path powers that have the implement keyword. Without animplement, you can still use these powers.
TRANSFIGURATION AND TERRAIN
Thematically, the architect uses the transfiguration of theworld around her to achieve the fantastical feats that sheaccomplishes. Mechanistically, a number of these powersare associated with the transfiguration (page 25) andterrain (page 25) keywords.Transfigurations require a certain focus in order towork. Many of the architect's powers use arrows as afocus to create elemental bolts of fire or ice. These arrowsare transformed completely into the element and cannot be retrieved from a corpse.They can also perform limited terrain alterations.Powers with the terrain keyword function similar tozones, but unlike zones, they are often indiscriminateand do not fade after a time. They are physical alterationsto the world itself and remain as such, unless another creature with similar capabilities exercises their ownstrength to force it back. As such they are often morelimited in scope then zones.
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