Welcome to Scribd, the world's digital library. Read, publish, and share books and documents. See more
Download
Standard view
Full view
of .
Save to My Library
Look up keyword
Like this
0Activity
0 of .
Results for:
No results containing your search query
P. 1
IT _ hype

IT _ hype

Ratings: (0)|Views: 1 |Likes:
Published by Mohit Kokil

More info:

Published by: Mohit Kokil on Sep 08, 2013
Copyright:Attribution Non-commercial

Availability:

Read on Scribd mobile: iPhone, iPad and Android.
download as DOCX, PDF, TXT or read online from Scribd
See more
See less

09/08/2013

pdf

text

original

 
 
The field of 
human augmentation
 
(sometimes referred to as ―Human 2.0″) focuses on
creating cognitive and physical improvements as an integral part of the human body. Anexample is using active control systems to create limb prosthetics with characteristics that canexceed the highest natural human performance.
Nobody would argue against a treatment that restores normal function to a sick or disabledindividual. But the consequences of going further than that
 –going beyond “normal”–
are notcommonly studied, nor endorsed by many in medicine. Indeed, in any medical procedure, there is
risk. If you are already normal, then conventional wisdom dictates that that’s enough. “Do no harm,”
the old aphorism says
 –
we should focus on altering the body and mind only when the risk of thealteration is justified, preferably by the hope of solving a deficit of vastly greater magnitude.
Human enhancement
refers to any attempt to temporarily or permanently overcome the currentlimitations of the human body through natural or artificial means. The term is sometimes applied to the use of technological means to select or alter human characteristics and capacities, whether ornot the alteration results in characteristics and capacities that lie beyond the existing human range.Here, the test is whether the technology is used for non-therapeutic purposes. Some bioethicists  restrict the term to the non-therapeutic application of specific technologies
Automatic content recognition (ACR)
refers to the ability of a client application (typically asmartphone or media tablet app) to identify a content element within its proximity _ audio, video ordigital image _ based on sampling a portion of the audio or video (or image), processing the sampleand comparing it with a source service that identifies content by its unique characteristics such asaudio or video fingerprints or watermarks.
 Automatic Content Recognition is fast becoming a very big issue in the entertainment industry.Intrasonics has an extensive history and track record using our embedded audio code technologyto enable smartphone apps to uniquely identify a broadcast show. And we don't just identify theshow or the particular episode, we identify the precise time point that the viewer has reachedwithin that show, whether watching or listening live or via a catch-up service.
An
autonomous car
,
 
also known as a
robotic car
,
 
or informally as
driverless
or 
self-driving
,is an autonomous vehicle capable of fulfilling the human transportation capabilities of atraditional car. As an autonomous vehicle, it is capable of sensing its environment andnavigating without human input.
 Robotic cars exist mainly as prototypes and demonstrationsystems, but are likely to become more widespread in the near future.Autonomous vehicles sense their surroundings with such techniques as radar , lidar , GPS,and computer vision.Advanced control systems interpret sensory information to identifyappropriate navigation paths, as well as obstacles and relevant signage.
 Some autonomousvehicles update their maps based on sensory input,allowing the vehicles to keep track of their   position even when conditions change or when they enter uncharted environments.
 
 Vehicular automation
involves the use of  mechatronics and artificial intelligence to assist a vehicle's operator.These features and the vehicles employing them may be labeled as
intelligent 
or
smart 
. Avehicle using automation for difficult tasks, especially navigation, may be referred to as
semi-autonomous
. A vehicle relying solely on automation is consequently referred to as robotic or autonomous.After the invention of the integrated circuit,the sophistication of  automation  technology increased. Manufacturers and researchers subsequently added a variety of automatedfunctions to automobiles and other vehicles.
A
3D scanner
is a device that analyzes a real-world object or environment to collect data onits shape and possibly its appearance (i.e. color). The collected data can then be used toconstruct digital, three dimensional models.The "picture" produced by a 3D scanner describes the distance to a surface at each point inthe picture. This allows the three dimensional position of each point in the picture to beidentified.Many different technologies can be used to build these 3D scanning devices; each technologycomes with its own limitations, advantages and costs.Collected 3D data is useful for a wide variety of applications. These devices are usedextensively by the entertainment industry in the production of movies and video games.
A
mobile robot
is an automatic machine that is capable of movement in any given environment
Mobile robots have the capability to move around in their environment and are not fixed toone physical location.Mobile robots are a major focus of current research and almost every major university hasone or more labs that focus on mobile robot research. Mobile robots are also found inindustry, military and security environments. Silicon Anode Batteries
Silicon anode batteries
are an extension of widely used lithium ion (Li-Ion) batteries. Earlygeneration Li-Ion batteries used lithium as the anode material. This was replaced withcarbon/graphite following a number of widely reported overheating and explosion incidents. Next-generation Li-Ion batteries are likely to make use of silicon anodes that utilize silicon nanotubes, or acomparable coating process. This will result in significantly higher energy storage and longer batterylife.
 
An entirely new domain of computation which makes direct use of quantum mechanicalphenomena to perform operations on data.Gamification
is the use of game thinking and game mechanics in a non-game context to engage users and solve problems.
 Gamification is used in applications and processes to improve user engagement, return on investment, data quality, timeliness,and learning.
 The word was coined byNick Pelling,a British-born computer programmer and inventor
Gamification techniques strive to leverage people's natural desires for competition,achievement, status, self-expression, altruism, and closure.A core gamification strategy is rewards for players who accomplish desired tasks.Competition is another element of games that can be used in gamification. Making therewards for accomplishing tasks visible to other players or providing leader boards are waysof encouraging players to compete.Another approach to gamification is to make existing tasks feel more like games.Sometechniques used in this approach include adding meaningful choice, onboarding with atutorial, increasing challenge, and adding narrative. Gamification has been widely applied inmarketing. Over 70% of  Forbes Global 2000 companies plan to use gamification for the  purposes of marketing and customer retention
Big data 
refers to datasets whose size is beyond the ability of typical database softwaretools to capture, store, manage, and analyse. It is an opportunity to find insights in new and emerging types of data and content, to make abusiness more agile, and to answer questions that were previously considered beyond reach.
 
 
Machine-generated data is produced in much larger quantities than non-traditionaldata. For instance, a single jet engine can generate 10TB of data in 30 minutes.
 
With more than 25,000 airline flights per day, the daily volume of just this single datasource runs into the Petabytes. Smart meters and heavy industrial equipment like oilrefineries and drilling rigs generate similar data volumes, compounding the problem.
 
Velocity
 
Social media data streams
 – 
while not as massive as machine-generated data
 – 
  produce a large influx of opinions and relationships valuable to customer relationship management. Even at 140 characters per tweet, the high velocity(or frequency) of Twitter data ensures large volumes (over 8 TB per day).
 
Variety
 
Traditional data formats tend to be relatively well defined by a data schemaand change slowly. In contrast, non-traditional data formats exhibit a dizzyingrate of change. As new services are added, new sensors deployed, or newmarketing campaigns executed, new data types are needed to capture theresultant information.
 
Value

You're Reading a Free Preview

Download
/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->