All minions are subject to a percentage mitigation formula as the game progresses. At the start of a match, minions will mitigate 10% of damage dealt, increasing by 1% every minute up until 40, at which point they have 50% damage mitigation. This does not apply to damage from NPCs such as Towers and other minions, although damage from player pets will still be reduced.
: Base damage: 12. Protections: 1 physical, 0 magical + Damage Mitigation. Health: 375 HP.
: Base damage: 25 Protections: 1 magical, 0 physical + Damage Mitigation. Health: 265 HP
: Base damage: 50. Protections: 16 physical, 0 magical + Damage Mitigation. Health: 720 HP
: Base damage: 50. Protections: Unknown + Damage Mitigation. HP: 465 HP
: Base damage: 24. Protections: Unknown + Damage Mitigation. HP: 750 HP
: Base Damage: 100. Protections: Unknown + Damage Mitigation. Health: 900 HP
Melee: 65xp, 17 gold without a last hit, 25 gold with last hit. Brute: 65xp, 17 gold without last hit, 25 gold with last hit Archer: 45xp, 12 gold without last hit, 18 gold with last hit
: The Fire Giant is the toughest non-god enemy in the game, and you should only be fighting him if you feel you have the strength to take him down. The Fire Giant has 4 main attacks. The first two are similar, with the exception of range. This is his Mighty Swing and Boulder Toss. He will use these depending on if the person who is the target for
the FG’s aggro is in melee range or not. Both of these will deal 155 physical damage.
Next, is the deadliest move the FG has, Magma Blast. He will slam his weapon into the ground, creating a line of lava into the floor towards his target. Anyone standing on the lava line will be slowed by 80 %(before diminishing returns). After 1.5s, the line will detonate, knocking up anyone who is still standing on it, dealing 500 magical damage to all targets there. Lastly is the Molten Pools. The Fire Giant will summon pools of magma around where each player in range of his attacks is, dealing 225 magical damage upon spawn, then again once every second for 5 seconds. If you are standing over multiple pools, the damage is applied for each pool.
All of the Fire Giant’s attacks will apply a debuff that causes you to take 40% less healing and
regeneration, and deal 20% less damage. Boulder Toss applies Flaming Boulder, whilst Mighty Swing applies Cleave, but they have the same effect.