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Sufficiently  Advanced
 A game of the far future
“Any sufciently advanced technology is indistinguishable from magic.”— Arthur C. ClarkeCopyright ©2007, Colin Fredericks, all rights reservedVersion 1.0, released Wednesday, January 23, 2008.
 
Credits
Writer:
Colin Fredericks
Editors:
Andrew Kenrick, Sarah Lancaster, andmany of our wonderful fans and playtesters.
 Artists:
Front Cover: Daniel SolisCivilization Emblems: Colin FredericksSociety Logos: Sarah SkinnerLayout: Colin FredericksOther artists: The following people havecontributed artwork to this book, and are creditedon the pages on which their work appears: TauCetiDeichmann, Michael Yatskar, Tyler Windham, GraceD. Palmer, Kiriko, and Trey Palmer. Works marked as(CC) are licensed under the Creative Commons At
-
tribution 2.5 license. All
other 
pieces of artwork arein the public domain.This book is a work of ction.Arthur C. Clarke has nothing to do with thisgame, and in all likelyhood does not know of its ex
-
istence. But we like his work, and we hope he wouldlike ours as well.Sufciently Advanced was created on a Macin
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tosh computer, using primarily the programs InDe
-
sign and Photoshop. Flowcharts and r-maps createdon Gliffy. Signicant work was also done online viaGoogle Documents and Livejournal. This book usesthe fonts Optima,
Kino
, and
Charlemagne
.For those curious about the process that createdthis game, its development journal can be found on
-
line at the following URL:http://community.livejournal.com/suffadv/ This game’s ofcial support site is:http://suffadv.wikidot.com/ 
Table of Contents
Credits ...................................................iiiPrologue .................................................1The Patent Ofce ..............................2The Transcendentals..........................3Roleplaying Games...........................
4
Glossary ...........................................5Where to Start ..................................7The Quickstart Game ........................8The Universe .........................................10Civilizations ...................................10The Societies ..................................58Alien Species ..................................
6
2Inside the Patent Ofce ...................
6
5Character Creation ................................71Core Values ....................................72Twists and Themes ..........................75Capabilities ....................................78Professions .....................................83Reserve ...........................................88Sample Characters ..........................8
9
Stat Block NPCs ..............................
94
Character Development ..................
99
Game Mechanics ................................100Basic Dice Rolling ........................100Conicts .......................................101Types of Conict ...........................107Using Themes ...............................11
4
Story Triggers ................................123Advice on Themes ........................128Technology .........................................131Activation Codes ..........................131Devices and Procedures ...............131Invention Rules .............................15
4
Invention for GMs ........................155Advice ................................................160Tools, Tricks, and Techniques ........160Adventure Ideas ............................163Alternate Settings ..........................168Design Notes ................................170Appendices .........................................177Acknowledgements ......................177Inspiration ....................................177Closing Words ..............................178Index ..................................................17
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